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2026 Global: Command And Control Systems Market-Competitive Review (2032) report

Publisher PerryHope Partners
Published Dec 15, 2025
Length 32 Pages
SKU # PHP20694085

Description

The 2026 Global: Command And Control Systems Market-Competitive Review (2031) report features the global market size and projected growth/decline data for the period 2021 through 2032. The report primarily provides an examination of the business strategies for the ten largest global companies in the market and how their strategies differ.

Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2021 to 2032 using regression analysis in our modeling. and Perry/Hope is the only market research publisher that utilizes both longitudinal (historical) and vertical (from market section to market division to market class) analysis, since we study every manufactured product in the countries we analyze. The report also provides written analysis on the market definition, market segments, and SWOT analysis (market strengths, weaknesses, opportunities, and threats).

The market study aims at estimating the market size and the growth potential of this market. Topics analyzed within the report include a detailed breakdown of the global markets for command and control systems market by geography and historical trend. The scope of the report extends to sizing of the command and control systems market market and global market trends with market data for 2024 as the base year, 2025 and 2026 as the estimate years with projection of CAGR from 2027 to 2032.

The report also features a list of the top ten largest global players in the market. A review of each company includes 1) an estimate of the market share, 2) a listing of the products and/or services in the market, and 3) the features of these products and/or services in the market. The report has a chapter on Comparative Business Strategies for the largest four players. An example of the Comparative Business Strategies analysis would be -- How does Netflix's business strategy to expand its market share in the global online streaming compare to Amazon Prime's business strategy through its video products and services?

The ten market players in this report and a brief synopsis of their participation in the market are:

Lockheed Martin Corporation leads the command and control systems market as a global powerhouse in integrated C2 solutions, delivering advanced battle management, mission systems, and network-enabled operations across air, land, sea, space, and cyber domains. Headquartered in Bethesda, Maryland, the company excels in real-time situational awareness, AI-driven decision support, and multi-domain interoperability, supporting major defense programs with scalable platforms for joint-force integration. L3Harris Technologies, based in the US, provides mission-critical communications and C2 products to entities like the US Special Operations Command, emphasizing wide-ranging presence in North America, Europe, the Middle East, and Asia Pacific. BAE Systems, from London, UK, dominates with C4ISR, electronic warfare, and secure networks, enabling real-time awareness and automated decision-making for allied forces in contested environments. RTX Corporation (formerly Raytheon Technologies), headquartered in Waltham, Massachusetts, offers air defense, radars, and precision command systems through subsidiaries like Collins Aerospace and Raytheon Missiles & Defense. Thales Group, Paris-based, pioneers secure mission systems, AI integration, and data fusion for battlefield, maritime, and space C2, prioritizing cyber resilience and operational superiority.

Northrop Grumman, located in Falls Church, Virginia, ranks among top players with expertise in C4ISR, autonomous operations, and information fusion for multi-domain command, holding significant market share alongside Lockheed Martin and BAE Systems. General Dynamics Corporation, a US leader, designs engineering-focused C2 through segments like Aerospace, Marine Systems, and Combat Systems, specializing in naval and land solutions for global defense needs. Leonardo S.p.A., an Italian firm, drives innovation in C2 platforms, contributing to the competitive landscape with advanced sensors and integrated networks for defense applications. Elbit Systems, an Israeli company, advances network-centric warfare and multi-domain capabilities, investing heavily in AI and situational awareness technologies. Kongsberg Gruppen, from Norway, enhances the market through strategic initiatives in command systems for maritime, land, and air platforms, focusing on interoperability and real-time operations.

These ten companies—Lockheed Martin, L3Harris Technologies, BAE Systems, RTX Corporation, Thales Group, Northrop Grumman, General Dynamics, Leonardo, Elbit Systems, and Kongsberg—collectively command over 23% of the market, fueled by military modernization, AI adoption, and rising global defense spending projected to grow the sector from USD 43.50 billion in 2025 to USD 54.62 billion by 2030. Their strengths lie in open architectures, cyber-resilient platforms, and edge-computing for high-speed decisions, positioning them ahead in fragmented competition spanning North America, Asia-Pacific, and Europe. Continuous R&D in cloud-native infrastructure and joint operations ensures dominance amid geopolitical tensions and technological shifts.

Table of Contents

32 Pages
1.0 Scope of Report and Methodology
2.0 Market SWOT Analysis and Players
2.1 Market Definition
2.2 Market Segments
2.3 Market Strengths
2.4 Market Weaknesses
2.5 Market Threats
2.6 Market Opportunities
2.7 Major Players
3.0 Competitive Analysis
3.1 Market Player 1
3.2 Market Player 2
3.3 Market Player 3
3.4 Market Player 4
3.5 Market Player 5
3.6 Market Player 6
3.7 Market Player 7
3.8 Market Player 8
3.9 Market Player 9
3.10 Market Player 10
4.0 Comparative Business Strategies
4.1 Comparative Business Strategies of Player 1 and 2
4.2 Comparative Business Strategies of Player 1 and 3
4.3 Comparative Business Strategies of Player 1 and 4
4.4 Comparative Business Strategies of Player 2 and 3
4.5 Comparative Business Strategies of Player 2 and 4
4.6 Comparative Business Strategies of Player 3 and 4
5.0 Appendix

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