Report cover image

2026 Global: Augmented Reality Software Market-Competitive Review (2032) report

Publisher PerryHope Partners
Published Dec 15, 2025
Length 32 Pages
SKU # PHP20693944

Description

The 2026 Global: Augmented Reality Software Market-Competitive Review (2031) report features the global market size and projected growth/decline data for the period 2021 through 2032. The report primarily provides an examination of the business strategies for the ten largest global companies in the market and how their strategies differ.

Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2021 to 2032 using regression analysis in our modeling. and Perry/Hope is the only market research publisher that utilizes both longitudinal (historical) and vertical (from market section to market division to market class) analysis, since we study every manufactured product in the countries we analyze. The report also provides written analysis on the market definition, market segments, and SWOT analysis (market strengths, weaknesses, opportunities, and threats).

The market study aims at estimating the market size and the growth potential of this market. Topics analyzed within the report include a detailed breakdown of the global markets for augmented reality software market by geography and historical trend. The scope of the report extends to sizing of the augmented reality software market market and global market trends with market data for 2024 as the base year, 2025 and 2026 as the estimate years with projection of CAGR from 2027 to 2032.

The report also features a list of the top ten largest global players in the market. A review of each company includes 1) an estimate of the market share, 2) a listing of the products and/or services in the market, and 3) the features of these products and/or services in the market. The report has a chapter on Comparative Business Strategies for the largest four players. An example of the Comparative Business Strategies analysis would be -- How does Netflix's business strategy to expand its market share in the global online streaming compare to Amazon Prime's business strategy through its video products and services?

The ten market players in this report and a brief synopsis of their participation in the market are:

The Augmented Reality (AR) Software Market in 2025 is dominated by ten major companies, blending tech giants with specialized developers: Meta, Microsoft, Apple, Google, Snap, PTC, Magic Leap, Blippar, Niantic, and Treeview. These leaders drive innovation through platforms, hardware-software integration, and enterprise solutions, powering applications in gaming, marketing, training, and commerce. Meta and Microsoft leverage vast ecosystems for mixed reality, while Snap excels in consumer lenses with over 4 million creator-built AR experiences reaching 469 million daily users. PTC's Vuforia Engine supports 1.5 million developers for industrial AR, earning top rankings in enterprise evaluations. Apple and Google advance via ARKit and ARCore, enabling seamless mobile integrations, as seen in retail and healthcare deployments.

Meta pioneers AR glasses like Ray-Ban Meta and Quest headsets, integrating AI with social platforms like Instagram and WhatsApp for immersive experiences. Its Reality Labs pushes boundaries in mixed reality, partnering with enterprises for training and visualization. Microsoft dominates enterprise AR through HoloLens and Dynamics 365, supporting guided work instructions and Azure cloud integrations for industries like manufacturing. Apple embeds AR in iOS via ARKit, fueling apps for furniture visualization and education, with hardware like Vision Pro enhancing spatial computing. Google powers ARCore for Android devices, incorporating Gemini AI and YouTube for mapping and wearables. Snap leads consumer AR with Snapchat lenses, fostering a massive creator ecosystem for marketing and social engagement.

PTC's Vuforia provides computer vision for frontline workers on HoloLens and RealWear, processing CAD data for inspections across a million users. Magic Leap focuses enterprise headsets like Magic Leap 2, backed by $2.6 billion investments and Google partnerships for XR optics. Blippar offers AI-driven platforms blending physical-digital worlds for brand campaigns, spanning retail to advertising. Niantic revolutionizes location-based AR gaming like Pokémon GO, expanding to enterprise mapping and training. Treeview delivers bespoke enterprise AR/VR for clients like Meta and Medtronic, specializing in digital twins and guided workflows with global impact. These firms collectively shape a market projected for explosive growth, emphasizing scalability and cross-industry adoption.

Table of Contents

32 Pages
1.0 Scope of Report and Methodology
2.0 Market SWOT Analysis and Players
2.1 Market Definition
2.2 Market Segments
2.3 Market Strengths
2.4 Market Weaknesses
2.5 Market Threats
2.6 Market Opportunities
2.7 Major Players
3.0 Competitive Analysis
3.1 Market Player 1
3.2 Market Player 2
3.3 Market Player 3
3.4 Market Player 4
3.5 Market Player 5
3.6 Market Player 6
3.7 Market Player 7
3.8 Market Player 8
3.9 Market Player 9
3.10 Market Player 10
4.0 Comparative Business Strategies
4.1 Comparative Business Strategies of Player 1 and 2
4.2 Comparative Business Strategies of Player 1 and 3
4.3 Comparative Business Strategies of Player 1 and 4
4.4 Comparative Business Strategies of Player 2 and 3
4.5 Comparative Business Strategies of Player 2 and 4
4.6 Comparative Business Strategies of Player 3 and 4
5.0 Appendix

Search Inside Report

How Do Licenses Work?
Request A Sample
Head shot

Questions or Comments?

Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.