
Plunkett's Games, Apps & Social Media Industry Almanac 2026: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies
Description
PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2026
Key Findings:
A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Games, Apps & Social Media Industry. Gain vital insights that can help shape strategy for business development, product development and investments.
Key Features:
- Business trends analysis
- In-depth industry overview
- Technology trends analysis
- Forecasts
- Spending, investment, and consumption discussions
- In-depth industry statistics and metrics
- Industry employment numbers
Industry Glossary
Industry Contacts list, including Professional Societies and Industry Associations
Profiles of industry-leading companies
- U.S. and Global Firms
- Publicly held, Private and Subsidiaries
- Executive Contacts
- Revenues
- For Public Companies: Detailed Financial Summaries
- Statistical Tables
- How is the industry evolving?
- How is the industry being shaped by new technologies?
- How is demand growing in emerging markets and mature economies?
- What is the size of the market now and in the future?
- What are the financial results of the leading companies?
- What are the names and titles of top executives?
- What are the top companies and what are their revenues?
Plunkett Research Provides Unique Analysis of the Following Major Trends Affecting the Games, Apps & Social Media Industry
1. Major Trends Affecting the Games, Apps & Social Media Industry
2. Introduction to the Games, Apps & Social Media Industry
3. Overview of the Electronic Games Industry
4. Overview of the Mobile Apps Industry
5. Overview of the Social Media Industry/TikTok Soars to 170 Million U.S. Users, Faces Ownership Legislation
6. Artificial Intelligence (AI) Rocks the Games, Apps & Social Media Industry
7. Social Media Rakes in Global Online and Mobile Ad Revenues
8. Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite
9. Video Game Console History/New Technologies and Features Boost Console Sales
10. Online (Cloud Gaming) & Mobile Games Compete with Consoles
11. Virtual Reality/Augmented Reality and 3-D Technologies Create Opportunities for the Tech Industry/Immersion Games to Grow
12. The Metaverse Has Difficulties Gaining Steam
13. Fantasy Sports Post Growth, with 63 Million Players
14. eSports: Electronic Games Become Spectator Sports
15. Virtual Worlds Provide Revenue for Games Publishers
16. Global Mobile Apps Revenues Hit $150 Billion Yearly
17. Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
18. Gamification: Games Technology Boosts Education and Training
19. Sports Equipment and Social Media Converge
20. Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
21. Regulatory Environment Is Challenging for Online Businesses & Social Media
22. The Future of Games, Apps & Social Media
Plunkett Research Provides In-Depth Tables for the Following Games, Apps & Social Media Industry Statistics
1. Games, Apps & Social Media Industry Statistics and Market Size Overview
2. Global Digital, Network, Computer & Telecom Industries—Key Statistics & Market Size Overview
3. Internet Usage Demographics, U.S.: 2024
4. Use of Different Online Platforms: 2024
5. Social Media Usage Demographics, U.S.: 2024
6. Home Broadband Adoption Demographics, U.S.: 2024
7. Smartphone Adoption Demographics, U.S.: 2024
8. Number of Business & Residential High Speed Internet Lines, U.S.: 2021-2026
9. Software Publishing Industry, U.S.: Estimated Revenue & Inventories: 2017-2022
10. Software Publishing Industry, U.S.: Estimated Selected Expenses: 2017-2022
11. Wireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue & Expenses, U.S.: 2019-2022
12. Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
13. Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017 - 2022
14. Internet Access Technologies Compared
Table of Contents
319 Pages
- Introduction
- How To Use This Book
- Chapter 1: Major Trends Affecting the Games, Apps & Social Media Industry
- 1) Major Trends Affecting the Games, Apps & Social Media Industry
- 2) Introduction to the Games, Apps & Social Media Industry
- 3) Overview of the Electronic Games Industry
- 4) Overview of the Mobile Apps Industry
- 5) Overview of the Social Media Industry/TikTok Soars to 170 Million U.S. Users, Faces Ownership Legislation
- 6) Artificial Intelligence (AI) Rocks the Games, Apps & Social Media Industry
- 7) Social Media Rakes in Global Online and Mobile Ad Revenues
- 8) Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite
- 9) Video Game Console History/New Technologies and Features Boost Console Sales
- 10) Online (Cloud Gaming) & Mobile Games Compete with Consoles
- 11) Virtual Reality/Augmented Reality and 3-D Technologies Create Opportunities for the Tech Industry/Immersion Games to Grow
- 12) The Metaverse Has Difficulties Gaining Steam
- 13) Fantasy Sports Post Growth, with 63 Million Players
- 14) eSports: Electronic Games Become Spectator Sports
- 15) Virtual Worlds Provide Revenue for Games Publishers
- 16) Global Mobile Apps Revenues Hit $150 Billion Yearly
- 17) Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
- 18) Gamification: Games Technology Boosts Education and Training
- 19) Sports Equipment and Social Media Converge
- 20) Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
- 21) Regulatory Environment Is Challenging for Online Businesses & Social Media
- 22) The Future of Games, Apps & Social Media
- Chapter 2: Games, Apps & Social Media Industry Statistics
- Games, Apps & Social Media Industry Statistics and Market Size Overview
- Global Digital, Network, Computer & Telecom Industries—Key Statistics & Market Size Overview
- Internet Usage Demographics, U.S.: 2024
- Use of Different Online Platforms: 2024
- Social Media Usage Demographics, U.S.: 2024
- Home Broadband Adoption Demographics, U.S.: 2024
- Smartphone Adoption Demographics, U.S.: 2024
- Number of Business & Residential High Speed Internet Lines, U.S.: 2021-2026
- Software Publishing Industry, U.S.: Estimated Revenue & Inventories: 2017-2022
- Software Publishing Industry, U.S.: Estimated Selected Expenses: 2017-2022
- Wireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue & Expenses, U.S.: 2019-2022
- Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
- Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017 - 2022
- Internet Access Technologies Compared
- Chapter 3: Games, Apps & Social Media Industry Contacts
- Addresses, Telephone Numbers and Internet Sites
- Chapter 4: THE GAMES, APPS & SOCIAL MEDIA 200:
- Who They Are and How They Were Chosen
- Index of Companies Within Industry Groups
- Alphabetical Index
- Index of U.S. Headquarters Location by State
- Index of Non-U.S. Headquarters Location by Country
- Individual Profiles on each of THE GAMES, APPS & SOCIAL MEDIA 200
- Additional Indexes
- Index of Hot Spots for Advancement for Women/Minorities
- Index by Subsidiaries, Brand Names and Affiliations
- A Short Games, Apps & Social Media Industry Glossary
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