Gaming Gadgets Market Report: Trends, Forecast and Competitive Analysis to 2030
Gaming Gadgets Trends and Forecast
The future of the global gaming gadgets market looks promising with opportunities in the residential and commercial markets. The global gaming gadgets market is expected to reach an estimated $127.63 billion by 2030 with a CAGR of 8.5% from 2024 to 2030. The major drivers for this market are growing popularity of e-sport tournaments and the increasing internet services.
A more than 150-page report is developed to help in your business decisions. Sample figures with some insights are shown below.
Gaming Gadgets by Segment
The study includes a forecast for the global gaming gadgets by gadget type, product type, end use industry, and region.
Gaming Gadgets Market by Gadget Type [Shipment Analysis by Value from 2018 to 2030]:
Gaming Gadgets Market by Product Type [Shipment Analysis by Value from 2018 to 2030]:
- Handheld Consoles
- Home Consoles
Gaming Gadgets Market by End Use Industry [Shipment Analysis by Value from 2018 to 2030]:
Gaming Gadgets Market by Region [Shipment Analysis by Value from 2018 to 2030]:
- North America
- Europe
- Asia Pacific
- The Rest of the World
List of Gaming Gadgets Companies
Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies gaming gadgets companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the gaming gadgets companies profiled in this report include-
- Sony
- Micro-Star Int'L
- Giga-Byte Technology
- Corsair
- Microsoft
- Valve
- Razer
- Sega
- Nintendo
- Asustek Computers
Gaming Gadgets Market Insights
Lucintel forecasts that PCs & laptops is expected to witness higher growth over the forecast period due to increasing growth of gaming headsets, mice, keyboards, and other peripherals in order to improve their gaming experience.
Within this market, residential will remain the larger segment due to easy connection with all the display devices and customized components to reduce power consumption and maximize space.
APAC is expected to witness highest growth over the forecast period due to increasing growth of gaming headsets, mouse, keyboards, and other peripherals in order to improve their gaming experience.
Features of the Global Gaming Gadgets Market
Market Size Estimates: Gaming gadgets market size estimation in terms of value ($B).
Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.
Segmentation Analysis: Gaming gadgets market size by gadget type, product type, end use industry, and region in terms of value ($B).
Regional Analysis: Gaming gadgets market breakdown by North America, Europe, Asia Pacific, and Rest of the World.
Growth Opportunities: Analysis of growth opportunities in different gadget type, product type, end use industry, and regions for the gaming gadgets market.
Strategic Analysis: This includes M&A, new product development, and competitive landscape of the gaming gadgets market.
Analysis of competitive intensity of the industry based on Porter’s Five Forces model.
FAQ
Q.1 What is the gaming gadgets market size?
Answer: The global gaming gadgets market is expected to reach an estimated $127.63 billion by 2030.
Q.2 What is the growth forecast for gaming gadgets market?
Answer: The global gaming gadgets market is expected to grow with a CAGR of 8.5% from 2024 to 2030.
Q.3 What are the major drivers influencing the growth of the gaming gadgets market?
Answer: The major drivers for this market are growing popularity of e-sport tournaments and the increasing internet services.
Q4. What are the major segments for gaming gadgets market?
Answer: The future of the gaming gadgets market looks promising with opportunities in the residential and commercial markets.
Q5. Who are the key gaming gadgets market companies?
Answer: Some of the key gaming gadgets companies are as follows:
- Sony
- Micro-Star Int'L
- Giga-Byte Technology
- Corsair
- Microsoft
- Valve
- Razer
- Sega
- Nintendo
- Asustek Computers
Q6. Which gaming gadgets market segment will be the largest in future?
Answer: Lucintel forecasts that PCs & laptops is expected to witness higher growth over the forecast period due to increasing growth of gaming headsets, mouse, keyboards, and other peripherals in order to improve their gaming experience.
Q7. In gaming gadgets market, which region is expected to be the largest in next 5 years?
Answer: APAC is expected to witness highest growth over the forecast period due to increasing growth of gaming headsets, mice, keyboards, and other peripherals in order to improve their gaming experience.
Q.8 Do we receive customization in this report?
Answer: Yes, Lucintel provides 10% customization without any additional cost.
This report answers following 11 key questions:
Q.1. What are some of the most promising, high-growth opportunities for the gaming gadgets market by gadget type (console and PCs & laptops), product type (handheld consoles and home consoles), end use industry (residential
and commercial), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
Q.2. Which segments will grow at a faster pace and why?
Q.3. Which region will grow at a faster pace and why?
Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
Q.5. What are the business risks and competitive threats in this market?
Q.6. What are the emerging trends in this market and the reasons behind them?
Q.7. What are some of the changing demands of customers in the market?
Q.8. What are the new developments in the market? Which companies are leading these developments?
Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?
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