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2026 Global: Artificial Intelligence (Ai) In Media & Entertainment-Competitive Review (2032) report

Publisher PerryHope Partners
Published Dec 15, 2025
Length 32 Pages
SKU # PHP20693920

Description

The 2026 Global: Artificial Intelligence (Ai) In Media & Entertainment-Competitive Review (2031) report features the global market size and projected growth/decline data for the period 2021 through 2032. The report primarily provides an examination of the business strategies for the ten largest global companies in the market and how their strategies differ.

Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2021 to 2032 using regression analysis in our modeling. and Perry/Hope is the only market research publisher that utilizes both longitudinal (historical) and vertical (from market section to market division to market class) analysis, since we study every manufactured product in the countries we analyze. The report also provides written analysis on the market definition, market segments, and SWOT analysis (market strengths, weaknesses, opportunities, and threats).

The market study aims at estimating the market size and the growth potential of this market. Topics analyzed within the report include a detailed breakdown of the global markets for artificial intelligence (ai) in media & entertainment by geography and historical trend. The scope of the report extends to sizing of the artificial intelligence (ai) in media & entertainment market and global market trends with market data for 2024 as the base year, 2025 and 2026 as the estimate years with projection of CAGR from 2027 to 2032.

The report also features a list of the top ten largest global players in the market. A review of each company includes 1) an estimate of the market share, 2) a listing of the products and/or services in the market, and 3) the features of these products and/or services in the market. The report has a chapter on Comparative Business Strategies for the largest four players. An example of the Comparative Business Strategies analysis would be -- How does Netflix's business strategy to expand its market share in the global online streaming compare to Amazon Prime's business strategy through its video products and services?

The ten market players in this report and a brief synopsis of their participation in the market are:

The artificial intelligence landscape in media and entertainment is dominated by ten major companies leveraging advanced models for content creation, personalization, and production efficiency. Microsoft leads through its Azure AI platform and Copilot suite, integrated with OpenAI's GPT models to revolutionize productivity in Office apps and enable AI-driven video editing and scripting for studios. OpenAI follows with its GPT series powering generative tools for scriptwriting, storyboarding, and dynamic trailers, adopted by filmmakers for real-time scene generation and dialogue enhancement. Google, via DeepMind and Gemini, excels in AI-powered search overviews and Vertex AI, optimizing content recommendations for YouTube's billions of users and automating subtitle translation across global platforms. Meta Platforms advances open-source Llama models, embedding AI into Facebook, Instagram, and WhatsApp for immersive AR experiences and personalized feeds that boost viewer engagement in entertainment apps.

ByteDance, parent of TikTok, harnesses AI for viral content algorithms, computer vision in short-form videos, and natural language processing to curate feeds serving over a billion users daily, transforming social media into interactive entertainment hubs. Anthropic's Claude LLMs focus on safe, enterprise-grade AI for media analytics, summarizing vast clip libraries and generating ethical content summaries for broadcasters. Apple integrates AI across 1.5 billion devices, pioneering on-device processing for AR entertainment in Vision Pro and intelligent editing in Final Cut Pro, ensuring privacy-focused personalization for streaming services. ElevenLabs specializes in text-to-speech with Eleven v3, enabling lifelike voiceovers in 70+ languages for dubbing, audiobooks, and virtual characters in games and films.

Palantir provides AI platforms for data-driven decision-making in media enterprises, analyzing viewer metrics to refine ad placements and content strategies with precision. These companies collectively drive AI innovations like auto-captioning, virtual production, and monetization engines, enabling seamless workflows from ingest to delivery. Cloud-native tools facilitate real-time collaboration, while ethical safeguards and open ecosystems ensure scalable growth in a connected landscape. Their combined influence shapes storytelling, from live broadcasts to immersive realities, powering the industry's shift toward intelligent, viewer-centric experiences.

Table of Contents

32 Pages
1.0 Scope of Report and Methodology
2.0 Market SWOT Analysis and Players
2.1 Market Definition
2.2 Market Segments
2.3 Market Strengths
2.4 Market Weaknesses
2.5 Market Threats
2.6 Market Opportunities
2.7 Major Players
3.0 Competitive Analysis
3.1 Market Player 1
3.2 Market Player 2
3.3 Market Player 3
3.4 Market Player 4
3.5 Market Player 5
3.6 Market Player 6
3.7 Market Player 7
3.8 Market Player 8
3.9 Market Player 9
3.10 Market Player 10
4.0 Comparative Business Strategies
4.1 Comparative Business Strategies of Player 1 and 2
4.2 Comparative Business Strategies of Player 1 and 3
4.3 Comparative Business Strategies of Player 1 and 4
4.4 Comparative Business Strategies of Player 2 and 3
4.5 Comparative Business Strategies of Player 2 and 4
4.6 Comparative Business Strategies of Player 3 and 4
5.0 Appendix

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