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2026 Global: Business Music Software Market -Competitive Review (2032) report

Publisher PerryHope Partners
Published Dec 15, 2025
Length 32 Pages
SKU # PHP20694000

Description

The 2026 Global: Business Music Software Market -Competitive Review (2031) report features the global market size and projected growth/decline data for the period 2021 through 2032. The report primarily provides an examination of the business strategies for the ten largest global companies in the market and how their strategies differ.

Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2021 to 2032 using regression analysis in our modeling. and Perry/Hope is the only market research publisher that utilizes both longitudinal (historical) and vertical (from market section to market division to market class) analysis, since we study every manufactured product in the countries we analyze. The report also provides written analysis on the market definition, market segments, and SWOT analysis (market strengths, weaknesses, opportunities, and threats).

The market study aims at estimating the market size and the growth potential of this market. Topics analyzed within the report include a detailed breakdown of the global markets for business music software market by geography and historical trend. The scope of the report extends to sizing of the business music software market market and global market trends with market data for 2024 as the base year, 2025 and 2026 as the estimate years with projection of CAGR from 2027 to 2032.

The report also features a list of the top ten largest global players in the market. A review of each company includes 1) an estimate of the market share, 2) a listing of the products and/or services in the market, and 3) the features of these products and/or services in the market. The report has a chapter on Comparative Business Strategies for the largest four players. An example of the Comparative Business Strategies analysis would be -- How does Netflix's business strategy to expand its market share in the global online streaming compare to Amazon Prime's business strategy through its video products and services?

The ten market players in this report and a brief synopsis of their participation in the market are:

The Business Music Software Market is dominated by a mix of streaming-for-business platforms, audio licensing and rights-management firms, and enterprise music-curation services led by companies such as Soundtrack Your Brand (Soundtrack), SoundMachine, Pandora for Business (Cloud Cover/Pandora + Mood Media partnership), Mood Media, Rockbot, Soundstripe, PlayNetwork, Epidemic Sound, AIVA, and LANDR. Soundtrack Your Brand provides a business-focused streaming service with licensing bundled for many territories and tools for multi-location scheduling and playlist control. SoundMachine offers a scalable commercial music platform with tens of millions of tracks, PRO coverage, cross-location management and the ability to import playlists from consumer services, positioning it as a strong option for retailers and hospitality chains. Pandora for Business, delivered through Mood Media in many markets, combines Pandora’s personalization with Mood Media’s licensing and enterprise features to serve small-to-large businesses with curated channels, scheduling, and remote control. Mood Media itself is a longstanding leader in in-store audio and audio branding for global brands, supplying curated stations, signage integration, and creative music services tailored to retail and hospitality environments. Rockbot differentiates with interactive, app-driven control and public-performance licensing that appeals to venues seeking customer engagement features and in-location song voting.

Licensing and production-music firms such as Soundstripe and Epidemic Sound play a major role in supplying high-quality, license-clear catalogs for businesses, creators, and commercial projects; Soundstripe emphasizes unlimited licensed downloads and tools like stems and cue sheets, while Epidemic has grown into a large library used across media production and brand content. PlayNetwork focuses on enterprise-grade music programming, blending content, technology and analytics to create branded in-store music experiences for global retailers and hospitality groups. AIVA, an AI composer and soundtrack generator, and LANDR, an AI-driven mastering, distribution and production-platform, represent the creative and production side of business music software by enabling brands and creators to produce bespoke music and polished audio assets at scale for advertising, in-store use, and digital content. These companies increasingly intersect with rights management and data-driven tools—services that handle PRO payments, metadata, and playlist analytics—areas where platforms like PlayNetwork and enterprise arms of Mood Media and SoundMachine invest to ensure legal compliance and measurable ROI for clients.

Market dynamics in business music software are shaped by consolidation, AI-enabled creation and personalization, and expansion of licensing solutions to cover multi-territory performance rights, with major deals and funding rounds in 2025 signaling continued investment in content, rights, and technology integration. Tencent Music’s large acquisitions and music-rights investments elsewhere in the industry illustrate how capital is driving scale and vertical integration, which directly affects licensing access and catalog breadth for business-facing platforms. Vendors that combine extensive catalogs, clear commercial licensing, multi-location management consoles, and AI-driven curation—such as SoundMachine, Soundtrack, and Mood Media—tend to lead enterprise adoption, while production and licensing specialists like Soundstripe, Epidemic, LANDR and AIVA enable brands and agencies to source or create bespoke, legally safe music for campaigns and venues.

Table of Contents

32 Pages
1.0 Scope of Report and Methodology
2.0 Market SWOT Analysis and Players
2.1 Market Definition
2.2 Market Segments
2.3 Market Strengths
2.4 Market Weaknesses
2.5 Market Threats
2.6 Market Opportunities
2.7 Major Players
3.0 Competitive Analysis
3.1 Market Player 1
3.2 Market Player 2
3.3 Market Player 3
3.4 Market Player 4
3.5 Market Player 5
3.6 Market Player 6
3.7 Market Player 7
3.8 Market Player 8
3.9 Market Player 9
3.10 Market Player 10
4.0 Comparative Business Strategies
4.1 Comparative Business Strategies of Player 1 and 2
4.2 Comparative Business Strategies of Player 1 and 3
4.3 Comparative Business Strategies of Player 1 and 4
4.4 Comparative Business Strategies of Player 2 and 3
4.5 Comparative Business Strategies of Player 2 and 4
4.6 Comparative Business Strategies of Player 3 and 4
5.0 Appendix

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