2026 Global: Blending Learning Market-Competitive Review (2032) report
Description
The 2026 Global: Blending Learning Market-Competitive Review (2031) report features the global market size and projected growth/decline data for the period 2021 through 2032. The report primarily provides an examination of the business strategies for the ten largest global companies in the market and how their strategies differ.
Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2021 to 2032 using regression analysis in our modeling. and Perry/Hope is the only market research publisher that utilizes both longitudinal (historical) and vertical (from market section to market division to market class) analysis, since we study every manufactured product in the countries we analyze. The report also provides written analysis on the market definition, market segments, and SWOT analysis (market strengths, weaknesses, opportunities, and threats).
The market study aims at estimating the market size and the growth potential of this market. Topics analyzed within the report include a detailed breakdown of the global markets for blending learning market by geography and historical trend. The scope of the report extends to sizing of the blending learning market market and global market trends with market data for 2024 as the base year, 2025 and 2026 as the estimate years with projection of CAGR from 2027 to 2032.
The report also features a list of the top ten largest global players in the market. A review of each company includes 1) an estimate of the market share, 2) a listing of the products and/or services in the market, and 3) the features of these products and/or services in the market. The report has a chapter on Comparative Business Strategies for the largest four players. An example of the Comparative Business Strategies analysis would be -- How does Netflix's business strategy to expand its market share in the global online streaming compare to Amazon Prime's business strategy through its video products and services?
The ten market players in this report and a brief synopsis of their participation in the market are:
The blended learning market is dominated by several major companies that combine learning management systems, content authoring, virtual classrooms, and analytics to support hybrid instruction; prominent vendors include 360Learning, LearnWorlds, iSpring, TalentLMS, Moodle (Moodle Partners ecosystem), Blackboard/Anthology, LearnUpon, WizIQ, Tovuti, and Mighty Networks, each widely cited in recent market overviews and platform roundups. 360Learning is noted for collaborative, peer-driven training and a strong mobile app that supports synchronous and asynchronous activities, making it popular for corporate upskilling. LearnWorlds emphasizes course creation and AI features for engagement and monetization, positioning itself for creators and institutions seeking polished learner experiences. iSpring combines authoring (iSpring Suite) with its LMS (iSpring Learn) to manage online and instructor-led training with integrations to Teams and Zoom, favored for ease of use and classroom-data capture. TalentLMS offers gamification and a simple, scalable interface for small-to-mid organizations that need blended delivery without heavy customization. Moodle’s open-source platform and broad partner ecosystem remain central for institutions requiring deep customization and cost control, with extensive community and plugin support for blended modalities. Blackboard (now Anthology) continues to serve large institutions with robust grading, assessment and VLE features, though reviewers note a dated feel compared with newer platforms. LearnUpon focuses on enterprise LMS features for scheduling, instructor-led training management and reporting, appealing to organizations that must coordinate in-person sessions alongside e-learning modules. WizIQ provides a strong virtual classroom and white-label options, favored by governments, higher education and corporate trainers for synchronous delivery integrated into broader blended programs. Tovuti offers an all-in-one learning portal with course authoring plus live session support and community tools that help organizations combine instructor-led and self-paced learning in a single environment. Mighty Networks is highlighted for combining community, livestreaming and course hosting to create engaged blended communities, especially where synchronous community engagement is essential.
These ten companies collectively address the core technical needs of blended learning—authoring, LMS administration, virtual classrooms, mobile access, analytics and community features—and they vary by target market, ease of use, and extensibility. Organizations choosing among them typically balance priorities such as open-source flexibility (Moodle), enterprise-grade reporting and scheduling (Blackboard/Anthology, LearnUpon), collaborative peer learning (360Learning), strong course commerce and creator tools (LearnWorlds, Mighty Networks), combined authoring-plus-LMS convenience (iSpring), and synchronous-first virtual classroom capabilities (WizIQ, Tovuti). Market reviews and 2025 platform roundups repeatedly surface these vendors as leaders across use cases ranging from K–12 and higher education to corporate L&D and creator-led training, with differences driven by integration ecosystems, pricing models, and feature emphasis such as AI-enhanced authoring, community engagement, or live-teaching robustness.
Selecting a vendor depends on specific program requirements—scale, need for custom development or branding, offline and mobile capabilities, analytics depth, and budget—which determine whether an organization favors a modular stack (best served by specialized tools) or an all-in-one platform that simplifies administration; recent comparisons and lists of top blended learning platforms provide feature-level comparisons and user-satisfaction indicators to guide procurement decisions.
Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2021 to 2032 using regression analysis in our modeling. and Perry/Hope is the only market research publisher that utilizes both longitudinal (historical) and vertical (from market section to market division to market class) analysis, since we study every manufactured product in the countries we analyze. The report also provides written analysis on the market definition, market segments, and SWOT analysis (market strengths, weaknesses, opportunities, and threats).
The market study aims at estimating the market size and the growth potential of this market. Topics analyzed within the report include a detailed breakdown of the global markets for blending learning market by geography and historical trend. The scope of the report extends to sizing of the blending learning market market and global market trends with market data for 2024 as the base year, 2025 and 2026 as the estimate years with projection of CAGR from 2027 to 2032.
The report also features a list of the top ten largest global players in the market. A review of each company includes 1) an estimate of the market share, 2) a listing of the products and/or services in the market, and 3) the features of these products and/or services in the market. The report has a chapter on Comparative Business Strategies for the largest four players. An example of the Comparative Business Strategies analysis would be -- How does Netflix's business strategy to expand its market share in the global online streaming compare to Amazon Prime's business strategy through its video products and services?
The ten market players in this report and a brief synopsis of their participation in the market are:
The blended learning market is dominated by several major companies that combine learning management systems, content authoring, virtual classrooms, and analytics to support hybrid instruction; prominent vendors include 360Learning, LearnWorlds, iSpring, TalentLMS, Moodle (Moodle Partners ecosystem), Blackboard/Anthology, LearnUpon, WizIQ, Tovuti, and Mighty Networks, each widely cited in recent market overviews and platform roundups. 360Learning is noted for collaborative, peer-driven training and a strong mobile app that supports synchronous and asynchronous activities, making it popular for corporate upskilling. LearnWorlds emphasizes course creation and AI features for engagement and monetization, positioning itself for creators and institutions seeking polished learner experiences. iSpring combines authoring (iSpring Suite) with its LMS (iSpring Learn) to manage online and instructor-led training with integrations to Teams and Zoom, favored for ease of use and classroom-data capture. TalentLMS offers gamification and a simple, scalable interface for small-to-mid organizations that need blended delivery without heavy customization. Moodle’s open-source platform and broad partner ecosystem remain central for institutions requiring deep customization and cost control, with extensive community and plugin support for blended modalities. Blackboard (now Anthology) continues to serve large institutions with robust grading, assessment and VLE features, though reviewers note a dated feel compared with newer platforms. LearnUpon focuses on enterprise LMS features for scheduling, instructor-led training management and reporting, appealing to organizations that must coordinate in-person sessions alongside e-learning modules. WizIQ provides a strong virtual classroom and white-label options, favored by governments, higher education and corporate trainers for synchronous delivery integrated into broader blended programs. Tovuti offers an all-in-one learning portal with course authoring plus live session support and community tools that help organizations combine instructor-led and self-paced learning in a single environment. Mighty Networks is highlighted for combining community, livestreaming and course hosting to create engaged blended communities, especially where synchronous community engagement is essential.
These ten companies collectively address the core technical needs of blended learning—authoring, LMS administration, virtual classrooms, mobile access, analytics and community features—and they vary by target market, ease of use, and extensibility. Organizations choosing among them typically balance priorities such as open-source flexibility (Moodle), enterprise-grade reporting and scheduling (Blackboard/Anthology, LearnUpon), collaborative peer learning (360Learning), strong course commerce and creator tools (LearnWorlds, Mighty Networks), combined authoring-plus-LMS convenience (iSpring), and synchronous-first virtual classroom capabilities (WizIQ, Tovuti). Market reviews and 2025 platform roundups repeatedly surface these vendors as leaders across use cases ranging from K–12 and higher education to corporate L&D and creator-led training, with differences driven by integration ecosystems, pricing models, and feature emphasis such as AI-enhanced authoring, community engagement, or live-teaching robustness.
Selecting a vendor depends on specific program requirements—scale, need for custom development or branding, offline and mobile capabilities, analytics depth, and budget—which determine whether an organization favors a modular stack (best served by specialized tools) or an all-in-one platform that simplifies administration; recent comparisons and lists of top blended learning platforms provide feature-level comparisons and user-satisfaction indicators to guide procurement decisions.
Table of Contents
32 Pages
- 1.0 Scope of Report and Methodology
- 2.0 Market SWOT Analysis and Players
- 2.1 Market Definition
- 2.2 Market Segments
- 2.3 Market Strengths
- 2.4 Market Weaknesses
- 2.5 Market Threats
- 2.6 Market Opportunities
- 2.7 Major Players
- 3.0 Competitive Analysis
- 3.1 Market Player 1
- 3.2 Market Player 2
- 3.3 Market Player 3
- 3.4 Market Player 4
- 3.5 Market Player 5
- 3.6 Market Player 6
- 3.7 Market Player 7
- 3.8 Market Player 8
- 3.9 Market Player 9
- 3.10 Market Player 10
- 4.0 Comparative Business Strategies
- 4.1 Comparative Business Strategies of Player 1 and 2
- 4.2 Comparative Business Strategies of Player 1 and 3
- 4.3 Comparative Business Strategies of Player 1 and 4
- 4.4 Comparative Business Strategies of Player 2 and 3
- 4.5 Comparative Business Strategies of Player 2 and 4
- 4.6 Comparative Business Strategies of Player 3 and 4
- 5.0 Appendix
Search Inside Report
Pricing
Currency Rates
Questions or Comments?
Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.


