Report cover image

Global Virtual Reality Glove Market Growth 2025-2031

Published Oct 13, 2025
Length 75 Pages
SKU # LPI20465730

Description

The global Virtual Reality Glove market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031.

The impact of the latest U.S. tariff measures and the corresponding policy responses from countries worldwide on market competitiveness, regional economic performance, and supply chain configurations will be comprehensively evaluated in this report.

The Virtual Reality gloves provide the closest real-life experience. VR uses synchronized sound, sight, and touch with data suites. This has increased the number of gamers who prefer VR over traditional gaming devices. The increasing disposable income and enhanced adaptability with devices are making VR headsets and consoles more and more affordable for consumers.

The ever-growing popularity of VR games will be the leading factor influencing the market"s growth in this region. The adoption of VR technology by industry giants such as Sony and Microsoft will trigger market growth during the forecast period. In addition, large coverage of companies such as Apple and Google in the mobile gaming segment is likely to foster the adoption of VR content in the mobile gaming industry.

LP Information, Inc. (LPI) ' newest research report, the “Virtual Reality Glove Industry Forecast” looks at past sales and reviews total world Virtual Reality Glove sales in 2024, providing a comprehensive analysis by region and market sector of projected Virtual Reality Glove sales for 2025 through 2031. With Virtual Reality Glove sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Virtual Reality Glove industry.

This Insight Report provides a comprehensive analysis of the global Virtual Reality Glove landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Virtual Reality Glove portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Virtual Reality Glove market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Virtual Reality Glove and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Virtual Reality Glove.

This report presents a comprehensive overview, market shares, and growth opportunities of Virtual Reality Glove market by product type, application, key manufacturers and key regions and countries.

Segmentation by Type:
Wireless VR Gloves
Wired VR Gloves
Others

Segmentation by Application:
Private
Commerce
Others

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
CyberGlove Systems
Manus VR
GloveOne
Virtalis

Key Questions Addressed in this Report

What is the 10-year outlook for the global Virtual Reality Glove market?

What factors are driving Virtual Reality Glove market growth, globally and by region?

Which technologies are poised for the fastest growth by market and region?

How do Virtual Reality Glove market opportunities vary by end market size?

How does Virtual Reality Glove break out by Type, by Application?

Please note: The report will take approximately 2 business days to prepare and deliver.

Table of Contents

75 Pages
*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Global by Company
4 World Historic Review for Virtual Reality Glove by Geographic Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Manufacturing Cost Structure Analysis
11 Marketing, Distributors and Customer
12 World Forecast Review for Virtual Reality Glove by Geographic Region
13 Key Players Analysis
14 Research Findings and Conclusion
How Do Licenses Work?
Request A Sample
Head shot

Questions or Comments?

Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.