Global Serious Games Development Market Growth (Status and Outlook) 2022-2028
As the global economy mends, the 2021 growth of Serious Games Development will have significant change from previous year. According to our (LP Information) latest study, the global Serious Games Development market size is USD million in 2022 from USD million in 2021, with a change of % between 2021 and 2022. The global Serious Games Development market size will reach USD million in 2028, growing at a CAGR of % over the analysis period 2022-2028.
The United States Serious Games Development market is expected at value of US$ million in 2021 and grow at approximately % CAGR during forecast period 2022-2028. China constitutes a % market for the global Serious Games Development market, reaching US$ million by the year 2028. As for the Europe Serious Games Development landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028. In APAC, the growth rates of other notable markets (Japan and South Korea) are projected to be at % and % respectively for the next 6-year period.
Global main Serious Games Development players cover BreakAway, Ltd., Designing Digitally, Inc., DIGINEXT, and IBM Corporation, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
This report presents a comprehensive overview, market shares, and growth opportunities of Serious Games Development market by product type, application, key players and key regions and countries.
Segmentation by type: breakdown data from 2017 to 2022 in Section 2.3; and forecast to 2028 in section 10.7.
Process-Oriented
Outcome-Focused
Segmentation by application: breakdown data from 2017 to 2022, in Section 2.4; and forecast to 2028 in section 10.8.
Military
Healthcare
Industrial
Educate
Other
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.
BreakAway, Ltd.
Designing Digitally, Inc.
DIGINEXT
IBM Corporation
Intuition
Learning Nexus Ltd
Nintendo Co., Ltd.
Promotion Software GmbH
Revelian
Tata Interactive Systems
Please note: The report will take approximately 2 business days to prepare and deliver.
- *This is a tentative TOC and the final deliverable is subject to change.*
- 1 Scope of the Report
- 1.1 Market Introduction
- 1.2 Years Considered
- 1.3 Research Objectives
- 1.4 Market Research Methodology
- 1.5 Research Process and Data Source
- 1.6 Economic Indicators
- 1.7 Currency Considered
- 2 Executive Summary
- 2.1 World Market Overview
- 2.1.1 Global Serious Games Development Market Size 2017-2028
- 2.1.2 Serious Games Development Market Size CAGR by Region 2017 VS 2022 VS 2028
- 2.2 Serious Games Development Segment by Type
- 2.2.1 Process-Oriented
- 2.2.2 Outcome-Focused
- 2.3 Serious Games Development Market Size by Type
- 2.3.1 Serious Games Development Market Size CAGR by Type (2017 VS 2022 VS 2028)
- 2.3.2 Global Serious Games Development Market Size Market Share by Type (2017-2022)
- 2.4 Serious Games Development Segment by Application
- 2.4.1 Military
- 2.4.2 Healthcare
- 2.4.3 Industrial
- 2.4.4 Educate
- 2.4.5 Other
- 2.5 Serious Games Development Market Size by Application
- 2.5.1 Serious Games Development Market Size CAGR by Application (2017 VS 2022 VS 2028)
- 2.5.2 Global Serious Games Development Market Size Market Share by Application (2017-2022)
- 3 Serious Games Development Market Size by Player
- 3.1 Serious Games Development Market Size Market Share by Players
- 3.1.1 Global Serious Games Development Revenue by Players (2020-2022)
- 3.1.2 Global Serious Games Development Revenue Market Share by Players (2020-2022)
- 3.2 Global Serious Games Development Key Players Head office and Products Offered
- 3.3 Market Concentration Rate Analysis
- 3.3.1 Competition Landscape Analysis
- 3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
- 3.4 New Products and Potential Entrants
- 3.5 Mergers & Acquisitions, Expansion
- 4 Serious Games Development by Regions
- 4.1 Serious Games Development Market Size by Regions (2017-2022)
- 4.2 Americas Serious Games Development Market Size Growth (2017-2022)
- 4.3 APAC Serious Games Development Market Size Growth (2017-2022)
- 4.4 Europe Serious Games Development Market Size Growth (2017-2022)
- 4.5 Middle East & Africa Serious Games Development Market Size Growth (2017-2022)
- 5 Americas
- 5.1 Americas Serious Games Development Market Size by Country (2017-2022)
- 5.2 Americas Serious Games Development Market Size by Type (2017-2022)
- 5.3 Americas Serious Games Development Market Size by Application (2017-2022)
- 5.4 United States
- 5.5 Canada
- 5.6 Mexico
- 5.7 Brazil
- 6 APAC
- 6.1 APAC Serious Games Development Market Size by Region (2017-2022)
- 6.2 APAC Serious Games Development Market Size by Type (2017-2022)
- 6.3 APAC Serious Games Development Market Size by Application (2017-2022)
- 6.4 China
- 6.5 Japan
- 6.6 Korea
- 6.7 Southeast Asia
- 6.8 India
- 6.9 Australia
- 7 Europe
- 7.1 Europe Serious Games Development by Country (2017-2022)
- 7.2 Europe Serious Games Development Market Size by Type (2017-2022)
- 7.3 Europe Serious Games Development Market Size by Application (2017-2022)
- 7.4 Germany
- 7.5 France
- 7.6 UK
- 7.7 Italy
- 7.8 Russia
- 8 Middle East & Africa
- 8.1 Middle East & Africa Serious Games Development by Region (2017-2022)
- 8.2 Middle East & Africa Serious Games Development Market Size by Type (2017-2022)
- 8.3 Middle East & Africa Serious Games Development Market Size by Application (2017-2022)
- 8.4 Egypt
- 8.5 South Africa
- 8.6 Israel
- 8.7 Turkey
- 8.8 GCC Countries
- 9 Market Drivers, Challenges and Trends
- 9.1 Market Drivers & Growth Opportunities
- 9.2 Market Challenges & Risks
- 9.3 Industry Trends
- 10 Global Serious Games Development Market Forecast
- 10.1 Global Serious Games Development Forecast by Regions (2023-2028)
- 10.1.1 Global Serious Games Development Forecast by Regions (2023-2028)
- 10.1.2 Americas Serious Games Development Forecast
- 10.1.3 APAC Serious Games Development Forecast
- 10.1.4 Europe Serious Games Development Forecast
- 10.1.5 Middle East & Africa Serious Games Development Forecast
- 10.2 Americas Serious Games Development Forecast by Country (2023-2028)
- 10.2.1 United States Serious Games Development Market Forecast
- 10.2.2 Canada Serious Games Development Market Forecast
- 10.2.3 Mexico Serious Games Development Market Forecast
- 10.2.4 Brazil Serious Games Development Market Forecast
- 10.3 APAC Serious Games Development Forecast by Region (2023-2028)
- 10.3.1 China Serious Games Development Market Forecast
- 10.3.2 Japan Serious Games Development Market Forecast
- 10.3.3 Korea Serious Games Development Market Forecast
- 10.3.4 Southeast Asia Serious Games Development Market Forecast
- 10.3.5 India Serious Games Development Market Forecast
- 10.3.6 Australia Serious Games Development Market Forecast
- 10.4 Europe Serious Games Development Forecast by Country (2023-2028)
- 10.4.1 Germany Serious Games Development Market Forecast
- 10.4.2 France Serious Games Development Market Forecast
- 10.4.3 UK Serious Games Development Market Forecast
- 10.4.4 Italy Serious Games Development Market Forecast
- 10.4.5 Russia Serious Games Development Market Forecast
- 10.5 Middle East & Africa Serious Games Development Forecast by Region (2023-2028)
- 10.5.1 Egypt Serious Games Development Market Forecast
- 10.5.2 South Africa Serious Games Development Market Forecast
- 10.5.3 Israel Serious Games Development Market Forecast
- 10.5.4 Turkey Serious Games Development Market Forecast
- 10.5.5 GCC Countries Serious Games Development Market Forecast
- 10.6 Global Serious Games Development Forecast by Type (2023-2028)
- 10.7 Global Serious Games Development Forecast by Application (2023-2028)
- 11 Key Players Analysis
- 11.1 BreakAway, Ltd.
- 11.1.1 BreakAway, Ltd. Company Information
- 11.1.2 BreakAway, Ltd. Serious Games Development Product Offered
- 11.1.3 BreakAway, Ltd. Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
- 11.1.4 BreakAway, Ltd. Main Business Overview
- 11.1.5 BreakAway, Ltd. Latest Developments
- 11.2 Designing Digitally, Inc.
- 11.2.1 Designing Digitally, Inc. Company Information
- 11.2.2 Designing Digitally, Inc. Serious Games Development Product Offered
- 11.2.3 Designing Digitally, Inc. Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
- 11.2.4 Designing Digitally, Inc. Main Business Overview
- 11.2.5 Designing Digitally, Inc. Latest Developments
- 11.3 DIGINEXT
- 11.3.1 DIGINEXT Company Information
- 11.3.2 DIGINEXT Serious Games Development Product Offered
- 11.3.3 DIGINEXT Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
- 11.3.4 DIGINEXT Main Business Overview
- 11.3.5 DIGINEXT Latest Developments
- 11.4 IBM Corporation
- 11.4.1 IBM Corporation Company Information
- 11.4.2 IBM Corporation Serious Games Development Product Offered
- 11.4.3 IBM Corporation Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
- 11.4.4 IBM Corporation Main Business Overview
- 11.4.5 IBM Corporation Latest Developments
- 11.5 Intuition
- 11.5.1 Intuition Company Information
- 11.5.2 Intuition Serious Games Development Product Offered
- 11.5.3 Intuition Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
- 11.5.4 Intuition Main Business Overview
- 11.5.5 Intuition Latest Developments
- 11.6 Learning Nexus Ltd
- 11.6.1 Learning Nexus Ltd Company Information
- 11.6.2 Learning Nexus Ltd Serious Games Development Product Offered
- 11.6.3 Learning Nexus Ltd Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
- 11.6.4 Learning Nexus Ltd Main Business Overview
- 11.6.5 Learning Nexus Ltd Latest Developments
- 11.7 Nintendo Co., Ltd.
- 11.7.1 Nintendo Co., Ltd. Company Information
- 11.7.2 Nintendo Co., Ltd. Serious Games Development Product Offered
- 11.7.3 Nintendo Co., Ltd. Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
- 11.7.4 Nintendo Co., Ltd. Main Business Overview
- 11.7.5 Nintendo Co., Ltd. Latest Developments
- 11.8 Promotion Software GmbH
- 11.8.1 Promotion Software GmbH Company Information
- 11.8.2 Promotion Software GmbH Serious Games Development Product Offered
- 11.8.3 Promotion Software GmbH Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
- 11.8.4 Promotion Software GmbH Main Business Overview
- 11.8.5 Promotion Software GmbH Latest Developments
- 11.9 Revelian
- 11.9.1 Revelian Company Information
- 11.9.2 Revelian Serious Games Development Product Offered
- 11.9.3 Revelian Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
- 11.9.4 Revelian Main Business Overview
- 11.9.5 Revelian Latest Developments
- 11.10 Tata Interactive Systems
- 11.10.1 Tata Interactive Systems Company Information
- 11.10.2 Tata Interactive Systems Serious Games Development Product Offered
- 11.10.3 Tata Interactive Systems Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
- 11.10.4 Tata Interactive Systems Main Business Overview
- 11.10.5 Tata Interactive Systems Latest Developments
- 12 Research Findings and Conclusion