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Global Video Editing Apps Market Research Report - Market Share Analysis, Industry Trends & Statistics, Growth Forecasts (2025 - 2033)

Published Aug 13, 2025
Length 171 Pages
SKU # LOOK20514397

Description

Definition and Scope:

Video editing software is an application program which handles the post-production video editing of digital video sequences on a computer non-linear editing system (NLE). It has replaced traditional flatbed celluloid film editing tools and analogue video tape-to-tape online editing machines.

The global video editing apps market is experiencing several key trends driving growth. Firstly, there is a growing demand for OTT platforms, driven by flexible package options, diverse content genres, and cross-device convenience, fueled by widespread high-speed internet and continuous demand for high-quality video content. Concurrently, AI-based video editing applications are rapidly emerging to meet the increasing video creation capabilities of social media platforms, automating editing tasks through machine learning to enhance efficiency, enabling users to create professional-quality videos without requiring professional skills. AI-driven automated editing technologies are also shining in the short video and live streaming sectors, automating the generation of exciting segments and intelligent video production functions, significantly simplifying content creation processes, enhancing output efficiency, and speed. Additionally, the growing adoption of video editing tools in EdTech platforms is enhancing learning outcomes through multimedia content, driving the education industry's demand for high-quality, user-friendly video editing tools. Lastly, cloud-based editing and collaboration models are becoming mainstream, supporting remote work and multi-location collaboration, enhancing workflow efficiency, integration capabilities, and driving the global video editing apps market towards more mature and comprehensive development.

The global Video Editing Apps market size is projected to reach US$ 5,402.15 Million by 2030 from US$ 2,759.49 million in 2023 at a CAGR of 10.20% during 2024-2030. The global video editing apps market is driven by several key factors that are shaping its expansion. Firstly, the growing influence of digital marketing and influencer culture has heightened the demand for high-quality video content across social media platforms like YouTube, Instagram, and TikTok. This trend has led to increased adoption of specialized video editing tools by businesses and individuals alike, aiming to enhance their online presence and engage audiences effectively. Secondly, the rise of cloud-based software has revolutionized accessibility and usability, allowing users to edit videos seamlessly from any device with an internet connection. This affordability and flexibility appeal to a wide range of businesses and content creators, driving market growth. Furthermore, the content creation boom, fueled by smartphones with advanced cameras, has democratized video production, creating a vast market for intuitive and feature-rich editing applications. Lastly, technological advancements in AI and machine learning have automated complex editing processes, making sophisticated video production accessible even to beginners.

At the same time, the global video editing apps market faces challenges such as competition, rapid technological changes, AI integration risks, and accessibility of open-source software.

Segmented by Type, the Video Editing Apps can be split into iOS, Android, etc. In 2024, the global video editing apps market is dominated by Android, capturing 57.65% of the market share, up from 50.90% in 2019. This growth is driven by the widespread availability of editing applications on Android devices worldwide. iOS maintains a stable position with 27.76% market share, appealing to creative professionals. Windows holds 13.33% share, catering to users needing advanced desktop editing capabilities. Android has shown the fastest growth, increasing by 6.75 percentage points from 2019, benefiting from the expanding user base and mobile editing app innovations. Meanwhile, Windows has declined slightly, reflecting a shift towards mobile and cloud-based editing solutions.

Segmented by Application, the Video Editing Apps market can be split into Mobile Phone, Tablet, etc. The global video editing apps market is predominantly driven by mobile devices, with mobile phones commanding the largest share of 78.15% in 2024, up from 70.45% in 2019. This trend underscores the increasing preference for on-the-go video editing capabilities among users, facilitated by the proliferation of smartphones with advanced camera functionalities and editing apps. Tablets, although maintaining a presence, have seen a slight decline in share, settling at 6.93% in 2024. This reflects a preference shift towards larger-screen smartphones and the versatility they offer in editing tasks. PCs, while still significant, have experienced a gradual decrease in market share, dropping to 14.92% in 2024. This decline is attributed to the rising popularity of mobile and cloud-based editing solutions, which provide greater flexibility and accessibility across devices. The fastest growth in market share has been observed in mobile phones, increasing by 7.70 percentage points from 2019 to 2024. This growth is driven by advancements in mobile technology, expanding internet connectivity, and the convenience of editing videos directly on smartphones, catering to a broad range of users from casual creators to professional editors.

On basis of geography, the Video Editing Apps market is segmented into North America, Europe, Asia-Pacific, South America, Middle East and Africa, etc. As of 2023, Asia-Pacific holds the largest market share at 40.25%, driven by rapid technological adoption and increasing digital content creation. This region is expected to maintain its lead with a strong CAGR of 12.29% from 2024 to 2030, reaching an estimated revenue of USD 2474.44 million by 2030. North America follows closely with a share of 30.09% in 2023, characterized by a mature market and high per capita consumption of video editing software. Despite being a mature market, North America is anticipated to grow at a steady CAGR of 8.49%, reaching USD 1460.93 million by 2030. In terms of growth rate, the Middle East and Africa show promising expansion with a CAGR of 10.13%, reflecting increasing digital transformation initiatives and rising demand for video content across various sectors.

According to our calculations, the two indicators used to measure market concentration, CR5 and HHI, have reached 32% and 2.19% respectively in 2023. This means that leading companies occupy a moderate market share, the overall market concentration is not high, and companies in the industry are still in fierce competition. Currently, major players in the global video editing apps market include Adobe, Apple (Final Cut Pro), Blackmagic Design (DaVinci Resolve), CyberLink, Microsoft (Clipchamp), MAGIX Software GmbH, Wondershare FilmoraGo, Avid Technology, QuVideo Inc (VivaVideo), PicsArt Video, ByteDance (CapCut), Corel Corporation, Beijing Kwai Technology Co., Ltd., Bending Spoons S.p.A, Lightricks Ltd., Gopro (Quik), Hangzhou Yingxiao Technology Co., Ltd. (Inshot), WeVideo, Inc., Magisto, VEED, and KineMaster Corporation.

This report offers a comprehensive analysis of the global Video Editing Apps market, examining all key dimensions. It provides both a macro-level overview and micro-level market details, including market size, trends, competitive landscape, niche segments, growth drivers, and key challenges.

Report Framework and Key Highlights:

Market Dynamics: Identification of major market drivers, restraints, opportunities, and challenges.

Trend Analysis: Examination of ongoing and emerging trends impacting the market.

Competitive Landscape: Detailed profiles and market positioning of major players, including market share, operational status, product offerings, and strategic developments.

Strategic Analysis Tools: SWOT Analysis, Porter’s Five Forces Analysis, PEST Analysis, Value Chain Analysis

Market Segmentation: By type, application, region, and end-user industry.

Forecasting and Growth Projections: In-depth revenue forecasts and CAGR analysis through 2033.

This report equips readers with critical insights to navigate competitive dynamics and develop effective strategies. Whether assessing a new market entry or refining existing strategies, the report serves as a valuable tool for:

Industry players

Investors

Researchers

Consultants

Business strategists

And all stakeholders with an interest or investment in the Video Editing Apps market.

Global Video Editing Apps Market: Segmentation Analysis and Strategic Insights

This section of the report provides an in-depth segmentation analysis of the global Video Editing Apps market. The market is segmented based on region (country), manufacturer, product type, and application. Segmentation enables a more precise understanding of market dynamics and facilitates targeted strategies across product development, marketing, and sales.

By breaking the market into meaningful subsets, stakeholders can better tailor their offerings to the specific needs of each segment—enhancing competitiveness and improving return on investment.

Global Video Editing Apps Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Companies Profiled

PicsArt Video

ByteDance (CapCut)

Avid Technology

Wondershare FilmoraGo

Adobe

Corel Corporation

Beijing Kwai Technology Co., Ltd.

QuVideo Inc(VivaVideo)

Bending Spoons S.p.A

Lightricks Ltd.

MAGIX Software GmbH

CyberLink

Apple (Final Cut Pro)

Gopro (Quik)

Hangzhou Yingxiao Technology (InShot)

Blackmagic Design (DaVinci Resolve)

WeVideo, Inc

Microsoft (Clipchamp)

Magisto

VEED

KineMaster Corporation

Market Segmentation by Type

Android

IOS

Windows

Others

Market Segmentation by Application

Mobile Phone

Tablet

PC

Geographic Segmentation

North America: United States, Canada, Mexico

Europe: Germany, France, Italy, U.K., Spain, Sweden, Denmark, Netherlands, Switzerland, Belgium, Russia.

Asia-Pacific: China, Japan, South Korea, India, Australia, Indonesia, Malaysia, Philippines, Singapore, Thailand

South America: Brazil, Argentina, Colombia.

Middle East and Africa (MEA): Saudi Arabia, United Arab Emirates, Egypt, Nigeria, South Africa, Rest of MEA

Report Framework and Chapter Summary

Chapter 1: Report Scope and Market Definition

This chapter outlines the statistical boundaries and scope of the report. It defines the segmentation standards used throughout the study, including criteria for dividing the market by region, product type, application, and other relevant dimensions. It establishes the foundational definitions and classifications that guide the rest of the analysis.

Chapter 2: Executive Summary

This chapter presents a concise summary of the market’s current status and future outlook across different segments—by geography, product type, and application. It includes key metrics such as market size, growth trends, and development potential for each segment. The chapter offers a high-level overview of the Video Editing Apps Market, highlighting its evolution over the short, medium, and long term.

Chapter 3: Market Dynamics and Policy Environment

This chapter explores the latest developments in the market, identifying key growth drivers, restraints, challenges, and risks faced by industry participants. It also includes an analysis of the policy and regulatory landscape affecting the market, providing insight into how external factors may shape future performance.

Chapter 4: Competitive Landscape

This chapter provides a detailed assessment of the market's competitive environment. It covers market share, production capacity, output, pricing trends, and strategic developments such as mergers, acquisitions, and expansion plans of leading players. This analysis offers a comprehensive view of the positioning and performance of top competitors.

Chapters 5–10: Regional Market Analysis

These chapters offer in-depth, quantitative evaluations of market size and growth potential across major regions and countries. Each chapter assesses regional consumption patterns, market dynamics, development prospects, and available capacity. The analysis helps readers understand geographical differences and opportunities in global markets.

Chapter 11: Market Segmentation by Product Type

This chapter examines the market based on product type, analyzing the size, growth trends, and potential of each segment. It helps stakeholders identify underexplored or high-potential product categories—often referred to as “blue ocean” opportunities.

Chapter 12: Market Segmentation by Application

This chapter analyzes the market based on application fields, providing insights into the scale and future development of each application segment. It supports readers in identifying high-growth areas across downstream markets.

Chapter 13: Company Profiles

This chapter presents comprehensive profiles of leading companies operating in the market. For each company, it details sales revenue, volume, pricing, gross profit margin, market share, product offerings, and recent strategic developments. This section offers valuable insight into corporate performance and strategy.

Chapter 14: Industry Chain and Value Chain Analysis

This chapter explores the full industry chain, from upstream raw material suppliers to downstream application sectors. It includes a value chain analysis that highlights the interconnections and dependencies across various parts of the ecosystem.

Chapter 15: Key Findings and Conclusions

The final chapter summarizes the main takeaways from the report, presenting the core conclusions, strategic recommendations, and implications for stakeholders. It encapsulates the insights drawn from all previous chapters.

Table of Contents

171 Pages
1 Introduction
1.1 Video Editing Apps Market Definition
1.2 Video Editing Apps Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
2 Executive Summary
2.1 Global Video Editing Apps Market Size
2.2 Market Segmentation – by Type
2.3 Market Segmentation – by Application
2.4 Market Segmentation – by Geography
3 Key Market Trends, Opportunity, Drivers and Restraints
3.1 Key Takeway
3.2 Market Opportunities & Trends
3.3 Market Drivers
3.4 Market Restraints
3.5 Market Major Factor Assessment
4 Global Video Editing Apps Market Competitive Landscape
4.1 Global Video Editing Apps Market Share by Company (2020-2025)
4.2 Video Editing Apps Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 New Entrant and Capacity Expansion Plans
4.4 Mergers & Acquisitions
5 Global Video Editing Apps Market by Region
5.1 Global Video Editing Apps Market Size by Region
5.2 Global Video Editing Apps Market Size Market Share by Region
6 North America Market Overview
6.1 North America Video Editing Apps Market Size by Country
6.1.1 USA Market Overview
6.1.2 Canada Market Overview
6.1.3 Mexico Market Overview
6.2 North America Video Editing Apps Market Size by Type
6.3 North America Video Editing Apps Market Size by Application
6.4 Top Players in North America Video Editing Apps Market
7 Europe Market Overview
7.1 Europe Video Editing Apps Market Size by Country
7.1.1 Germany Market Overview
7.1.2 France Market Overview
7.1.3 U.K. Market Overview
7.1.4 Italy Market Overview
7.1.5 Spain Market Overview
7.1.6 Sweden Market Overview
7.1.7 Denmark Market Overview
7.1.8 Netherlands Market Overview
7.1.9 Switzerland Market Overview
7.1.10 Belgium Market Overview
7.1.11 Russia Market Overview
7.2 Europe Video Editing Apps Market Size by Type
7.3 Europe Video Editing Apps Market Size by Application
7.4 Top Players in Europe Video Editing Apps Market
8 Asia-Pacific Market Overview
8.1 Asia-Pacific Video Editing Apps Market Size by Country
8.1.1 China Market Overview
8.1.2 Japan Market Overview
8.1.3 South Korea Market Overview
8.1.4 India Market Overview
8.1.5 Australia Market Overview
8.1.6 Indonesia Market Overview
8.1.7 Malaysia Market Overview
8.1.8 Philippines Market Overview
8.1.9 Singapore Market Overview
8.1.10 Thailand Market Overview
8.2 Asia-Pacific Video Editing Apps Market Size by Type
8.3 Asia-Pacific Video Editing Apps Market Size by Application
8.4 Top Players in Asia-Pacific Video Editing Apps Market
9 South America Market Overview
9.1 South America Video Editing Apps Market Size by Country
9.1.1 Brazil Market Overview
9.1.2 Argentina Market Overview
9.1.3 Columbia Market Overview
9.2 South America Video Editing Apps Market Size by Type
9.3 South America Video Editing Apps Market Size by Application
9.4 Top Players in South America Video Editing Apps Market
10 Middle East and Africa Market Overview
10.1 Middle East and Africa Video Editing Apps Market Size by Country
10.1.1 Saudi Arabia Market Overview
10.1.2 UAE Market Overview
10.1.3 Egypt Market Overview
10.1.4 Nigeria Market Overview
10.1.5 South Africa Market Overview
10.2 Middle East and Africa Video Editing Apps Market Size by Type
10.3 Middle East and Africa Video Editing Apps Market Size by Application
10.4 Top Players in Middle East and Africa Video Editing Apps Market
11 Video Editing Apps Market Segmentation by Type
11.1 Evaluation Matrix of Segment Market Development Potential (Type)
11.2 Global Video Editing Apps Market Share by Type (2020-2033)
12 Video Editing Apps Market Segmentation by Application
12.1 Evaluation Matrix of Segment Market Development Potential (Application)
12.2 Global Video Editing Apps Market Size (M USD) by Application (2020-2033)
12.3 Global Video Editing Apps Sales Growth Rate by Application (2020-2033)
13 Company Profiles
13.1 PicsArt Video
13.1.1 PicsArt Video Company Overview
13.1.2 PicsArt Video Business Overview
13.1.3 PicsArt Video Video Editing Apps Major Product Overview
13.1.4 PicsArt Video Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.1.5 Key News
13.2 ByteDance (CapCut)
13.2.1 ByteDance (CapCut) Company Overview
13.2.2 ByteDance (CapCut) Business Overview
13.2.3 ByteDance (CapCut) Video Editing Apps Major Product Overview
13.2.4 ByteDance (CapCut) Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.2.5 Key News
13.3 Avid Technology
13.3.1 Avid Technology Company Overview
13.3.2 Avid Technology Business Overview
13.3.3 Avid Technology Video Editing Apps Major Product Overview
13.3.4 Avid Technology Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.3.5 Key News
13.4 Wondershare FilmoraGo
13.4.1 Wondershare FilmoraGo Company Overview
13.4.2 Wondershare FilmoraGo Business Overview
13.4.3 Wondershare FilmoraGo Video Editing Apps Major Product Overview
13.4.4 Wondershare FilmoraGo Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.4.5 Key News
13.5 Adobe
13.5.1 Adobe Company Overview
13.5.2 Adobe Business Overview
13.5.3 Adobe Video Editing Apps Major Product Overview
13.5.4 Adobe Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.5.5 Key News
13.6 Corel Corporation
13.6.1 Corel Corporation Company Overview
13.6.2 Corel Corporation Business Overview
13.6.3 Corel Corporation Video Editing Apps Major Product Overview
13.6.4 Corel Corporation Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.6.5 Key News
13.7 Beijing Kwai Technology Co., Ltd.
13.7.1 Beijing Kwai Technology Co., Ltd. Company Overview
13.7.2 Beijing Kwai Technology Co., Ltd. Business Overview
13.7.3 Beijing Kwai Technology Co., Ltd. Video Editing Apps Major Product Overview
13.7.4 Beijing Kwai Technology Co., Ltd. Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.7.5 Key News
13.8 QuVideo Inc(VivaVideo)
13.8.1 QuVideo Inc(VivaVideo) Company Overview
13.8.2 QuVideo Inc(VivaVideo) Business Overview
13.8.3 QuVideo Inc(VivaVideo) Video Editing Apps Major Product Overview
13.8.4 QuVideo Inc(VivaVideo) Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.8.5 Key News
13.9 Bending Spoons S.p.A
13.9.1 Bending Spoons S.p.A Company Overview
13.9.2 Bending Spoons S.p.A Business Overview
13.9.3 Bending Spoons S.p.A Video Editing Apps Major Product Overview
13.9.4 Bending Spoons S.p.A Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.9.5 Key News
13.10 Lightricks Ltd.
13.10.1 Lightricks Ltd. Company Overview
13.10.2 Lightricks Ltd. Business Overview
13.10.3 Lightricks Ltd. Video Editing Apps Major Product Overview
13.10.4 Lightricks Ltd. Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.10.5 Key News
13.11 MAGIX Software GmbH
13.11.1 MAGIX Software GmbH Company Overview
13.11.2 MAGIX Software GmbH Business Overview
13.11.3 MAGIX Software GmbH Video Editing Apps Major Product Overview
13.11.4 MAGIX Software GmbH Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.11.5 Key News
13.12 CyberLink
13.12.1 CyberLink Company Overview
13.12.2 CyberLink Business Overview
13.12.3 CyberLink Video Editing Apps Major Product Overview
13.12.4 CyberLink Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.12.5 Key News
13.13 Apple (Final Cut Pro)
13.13.1 Apple (Final Cut Pro) Company Overview
13.13.2 Apple (Final Cut Pro) Business Overview
13.13.3 Apple (Final Cut Pro) Video Editing Apps Major Product Overview
13.13.4 Apple (Final Cut Pro) Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.13.5 Key News
13.14 Gopro (Quik)
13.14.1 Gopro (Quik) Company Overview
13.14.2 Gopro (Quik) Business Overview
13.14.3 Gopro (Quik) Video Editing Apps Major Product Overview
13.14.4 Gopro (Quik) Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.14.5 Key News
13.15 Hangzhou Yingxiao Technology (InShot)
13.15.1 Hangzhou Yingxiao Technology (InShot) Company Overview
13.15.2 Hangzhou Yingxiao Technology (InShot) Business Overview
13.15.3 Hangzhou Yingxiao Technology (InShot) Video Editing Apps Major Product Overview
13.15.4 Hangzhou Yingxiao Technology (InShot) Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.15.5 Key News
13.16 Blackmagic Design (DaVinci Resolve)
13.16.1 Blackmagic Design (DaVinci Resolve) Company Overview
13.16.2 Blackmagic Design (DaVinci Resolve) Business Overview
13.16.3 Blackmagic Design (DaVinci Resolve) Video Editing Apps Major Product Overview
13.16.4 Blackmagic Design (DaVinci Resolve) Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.16.5 Key News
13.17 WeVideo, Inc
13.17.1 WeVideo, Inc Company Overview
13.17.2 WeVideo, Inc Business Overview
13.17.3 WeVideo, Inc Video Editing Apps Major Product Overview
13.17.4 WeVideo, Inc Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.17.5 Key News
13.18 Microsoft (Clipchamp)
13.18.1 Microsoft (Clipchamp) Company Overview
13.18.2 Microsoft (Clipchamp) Business Overview
13.18.3 Microsoft (Clipchamp) Video Editing Apps Major Product Overview
13.18.4 Microsoft (Clipchamp) Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.18.5 Key News
13.19 Magisto
13.19.1 Magisto Company Overview
13.19.2 Magisto Business Overview
13.19.3 Magisto Video Editing Apps Major Product Overview
13.19.4 Magisto Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.19.5 Key News
13.20 VEED
13.20.1 VEED Company Overview
13.20.2 VEED Business Overview
13.20.3 VEED Video Editing Apps Major Product Overview
13.20.4 VEED Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.20.5 Key News
13.21 KineMaster Corporation
13.21.1 KineMaster Corporation Company Overview
13.21.2 KineMaster Corporation Business Overview
13.21.3 KineMaster Corporation Video Editing Apps Major Product Overview
13.21.4 KineMaster Corporation Video Editing Apps Revenue and Gross Margin fromVideo Editing Apps (2020-2025)
13.21.5 Key News
14 Key Market Trends, Opportunity, Drivers and Restraints
14.1 Key Takeway
14.2 Market Opportunities & Trends
14.3 Market Drivers
14.4 Market Restraints
14.5 Market Major Factor Assessment
14.6 Porter's Five Forces Analysis of Video Editing Apps Market
14.7 PEST Analysis of Video Editing Apps Market
15 Analysis of the Video Editing Apps Industry Chain
15.1 Overview of the Industry Chain
15.2 Upstream Segment Analysis
15.3 Midstream Segment Analysis
15.3.1 Manufacturing, Processing or Conversion Process Analysis
15.3.2 Key Technology Analysis
15.4 Downstream Segment Analysis
15.4.1 Downstream Customer List and Contact Details
15.4.2 Customer Concerns or Preference Analysis
16 Conclusion
17 Appendix
17.1 Methodology
17.2 Research Process and Data Source
17.3 Disclaimer
17.4 Note
17.5 Examples of Clients
17.6 Disclaimer
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