Global Serious Games Development Market Growth (Status and Outlook) 2022-2028

Global Serious Games Development Market Growth (Status and Outlook) 2022-2028

As the global economy mends, the 2021 growth of Serious Games Development will have significant change from previous year. According to our (LP Information) latest study, the global Serious Games Development market size is USD million in 2022 from USD million in 2021, with a change of % between 2021 and 2022. The global Serious Games Development market size will reach USD million in 2028, growing at a CAGR of % over the analysis period 2022-2028.
The United States Serious Games Development market is expected at value of US$ million in 2021 and grow at approximately % CAGR during forecast period 2022-2028. China constitutes a % market for the global Serious Games Development market, reaching US$ million by the year 2028. As for the Europe Serious Games Development landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028. In APAC, the growth rates of other notable markets (Japan and South Korea) are projected to be at % and % respectively for the next 6-year period.
Global main Serious Games Development players cover BreakAway, Ltd., Designing Digitally, Inc., DIGINEXT, and IBM Corporation, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
This report presents a comprehensive overview, market shares, and growth opportunities of Serious Games Development market by product type, application, key players and key regions and countries.
Segmentation by type: breakdown data from 2017 to 2022 in Section 2.3; and forecast to 2028 in section 10.7.
Process-Oriented
Outcome-Focused
Segmentation by application: breakdown data from 2017 to 2022, in Section 2.4; and forecast to 2028 in section 10.8.
Military
Healthcare
Industrial
Educate
Other
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.
BreakAway, Ltd.
Designing Digitally, Inc.
DIGINEXT
IBM Corporation
Intuition
Learning Nexus Ltd
Nintendo Co., Ltd.
Promotion Software GmbH
Revelian
Tata Interactive Systems

Please note: The report will take approximately 2 business days to prepare and deliver.


*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Serious Games Development Market Size 2017-2028
2.1.2 Serious Games Development Market Size CAGR by Region 2017 VS 2022 VS 2028
2.2 Serious Games Development Segment by Type
2.2.1 Process-Oriented
2.2.2 Outcome-Focused
2.3 Serious Games Development Market Size by Type
2.3.1 Serious Games Development Market Size CAGR by Type (2017 VS 2022 VS 2028)
2.3.2 Global Serious Games Development Market Size Market Share by Type (2017-2022)
2.4 Serious Games Development Segment by Application
2.4.1 Military
2.4.2 Healthcare
2.4.3 Industrial
2.4.4 Educate
2.4.5 Other
2.5 Serious Games Development Market Size by Application
2.5.1 Serious Games Development Market Size CAGR by Application (2017 VS 2022 VS 2028)
2.5.2 Global Serious Games Development Market Size Market Share by Application (2017-2022)
3 Serious Games Development Market Size by Player
3.1 Serious Games Development Market Size Market Share by Players
3.1.1 Global Serious Games Development Revenue by Players (2020-2022)
3.1.2 Global Serious Games Development Revenue Market Share by Players (2020-2022)
3.2 Global Serious Games Development Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Serious Games Development by Regions
4.1 Serious Games Development Market Size by Regions (2017-2022)
4.2 Americas Serious Games Development Market Size Growth (2017-2022)
4.3 APAC Serious Games Development Market Size Growth (2017-2022)
4.4 Europe Serious Games Development Market Size Growth (2017-2022)
4.5 Middle East & Africa Serious Games Development Market Size Growth (2017-2022)
5 Americas
5.1 Americas Serious Games Development Market Size by Country (2017-2022)
5.2 Americas Serious Games Development Market Size by Type (2017-2022)
5.3 Americas Serious Games Development Market Size by Application (2017-2022)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Serious Games Development Market Size by Region (2017-2022)
6.2 APAC Serious Games Development Market Size by Type (2017-2022)
6.3 APAC Serious Games Development Market Size by Application (2017-2022)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Serious Games Development by Country (2017-2022)
7.2 Europe Serious Games Development Market Size by Type (2017-2022)
7.3 Europe Serious Games Development Market Size by Application (2017-2022)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Serious Games Development by Region (2017-2022)
8.2 Middle East & Africa Serious Games Development Market Size by Type (2017-2022)
8.3 Middle East & Africa Serious Games Development Market Size by Application (2017-2022)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Serious Games Development Market Forecast
10.1 Global Serious Games Development Forecast by Regions (2023-2028)
10.1.1 Global Serious Games Development Forecast by Regions (2023-2028)
10.1.2 Americas Serious Games Development Forecast
10.1.3 APAC Serious Games Development Forecast
10.1.4 Europe Serious Games Development Forecast
10.1.5 Middle East & Africa Serious Games Development Forecast
10.2 Americas Serious Games Development Forecast by Country (2023-2028)
10.2.1 United States Serious Games Development Market Forecast
10.2.2 Canada Serious Games Development Market Forecast
10.2.3 Mexico Serious Games Development Market Forecast
10.2.4 Brazil Serious Games Development Market Forecast
10.3 APAC Serious Games Development Forecast by Region (2023-2028)
10.3.1 China Serious Games Development Market Forecast
10.3.2 Japan Serious Games Development Market Forecast
10.3.3 Korea Serious Games Development Market Forecast
10.3.4 Southeast Asia Serious Games Development Market Forecast
10.3.5 India Serious Games Development Market Forecast
10.3.6 Australia Serious Games Development Market Forecast
10.4 Europe Serious Games Development Forecast by Country (2023-2028)
10.4.1 Germany Serious Games Development Market Forecast
10.4.2 France Serious Games Development Market Forecast
10.4.3 UK Serious Games Development Market Forecast
10.4.4 Italy Serious Games Development Market Forecast
10.4.5 Russia Serious Games Development Market Forecast
10.5 Middle East & Africa Serious Games Development Forecast by Region (2023-2028)
10.5.1 Egypt Serious Games Development Market Forecast
10.5.2 South Africa Serious Games Development Market Forecast
10.5.3 Israel Serious Games Development Market Forecast
10.5.4 Turkey Serious Games Development Market Forecast
10.5.5 GCC Countries Serious Games Development Market Forecast
10.6 Global Serious Games Development Forecast by Type (2023-2028)
10.7 Global Serious Games Development Forecast by Application (2023-2028)
11 Key Players Analysis
11.1 BreakAway, Ltd.
11.1.1 BreakAway, Ltd. Company Information
11.1.2 BreakAway, Ltd. Serious Games Development Product Offered
11.1.3 BreakAway, Ltd. Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
11.1.4 BreakAway, Ltd. Main Business Overview
11.1.5 BreakAway, Ltd. Latest Developments
11.2 Designing Digitally, Inc.
11.2.1 Designing Digitally, Inc. Company Information
11.2.2 Designing Digitally, Inc. Serious Games Development Product Offered
11.2.3 Designing Digitally, Inc. Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
11.2.4 Designing Digitally, Inc. Main Business Overview
11.2.5 Designing Digitally, Inc. Latest Developments
11.3 DIGINEXT
11.3.1 DIGINEXT Company Information
11.3.2 DIGINEXT Serious Games Development Product Offered
11.3.3 DIGINEXT Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
11.3.4 DIGINEXT Main Business Overview
11.3.5 DIGINEXT Latest Developments
11.4 IBM Corporation
11.4.1 IBM Corporation Company Information
11.4.2 IBM Corporation Serious Games Development Product Offered
11.4.3 IBM Corporation Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
11.4.4 IBM Corporation Main Business Overview
11.4.5 IBM Corporation Latest Developments
11.5 Intuition
11.5.1 Intuition Company Information
11.5.2 Intuition Serious Games Development Product Offered
11.5.3 Intuition Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
11.5.4 Intuition Main Business Overview
11.5.5 Intuition Latest Developments
11.6 Learning Nexus Ltd
11.6.1 Learning Nexus Ltd Company Information
11.6.2 Learning Nexus Ltd Serious Games Development Product Offered
11.6.3 Learning Nexus Ltd Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
11.6.4 Learning Nexus Ltd Main Business Overview
11.6.5 Learning Nexus Ltd Latest Developments
11.7 Nintendo Co., Ltd.
11.7.1 Nintendo Co., Ltd. Company Information
11.7.2 Nintendo Co., Ltd. Serious Games Development Product Offered
11.7.3 Nintendo Co., Ltd. Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
11.7.4 Nintendo Co., Ltd. Main Business Overview
11.7.5 Nintendo Co., Ltd. Latest Developments
11.8 Promotion Software GmbH
11.8.1 Promotion Software GmbH Company Information
11.8.2 Promotion Software GmbH Serious Games Development Product Offered
11.8.3 Promotion Software GmbH Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
11.8.4 Promotion Software GmbH Main Business Overview
11.8.5 Promotion Software GmbH Latest Developments
11.9 Revelian
11.9.1 Revelian Company Information
11.9.2 Revelian Serious Games Development Product Offered
11.9.3 Revelian Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
11.9.4 Revelian Main Business Overview
11.9.5 Revelian Latest Developments
11.10 Tata Interactive Systems
11.10.1 Tata Interactive Systems Company Information
11.10.2 Tata Interactive Systems Serious Games Development Product Offered
11.10.3 Tata Interactive Systems Serious Games Development Revenue, Gross Margin and Market Share (2020-2022)
11.10.4 Tata Interactive Systems Main Business Overview
11.10.5 Tata Interactive Systems Latest Developments
12 Research Findings and Conclusion

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