2026 Global: Blockchain In Education Market -Competitive Review (2032) report
Description
The 2026 Global: Blockchain In Education Market -Competitive Review (2031) report features the global market size and projected growth/decline data for the period 2021 through 2032. The report primarily provides an examination of the business strategies for the ten largest global companies in the market and how their strategies differ.
Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2021 to 2032 using regression analysis in our modeling. and Perry/Hope is the only market research publisher that utilizes both longitudinal (historical) and vertical (from market section to market division to market class) analysis, since we study every manufactured product in the countries we analyze. The report also provides written analysis on the market definition, market segments, and SWOT analysis (market strengths, weaknesses, opportunities, and threats).
The market study aims at estimating the market size and the growth potential of this market. Topics analyzed within the report include a detailed breakdown of the global markets for blockchain in education market by geography and historical trend. The scope of the report extends to sizing of the blockchain in education market market and global market trends with market data for 2024 as the base year, 2025 and 2026 as the estimate years with projection of CAGR from 2027 to 2032.
The report also features a list of the top ten largest global players in the market. A review of each company includes 1) an estimate of the market share, 2) a listing of the products and/or services in the market, and 3) the features of these products and/or services in the market. The report has a chapter on Comparative Business Strategies for the largest four players. An example of the Comparative Business Strategies analysis would be -- How does Netflix's business strategy to expand its market share in the global online streaming compare to Amazon Prime's business strategy through its video products and services?
The ten market players in this report and a brief synopsis of their participation in the market are:
Ten major companies shaping the Blockchain in Education market include ConsenSys, Coursera, IBM, Chainlink, Alchemy, 101 Blockchains, EdX, Binance, PixelPlex, and Learn Crypto Global. ConsenSys provides developer training, enterprise blockchain tooling, and education programs tied to Ethereum infrastructure, enabling institutions to deploy decentralized learning records and developer curricula in academic and corporate settings . Coursera partners with universities to deliver blockchain and cryptocurrency courses and professional certificates that scale formal credentialing and bring academic rigor to blockchain literacy for learners worldwide. IBM offers enterprise blockchain platforms, academic partnerships, and credentialing pilots that integrate permissioned ledgers for secure student records, verification, and consortium-based education networks. Chainlink drives oracle education and workshops that teach how real-world data and secure off‑chain inputs power verifiable credentials and credential-linked smart contracts in education applications. Alchemy’s developer education (Alchemy University) and tooling accelerate hands-on smart-contract and dApp instruction, supporting computer science programs and hackathons that train builders for educational blockchain projects. 101 Blockchains specializes in professional blockchain training and certification for enterprises and educators, supplying role-based curricula, accredited courses, and market-aligned competencies used by universities and corporate training teams. EdX (and its university partners) offers blockchain-focused professional certificates and MOOCs that integrate vendor-neutral theory with applied labs, helping institutions embed blockchain modules into continuing-education pathways. Binance’s Academy and Binance-led educational initiatives deliver multilingual, freely accessible crypto and blockchain literacy content widely used by educational organizations to introduce foundational concepts before moving learners into credentialed programs. PixelPlex and comparable blockchain development companies deliver customized education-focused blockchain systems, from campus credentialing platforms to tokenized learning marketplaces and smart-contract–based assessment tools that institutions outsource when they lack in-house blockchain engineering capacity. Learn Crypto Global and similar specialist training firms provide bespoke, multilingual corporate and community education packages, white‑label curricula, and targeted upskilling programs designed to close local skills gaps and support underserved populations with tailored blockchain learning.
These companies differentiate by role: platform and tooling providers (ConsenSys, Alchemy, IBM) supply infrastructure and developer education necessary to build educational dApps and verifiable credential systems; large MOOC and content platforms (Coursera, edX) scale accredited courses and university partnerships for formal learning pathways; marketplace and exchange-backed education (Binance) supplies broad literacy and entry-level content for mass adoption; specialist training and certification vendors (101 Blockchains, Learn Crypto Global) focus on enterprise and workforce development with role-based curricula and bespoke offerings; and bespoke engineering firms (PixelPlex) implement production systems—credentialing, tokenization, and assessment platforms—when institutions require custom blockchain solutions. Together these providers form an ecosystem that addresses different education-market needs—foundational literacy, developer upskilling, accredited university programs, enterprise reskilling, and bespoke system implementation—enabling institutions to pilot, scale, and operationalize blockchain use cases in teaching, credentialing, and lifelong learning.
Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2021 to 2032 using regression analysis in our modeling. and Perry/Hope is the only market research publisher that utilizes both longitudinal (historical) and vertical (from market section to market division to market class) analysis, since we study every manufactured product in the countries we analyze. The report also provides written analysis on the market definition, market segments, and SWOT analysis (market strengths, weaknesses, opportunities, and threats).
The market study aims at estimating the market size and the growth potential of this market. Topics analyzed within the report include a detailed breakdown of the global markets for blockchain in education market by geography and historical trend. The scope of the report extends to sizing of the blockchain in education market market and global market trends with market data for 2024 as the base year, 2025 and 2026 as the estimate years with projection of CAGR from 2027 to 2032.
The report also features a list of the top ten largest global players in the market. A review of each company includes 1) an estimate of the market share, 2) a listing of the products and/or services in the market, and 3) the features of these products and/or services in the market. The report has a chapter on Comparative Business Strategies for the largest four players. An example of the Comparative Business Strategies analysis would be -- How does Netflix's business strategy to expand its market share in the global online streaming compare to Amazon Prime's business strategy through its video products and services?
The ten market players in this report and a brief synopsis of their participation in the market are:
Ten major companies shaping the Blockchain in Education market include ConsenSys, Coursera, IBM, Chainlink, Alchemy, 101 Blockchains, EdX, Binance, PixelPlex, and Learn Crypto Global. ConsenSys provides developer training, enterprise blockchain tooling, and education programs tied to Ethereum infrastructure, enabling institutions to deploy decentralized learning records and developer curricula in academic and corporate settings . Coursera partners with universities to deliver blockchain and cryptocurrency courses and professional certificates that scale formal credentialing and bring academic rigor to blockchain literacy for learners worldwide. IBM offers enterprise blockchain platforms, academic partnerships, and credentialing pilots that integrate permissioned ledgers for secure student records, verification, and consortium-based education networks. Chainlink drives oracle education and workshops that teach how real-world data and secure off‑chain inputs power verifiable credentials and credential-linked smart contracts in education applications. Alchemy’s developer education (Alchemy University) and tooling accelerate hands-on smart-contract and dApp instruction, supporting computer science programs and hackathons that train builders for educational blockchain projects. 101 Blockchains specializes in professional blockchain training and certification for enterprises and educators, supplying role-based curricula, accredited courses, and market-aligned competencies used by universities and corporate training teams. EdX (and its university partners) offers blockchain-focused professional certificates and MOOCs that integrate vendor-neutral theory with applied labs, helping institutions embed blockchain modules into continuing-education pathways. Binance’s Academy and Binance-led educational initiatives deliver multilingual, freely accessible crypto and blockchain literacy content widely used by educational organizations to introduce foundational concepts before moving learners into credentialed programs. PixelPlex and comparable blockchain development companies deliver customized education-focused blockchain systems, from campus credentialing platforms to tokenized learning marketplaces and smart-contract–based assessment tools that institutions outsource when they lack in-house blockchain engineering capacity. Learn Crypto Global and similar specialist training firms provide bespoke, multilingual corporate and community education packages, white‑label curricula, and targeted upskilling programs designed to close local skills gaps and support underserved populations with tailored blockchain learning.
These companies differentiate by role: platform and tooling providers (ConsenSys, Alchemy, IBM) supply infrastructure and developer education necessary to build educational dApps and verifiable credential systems; large MOOC and content platforms (Coursera, edX) scale accredited courses and university partnerships for formal learning pathways; marketplace and exchange-backed education (Binance) supplies broad literacy and entry-level content for mass adoption; specialist training and certification vendors (101 Blockchains, Learn Crypto Global) focus on enterprise and workforce development with role-based curricula and bespoke offerings; and bespoke engineering firms (PixelPlex) implement production systems—credentialing, tokenization, and assessment platforms—when institutions require custom blockchain solutions. Together these providers form an ecosystem that addresses different education-market needs—foundational literacy, developer upskilling, accredited university programs, enterprise reskilling, and bespoke system implementation—enabling institutions to pilot, scale, and operationalize blockchain use cases in teaching, credentialing, and lifelong learning.
Table of Contents
32 Pages
- 1.0 Scope of Report and Methodology
- 2.0 Market SWOT Analysis and Players
- 2.1 Market Definition
- 2.2 Market Segments
- 2.3 Market Strengths
- 2.4 Market Weaknesses
- 2.5 Market Threats
- 2.6 Market Opportunities
- 2.7 Major Players
- 3.0 Competitive Analysis
- 3.1 Market Player 1
- 3.2 Market Player 2
- 3.3 Market Player 3
- 3.4 Market Player 4
- 3.5 Market Player 5
- 3.6 Market Player 6
- 3.7 Market Player 7
- 3.8 Market Player 8
- 3.9 Market Player 9
- 3.10 Market Player 10
- 4.0 Comparative Business Strategies
- 4.1 Comparative Business Strategies of Player 1 and 2
- 4.2 Comparative Business Strategies of Player 1 and 3
- 4.3 Comparative Business Strategies of Player 1 and 4
- 4.4 Comparative Business Strategies of Player 2 and 3
- 4.5 Comparative Business Strategies of Player 2 and 4
- 4.6 Comparative Business Strategies of Player 3 and 4
- 5.0 Appendix
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