
Laptop Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2024 - 2032
Description
Laptop Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2024 - 2032
The Global Laptop Market was valued at USD 105.2 billion in 2023 and is projected to grow at a CAGR of 5.3% from 2024 to 2032. This growth is driven by increasing consumer spending on electronics and continued innovation in laptop technology. Significant improvements in processors, memory, and storage solutions like SSDs have greatly enhanced overall performance, making laptops more efficient in handling data-intensive tasks and advanced applications. Upgrades in CPUs, GPUs, and memory have further boosted laptop capabilities, particularly for gaming, professional design, and content creation. These advancements help meet user requirements of powerful devices for tasks that require high computing power, such as video editing and software development.
The laptop market is divided into traditional and 2-in-1 devices. In 2023, traditional laptops led the market, generating more than USD 59 billion in revenue. This segment is expected to surpass USD 89.9 billion by 2032, largely due to the superior hardware configurations found in traditional laptops. These devices are preferred for resource-heavy tasks, offering greater processing power and flexibility than many 2-in-1 laptops.
In terms of end-use, the market is segmented into personal, commercial, and industrial categories. The commercial segment includes sectors such as corporate, gaming, education, and BFSI. In 2023, the commercial segment held the largest share, generating USD 53 billion in revenue. This is projected to grow to USD 85.6 billion by 2032, driven by increased demand for laptops in professional settings, as well as educational institutions integrating technology into their curricula.
North America held a dominant position in the laptop market, accounting for 37.4% of the global share in 2023. The region is expected to grow at a CAGR of 6.4% during the forecast period. The high average income in North America allows consumers to invest in premium laptops for personal and business use. Additionally, the region’s tendency to adopt new technologies early contributes to the growing demand for advanced laptop models with features tailored to both personal and commercial needs. Moreover, the integration of laptops into school and university programs has created a substantial market for student-focused devices
Table of Contents
120 Pages
- Chapter 1 Methodology & Scope
- 1.1 Market scope & definitions
- 1.2 Base estimates & calculations
- 1.3 Forecast calculations
- 1.4 Data sources
- 1.4.1 Primary
- 1.4.2 Secondary
- 1.4.2.1 Paid sources
- 1.4.2.2 Public sources
- Chapter 2 Executive Summary
- 2.1 Industry 360° synopsis, 2021-2032
- Chapter 3 Industry Insights
- 3.1 Industry ecosystem analysis
- 3.1.1 Factor affecting the value chain
- 3.1.2 Profit margin analysis
- 3.1.3 Disruptions
- 3.1.4 Future outlook
- 3.1.5 Manufacturers
- 3.1.6 Distributors
- 3.2 Supplier landscape
- 3.3 Profit margin analysis
- 3.4 Key news & initiatives
- 3.5 Regulatory landscape
- 3.6 Impact forces
- 3.6.1 Growth drivers
- 3.6.1.1 Remote work and e-learning trends
- 3.6.1.2 Connectivity and network enhancements
- 3.6.1.3 Growing expenditure by consumers on consumer electronics
- 3.6.1.4 Technological advancements
- 3.6.2 Industry pitfalls & challenges
- 3.6.2.1 Intense market competition
- 3.7 Growth potential analysis
- 3.8 Porter’s analysis
- 3.9 PESTEL analysis
- 3.10 Consumer behavior analysis
- Chapter 4 Competitive Landscape, 2023
- 4.1 Introduction
- 4.2 Company market share analysis
- 4.3 Competitive positioning matrix
- 4.4 Strategic outlook matrix
- Chapter 5 Market Estimates & Forecast, By Product Type, 2021-2032 (USD Billion)
- 5.1 Key trends
- 5.2 Traditional laptops
- 5.3 2-in-1 laptops
- Chapter 6 Market Estimates & Forecast, By Screen Size, 2021-2032 (USD Billion)
- 6.1 Key trends
- 6.2 Up to 10.9 inch
- 6.3 11 to 14.9 inch
- 6.4 15 to 16.9 inch
- 6.5 Above 17 inches
- Chapter 7 Market Estimates & Forecast, By Price Range, 2021-2032 (USD Billion)
- 7.1 Key trends
- 7.2 Economy (Up to US$ 500)
- 7.3 Mid-range (US$ 500 - US$ 1,000)
- 7.4 High (Above US$ 1,000)
- Chapter 8 Market Estimates & Forecast, By End Use, 2021-2032 (USD Billion)
- 8.1 Key trends
- 8.2 Personal
- 8.3 Commercial
- 8.3.1 Corporate
- 8.3.2 Gaming
- 8.3.3 Educational institutes
- 8.3.4 BFSI
- 8.3.5 Others (Retail stores, creative studios, etc.)
- 8.4 Industrial
- Chapter 9 Market Estimates & Forecast, By Distribution Channel, 2021-2032 (USD Billion)
- 9.1 Key trends
- 9.2 Online
- 9.2.1 E-Commerce sites
- 9.2.2 Company website
- 9.3 Offline
- 9.3.1 Multi-brand stores
- 9.3.2 Departmental stores
- 9.3.3 Specialty stores
- 9.3.4 Other retail stores
- Chapter 10 Market Estimates & Forecast, By Region, 2021-2032 (USD Billion)
- 10.1 Key trends
- 10.2 North America
- 10.2.1 U.S.
- 10.2.2 Canada
- 10.3 Europe
- 10.3.1 UK
- 10.3.2 Germany
- 10.3.3 France
- 10.3.4 Italy
- 10.3.5 Spain
- 10.4 Asia Pacific
- 10.4.1 China
- 10.4.2 India
- 10.4.3 Japan
- 10.4.4 South Korea
- 10.4.5 Australia
- 10.4.6 Malaysia
- 10.4.7 Indonesia
- 10.5 Latin America
- 10.5.1 Brazil
- 10.5.2 Mexico
- 10.6 MEA
- 10.6.1 South Africa
- 10.6.2 Saudi Arabia
- 10.6.3 UAE
- Chapter 11 Company Profiles
- 11.1 Acer
- 11.2 Apple Inc.
- 11.3 ASUSTeK Computer Inc.
- 11.4 Dell Inc.
- 11.5 Haier Inc.
- 11.6 HP Development Company
- 11.7 Huawei Device Co., Ltd.
- 11.8 Lenovo
- 11.9 LG Electronics
- 11.10 Microsoft
- 11.11 Micro-Star INT'L CO., LTD.
- 11.12 Razer Inc.
- 11.13 SAMSUNG
- 11.14 SONY ELECTRONICS INC.
- 11.15 Toshiba Corporation
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