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Gaming Accessories Market by Product Type, End-Users, and Geography (North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa): Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2025-2032

Published Jan 14, 2026
Length 160 Pages
SKU # PERR20751418

Description

Persistence Market Research has recently released a comprehensive report on the global Gaming Accessories Market, offering a detailed analysis of key market dynamics such as growth drivers, restraints, emerging opportunities, technological trends, and competitive strategies. The report provides valuable insights into the evolving gaming ecosystem and helps stakeholders, manufacturers, and investors make informed strategic decisions.

Key Insights:
  • Gaming Accessories Market Size (2025E): US$ 8.4 Bn
  • Projected Market Value (2032F): US$ 15.7 Bn
  • Global Market Growth Rate (CAGR 2025 to 2032): 9.3%
Gaming Accessories Market – Report Scope:

The global gaming accessories market comprises a wide range of hardware products designed to enhance gaming performance, comfort, and immersion across PC, console, and mobile platforms. These accessories include gaming headsets, keyboards, mice, controllers, chairs, monitors, VR accessories, and streaming equipment. The market is witnessing steady growth due to the rising popularity of competitive esports, live game streaming, and immersive gaming experiences. Continuous innovation in ergonomic design, wireless connectivity, RGB lighting, and cross-platform compatibility is accelerating product adoption. Additionally, manufacturers are increasingly focusing on sustainable materials and eco-friendly packaging to align with evolving consumer preferences and regulatory standards.

Market Growth Drivers:

The growth of the gaming accessories market is primarily driven by the rapid expansion of the global gaming industry and the increasing number of gamers across all age groups. Rising demand for immersive, high-performance, and competitive gaming experiences has boosted the adoption of advanced accessories such as high-fidelity headsets, precision gaming mice, and mechanical keyboards. The growth of esports tournaments, online multiplayer games, and live streaming platforms has further increased demand for professional-grade gaming peripherals. Moreover, technological advancements in wireless connectivity, haptic feedback, and cross-platform compatibility are encouraging consumers to upgrade their gaming setups, thereby fueling market growth.

Market Restraints:

Despite strong growth prospects, the gaming accessories market faces certain challenges that may hinder expansion. The high cost of premium gaming accessories can limit adoption among price-sensitive consumers, particularly in emerging markets. Rapid technological changes also lead to shorter product life cycles, increasing the risk of product obsolescence for manufacturers and consumers alike. Additionally, compatibility issues across different gaming platforms and the presence of counterfeit or low-quality products in the market can negatively impact brand reputation and consumer trust.

Market Opportunities:

The gaming accessories market presents significant opportunities driven by the growing adoption of virtual reality (VR), augmented reality (AR), and cloud gaming technologies. Increasing penetration of mobile gaming and the development of accessories specifically designed for smartphones and tablets are opening new revenue streams for manufacturers. Emerging markets in South Asia, Latin America, and the Middle East and Africa offer strong growth potential due to rising disposable incomes, improving internet infrastructure, and increasing gaming awareness. Furthermore, innovation in sustainable materials, customizable designs, and smart gaming accessories integrated with AI and IoT technologies is expected to create lucrative opportunities for market players.

Competitive Analysis:

The global gaming accessories market is highly competitive, with key players focusing on product innovation, brand collaborations, and strategic acquisitions to strengthen their market position.

Key Companies Profiled:
  • Logitech International S.A.
  • Razer Inc.
  • Corsair Gaming, Inc.
  • SteelSeries
  • Turtle Beach Corporation
  • HyperX (Kingston Technology Company, Inc.)
  • Mad Catz Global Limited
  • Thrustmaster (Guillemot Corporation)
  • Astro Gaming (Logitech)
  • Cooler Master Technology Inc.
  • ZOWIE (BenQ Corporation)
  • Hori Corporation
  • Plantronics, Inc. (Poly)
  • GameSir
Market Segmentation:

By Product Type:
  • Gaming Headsets
  • Gamepads & Controllers
  • Gaming Keyboards
  • Gaming Mice
  • Gaming Chairs
  • Gaming Monitors
  • VR Accessories
  • Streaming Accessories
  • Others
By Technology:
  • Wired
  • Wireless
By Platform Compatibility:
  • PC Gaming Accessories
  • Console Gaming Accessories
  • Mobile Gaming Accessories
  • Cross-Platform
By Distribution Channel:
  • Online Retail
  • Offline Retail
  • Specialty Gaming Stores
By Region:
  • North America
  • Europe
  • East Asia
  • South Asia and Oceania
  • Middle East and Africa
  • Latin America


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Table of Contents

160 Pages
1. Executive Summary
1.1. Global Gaming Accessories Market Snapshot 2024 and 2032
1.2. Market Opportunity Assessment, 2024-2032, US$ Bn
1.3. Key Market Trends
1.4. Industry Developments and Key Market Events
1.5. Demand Side and Supply Side Analysis
1.6. PMR Analysis and Recommendations
2. Market Overview
2.1. Market Scope and Definitions
2.2. Value Chain Analysis
2.3. Macro-Economic Factors
2.3.1. Global GDP Outlook
2.3.2. Global Gaming Accessories Insights by Region
2.3.3. Global Gaming Platform Overview
2.3.4. Global Adoption of 5G & Cloud Gaming
2.3.5. Global Sales of Gaming PC & Laptops
2.4. Forecast Factors – Relevance and Impact
2.5. COVID-19 Impact Assessment
2.6. PESTLE Analysis
2.7. Porter's Five Forces Analysis
2.8. Geopolitical Tensions: Market Impact
2.9. Regulatory and Technology Landscape
3. Market Dynamics
3.1. Drivers
3.2. Restraints
3.3. Opportunities
3.4. Trends
4. Price Trend Analysis, 2019 – 2032
4.1. Region-wise Price Analysis
4.2. Price by Segments
4.3. Price Impact Factors
5. Global Gaming Accessories Market Outlook:
5.1. Key Highlights
5.2. Global Gaming Accessories Market Outlook: Product Type
5.2.1. Introduction/Key Findings
5.2.2. Historical Market Size (US$ Bn) and Volume (Units) Analysis by Product Type, 2019-2023
5.2.3. Current Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Product Type, 2024-2032
5.2.3.1. Gaming Headsets
5.2.3.2. Gamepads & Controllers
5.2.3.3. Gaming Keyboards
5.2.3.4. Gaming Mice
5.2.3.5. Gaming Chairs
5.2.3.6. Gaming Monitors
5.2.3.7. VR Accessories
5.2.3.8. Streaming Accessories
5.2.3.9. Others
5.2.4. Market Attractiveness Analysis: Product Type
5.3. Global Gaming Accessories Market Outlook: Technology
5.3.1. Introduction/Key Findings
5.3.2. Historical Market Size (US$ Bn) and Volume (Units) Analysis by Technology, 2019-2023
5.3.3. Current Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Technology, 2024-2032
5.3.3.1. Wired
5.3.3.2. Wireless
5.3.4. Market Attractiveness Analysis: Technology
5.4. Global Gaming Accessories Market Outlook: Platform Compatibility
5.4.1. Introduction/Key Findings
5.4.2. Historical Market Size (US$ Bn) and Volume (Units) Analysis by Platform Compatibility, 2019-2023
5.4.3. Current Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Platform Compatibility, 2024-2032
5.4.3.1. PC Gaming Accessories
5.4.3.2. Console Gaming Accessories
5.4.3.3. Mobile Gaming Accessories
5.4.3.4. Cross-Platform
5.4.4. Market Attractiveness Analysis: Platform Compatibility
5.5. Global Gaming Accessories Market Outlook: Distribution Channel
5.5.1. Introduction/Key Findings
5.5.2. Historical Market Size (US$ Bn) and Volume (Units) Analysis by Distribution Channel, 2019-2023
5.5.3. Current Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Distribution Channel, 2024-2032
5.5.3.1. Online Retail
5.5.3.2. Offline Retail
5.5.3.3. Specialty Gaming Stores
5.5.4. Market Attractiveness Analysis: Distribution Channel
6. Global Gaming Accessories Market Outlook: Region
6.1. Key Highlights
6.2. Historical Market Size (US$ Bn) and Volume (Units) Analysis by Region, 2019-2023
6.3. Current Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Region, 2024-2032
6.3.1. North America
6.3.2. Europe
6.3.3. East Asia
6.3.4. South Asia & Oceania
6.3.5. Latin America
6.3.6. Middle East & Africa
6.4. Market Attractiveness Analysis: Region
7. North America Gaming Accessories Market Outlook:
7.1. Key Highlights
7.2. Pricing Analysis
7.3. North America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Country, 2024-2032
7.3.1. U.S.
7.3.2. Canada
7.4. North America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Product Type, 2024-2032
7.4.1. Gaming Headsets
7.4.2. Gamepads & Controllers
7.4.3. Gaming Keyboards
7.4.4. Gaming Mice
7.4.5. Gaming Chairs
7.4.6. Gaming Monitors
7.4.7. VR Accessories
7.4.8. Streaming Accessories
7.4.9. Others
7.5. North America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Technology, 2024-2032
7.5.1. Wired
7.5.2. Wireless
7.6. North America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Platform Compatibility, 2024-2032
7.6.1. PC Gaming Accessories
7.6.2. Console Gaming Accessories
7.6.3. Mobile Gaming Accessories
7.6.4. Cross-Platform
7.7. North America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Distribution Channel, 2024-2032
7.7.1. Online Retail
7.7.2. Offline Retail
7.7.3. Specialty Gaming Stores
8. Europe Gaming Accessories Market Outlook:
8.1. Key Highlights
8.2. Pricing Analysis
8.3. Europe Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Country, 2024-2032
8.3.1. Germany
8.3.2. Italy
8.3.3. France
8.3.4. U.K.
8.3.5. Spain
8.3.6. Russia
8.3.7. Rest of Europe
8.4. Europe Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Product Type, 2024-2032
8.4.1. Gaming Headsets
8.4.2. Gamepads & Controllers
8.4.3. Gaming Keyboards
8.4.4. Gaming Mice
8.4.5. Gaming Chairs
8.4.6. Gaming Monitors
8.4.7. VR Accessories
8.4.8. Streaming Accessories
8.4.9. Others
8.5. Europe Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Technology, 2024-2032
8.5.1. Wired
8.5.2. Wireless
8.6. Europe Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Platform Compatibility, 2024-2032
8.6.1. PC Gaming Accessories
8.6.2. Console Gaming Accessories
8.6.3. Mobile Gaming Accessories
8.6.4. Cross-Platform
8.7. Europe Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Distribution Channel, 2024-2032
8.7.1. Online Retail
8.7.2. Offline Retail
8.7.3. Specialty Gaming Stores
9. East Asia Gaming Accessories Market Outlook:
9.1. Key Highlights
9.2. Pricing Analysis
9.3. East Asia Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Country, 2024-2032
9.3.1. China
9.3.2. Japan
9.3.3. South Korea
9.4. East Asia Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Product Type, 2024-2032
9.4.1. Gaming Headsets
9.4.2. Gamepads & Controllers
9.4.3. Gaming Keyboards
9.4.4. Gaming Mice
9.4.5. Gaming Chairs
9.4.6. Gaming Monitors
9.4.7. VR Accessories
9.4.8. Streaming Accessories
9.4.9. Others
9.5. East Asia Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Technology, 2024-2032
9.5.1. Wired
9.5.2. Wireless
9.6. East Asia Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Platform Compatibility, 2024-2032
9.6.1. PC Gaming Accessories
9.6.2. Console Gaming Accessories
9.6.3. Mobile Gaming Accessories
9.6.4. Cross-Platform
9.7. East Asia Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Distribution Channel, 2024-2032
9.7.1. Online Retail
9.7.2. Offline Retail
9.7.3. Specialty Gaming Stores
10. South Asia & Oceania Gaming Accessories Market Outlook:
10.1. Key Highlights
10.2. Pricing Analysis
10.3. South Asia & Oceania Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Country, 2024-2032
10.3.1. India
10.3.2. Southeast Asia
10.3.3. ANZ
10.3.4. Rest of SAO
10.4. South Asia & Oceania Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Product Type, 2024-2032
10.4.1. Gaming Headsets
10.4.2. Gamepads & Controllers
10.4.3. Gaming Keyboards
10.4.4. Gaming Mice
10.4.5. Gaming Chairs
10.4.6. Gaming Monitors
10.4.7. VR Accessories
10.4.8. Streaming Accessories
10.4.9. Others
10.5. South Asia & Oceania Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Technology, 2024-2032
10.5.1. Wired
10.5.2. Wireless
10.6. South Asia & Oceania Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Platform Compatibility, 2024-2032
10.6.1. PC Gaming Accessories
10.6.2. Console Gaming Accessories
10.6.3. Mobile Gaming Accessories
10.6.4. Cross-Platform
10.7. South Asia & Oceania Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Distribution Channel, 2024-2032
10.7.1. Online Retail
10.7.2. Offline Retail
10.7.3. Specialty Gaming Stores
11. Latin America Gaming Accessories Market Outlook:
11.1. Key Highlights
11.2. Pricing Analysis
11.3. Latin America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Country, 2024-2032
11.3.1. Brazil
11.3.2. Mexico
11.3.3. Rest of LATAM
11.4. Latin America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Product Type, 2024-2032
11.4.1. Gaming Headsets
11.4.2. Gamepads & Controllers
11.4.3. Gaming Keyboards
11.4.4. Gaming Mice
11.4.5. Gaming Chairs
11.4.6. Gaming Monitors
11.4.7. VR Accessories
11.4.8. Streaming Accessories
11.4.9. Others
11.5. Latin America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Technology, 2024-2032
11.5.1. Wired
11.5.2. Wireless
11.6. Latin America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Platform Compatibility, 2024-2032
11.6.1. PC Gaming Accessories
11.6.2. Console Gaming Accessories
11.6.3. Mobile Gaming Accessories
11.6.4. Cross-Platform
11.7. Latin America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Distribution Channel, 2024-2032
11.7.1. Online Retail
11.7.2. Offline Retail
11.7.3. Specialty Gaming Stores
12. Middle East & Africa Gaming Accessories Market Outlook:
12.1. Key Highlights
12.2. Pricing Analysis
12.3. Middle East & Africa Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Country, 2024-2032
12.3.1. GCC Countries
12.3.2. South Africa
12.3.3. Northern Africa
12.3.4. Rest of MEA
12.4. Middle East & Africa Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Product Type, 2024-2032
12.4.1. Gaming Headsets
12.4.2. Gamepads & Controllers
12.4.3. Gaming Keyboards
12.4.4. Gaming Mice
12.4.5. Gaming Chairs
12.4.6. Gaming Monitors
12.4.7. VR Accessories
12.4.8. Streaming Accessories
12.4.9. Others
12.5. Middle East & Africa Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Technology, 2024-2032
12.5.1. Wired
12.5.2. Wireless
12.6. Middle East & Africa Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Platform Compatibility, 2024-2032
12.6.1. PC Gaming Accessories
12.6.2. Console Gaming Accessories
12.6.3. Mobile Gaming Accessories
12.6.4. Cross-Platform
12.7. Middle East & Africa Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Distribution Channel, 2024-2032
12.7.1. Online Retail
12.7.2. Offline Retail
12.7.3. Specialty Gaming Stores
13. Competition Landscape
13.1. Market Share Analysis, 2024
13.2. Market Structure
13.2.1. Competition Intensity Mapping
13.2.2. Competition Dashboard
13.3. Company Profiles
13.3.1. Logitech International S.A.
13.3.1.1. Company Overview
13.3.1.2. Product Portfolio/Offerings
13.3.1.3. Key Financials
13.3.1.4. SWOT Analysis
13.3.1.5. Company Strategy and Key Developments
13.3.2. Razer Inc.
13.3.3. Corsair Gaming, Inc.
13.3.4. SteelSeries
13.3.5. Turtle Beach Corporation
13.3.6. HyperX (Kingston Technology Company, Inc.)
13.3.7. Mad Catz Global Limited
13.3.8. Thrustmaster (Guillemot Corporation)
13.3.9. SteelSeries
13.3.10. Cooler Master Technology Inc.
13.3.11. ZOWIE (BenQ Corporation)
13.3.12. Hori Corporation
13.3.13. Plantronics, Inc. (Poly)
14. Appendix
14.1. Research Methodology
14.2. Research Assumptions
14.3. Acronyms and Abbreviations
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