The Europe And Latin America Gamification Market size is estimated at USD 8.72 billion in 2024, and is expected to reach USD 30.24 billion by 2029, growing at a CAGR of 28.24% during the forecast period (2024-2029).
The exponential growth in the number of smartphones and mobile devices in the region has boosted the demand for the gamification market. The increasing recognition of gamification systems also supports this growth as a method to architecture human behavior to induce innovation, productivity, or engagement.
The Europe and Latin America Gamification Market is highly fragmented, with major players like Young Targets GmbH, Growth Engineering Ltd., Gamifier, Inc., 3radical Limited, and CUT-E GMBH (AON, PLC). Players in the market are adopting strategies such as partnerships, mergers, and acquisitions to enhance their product offerings and gain sustainable competitive advantage.
In November 2022, 3radical, one of the market leaders in audience engagement and consented to data capturing solutions, announced the successful delivery of an interactive digital learning platform for Saint-Gobain's specialized distributor brands. 3radical created an identical gamified micro-site for colleagues to effectively convey the company's sustainability plan to employees and raise awareness of critical environmental concerns.
In October 2022, Growth Engineering released a significant new gamification guidebook. Growth Engineering intended to establish a resource that would assist corporations, L&D professionals, instructors, and teachers in developing high-impact gamification techniques for the future. The 'The Ultimate Guide to Gamification in Online Learning' handbook explained how gamification could effectively engage learners in academic and corporate settings.
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