Report cover image

Plunkett's Games, Apps & Social Media Industry Almanac 2026: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies

Published Jul 31, 2025
Length 319 Pages
SKU # PLK20285353

Description


PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2026

Key Findings:

A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Games, Apps & Social Media Industry. Gain vital insights that can help shape strategy for business development, product development and investments.

Key Features:
  • Business trends analysis
  • In-depth industry overview
  • Technology trends analysis
  • Forecasts
  • Spending, investment, and consumption discussions
  • In-depth industry statistics and metrics
  • Industry employment numbers
Additional Key Features Include:

Industry Glossary

Industry Contacts list, including Professional Societies and Industry Associations

Profiles of industry-leading companies
  • U.S. and Global Firms
  • Publicly held, Private and Subsidiaries
  • Executive Contacts
  • Revenues
  • For Public Companies: Detailed Financial Summaries
  • Statistical Tables
Key Questions Answered Include:
  • How is the industry evolving?
  • How is the industry being shaped by new technologies?
  • How is demand growing in emerging markets and mature economies?
  • What is the size of the market now and in the future?
  • What are the financial results of the leading companies?
  • What are the names and titles of top executives?
  • What are the top companies and what are their revenues?
This feature-rich report covers competitive intelligence, market research and business analysis—everything you need to know about the Games, Apps & Social Media Industry.

Plunkett Research Provides Unique Analysis of the Following Major Trends Affecting the Games, Apps & Social Media Industry

1. Major Trends Affecting the Games, Apps & Social Media Industry
2. Introduction to the Games, Apps & Social Media Industry
3. Overview of the Electronic Games Industry
4. Overview of the Mobile Apps Industry
5. Overview of the Social Media Industry/TikTok Soars to 170 Million U.S. Users, Faces Ownership Legislation
6. Artificial Intelligence (AI) Rocks the Games, Apps & Social Media Industry
7. Social Media Rakes in Global Online and Mobile Ad Revenues
8. Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite
9. Video Game Console History/New Technologies and Features Boost Console Sales
10. Online (Cloud Gaming) & Mobile Games Compete with Consoles
11. Virtual Reality/Augmented Reality and 3-D Technologies Create Opportunities for the Tech Industry/Immersion Games to Grow
12. The Metaverse Has Difficulties Gaining Steam
13. Fantasy Sports Post Growth, with 63 Million Players
14. eSports: Electronic Games Become Spectator Sports
15. Virtual Worlds Provide Revenue for Games Publishers
16. Global Mobile Apps Revenues Hit $150 Billion Yearly
17. Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
18. Gamification: Games Technology Boosts Education and Training
19. Sports Equipment and Social Media Converge
20. Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
21. Regulatory Environment Is Challenging for Online Businesses & Social Media
22. The Future of Games, Apps & Social Media

Plunkett Research Provides In-Depth Tables for the Following Games, Apps & Social Media Industry Statistics

1. Games, Apps & Social Media Industry Statistics and Market Size Overview
2. Global Digital, Network, Computer & Telecom Industries—Key Statistics & Market Size Overview
3. Internet Usage Demographics, U.S.: 2024
4. Use of Different Online Platforms: 2024
5. Social Media Usage Demographics, U.S.: 2024
6. Home Broadband Adoption Demographics, U.S.: 2024
7. Smartphone Adoption Demographics, U.S.: 2024
8. Number of Business & Residential High Speed Internet Lines, U.S.: 2021-2026
9. Software Publishing Industry, U.S.: Estimated Revenue & Inventories: 2017-2022
10. Software Publishing Industry, U.S.: Estimated Selected Expenses: 2017-2022
11. Wireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue & Expenses, U.S.: 2019-2022
12. Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
13. Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017 - 2022
14. Internet Access Technologies Compared

Table of Contents

319 Pages
Introduction
How To Use This Book
Chapter 1: Major Trends Affecting the Games, Apps & Social Media Industry
1) Major Trends Affecting the Games, Apps & Social Media Industry
2) Introduction to the Games, Apps & Social Media Industry
3) Overview of the Electronic Games Industry
4) Overview of the Mobile Apps Industry
5) Overview of the Social Media Industry/TikTok Soars to 170 Million U.S. Users, Faces Ownership Legislation
6) Artificial Intelligence (AI) Rocks the Games, Apps & Social Media Industry
7) Social Media Rakes in Global Online and Mobile Ad Revenues
8) Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite
9) Video Game Console History/New Technologies and Features Boost Console Sales
10) Online (Cloud Gaming) & Mobile Games Compete with Consoles
11) Virtual Reality/Augmented Reality and 3-D Technologies Create Opportunities for the Tech Industry/Immersion Games to Grow
12) The Metaverse Has Difficulties Gaining Steam
13) Fantasy Sports Post Growth, with 63 Million Players
14) eSports: Electronic Games Become Spectator Sports
15) Virtual Worlds Provide Revenue for Games Publishers
16) Global Mobile Apps Revenues Hit $150 Billion Yearly
17) Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
18) Gamification: Games Technology Boosts Education and Training
19) Sports Equipment and Social Media Converge
20) Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
21) Regulatory Environment Is Challenging for Online Businesses & Social Media
22) The Future of Games, Apps & Social Media
Chapter 2: Games, Apps & Social Media Industry Statistics
Games, Apps & Social Media Industry Statistics and Market Size Overview
Global Digital, Network, Computer & Telecom Industries—Key Statistics & Market Size Overview
Internet Usage Demographics, U.S.: 2024
Use of Different Online Platforms: 2024
Social Media Usage Demographics, U.S.: 2024
Home Broadband Adoption Demographics, U.S.: 2024
Smartphone Adoption Demographics, U.S.: 2024
Number of Business & Residential High Speed Internet Lines, U.S.: 2021-2026
Software Publishing Industry, U.S.: Estimated Revenue & Inventories: 2017-2022
Software Publishing Industry, U.S.: Estimated Selected Expenses: 2017-2022
Wireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue & Expenses, U.S.: 2019-2022
Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017 - 2022
Internet Access Technologies Compared
Chapter 3: Games, Apps & Social Media Industry Contacts
Addresses, Telephone Numbers and Internet Sites
Chapter 4: THE GAMES, APPS & SOCIAL MEDIA 200:
Who They Are and How They Were Chosen
Index of Companies Within Industry Groups
Alphabetical Index
Index of U.S. Headquarters Location by State
Index of Non-U.S. Headquarters Location by Country
Individual Profiles on each of THE GAMES, APPS & SOCIAL MEDIA 200
Additional Indexes
Index of Hot Spots for Advancement for Women/Minorities
Index by Subsidiaries, Brand Names and Affiliations
A Short Games, Apps & Social Media Industry Glossary

Search Inside Report

How Do Licenses Work?
Head shot

Questions or Comments?

Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.