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Global STEAM Educational Kit Market Growth 2025-2031

Published May 05, 2025
Length 116 Pages
SKU # LPI20006139

Description

The global STEAM Educational Kit market size is predicted to grow from US$ 56430 million in 2025 to US$ 103760 million in 2031; it is expected to grow at a CAGR of 10.7% from 2025 to 2031.

The STEAM educational kit is an educational tool that integrates multidisciplinary knowledge of science, technology, engineering, arts and mathematics, and aims to cultivate children's innovative thinking, problem-solving skills and teamwork spirit through hands-on practice.

The STEAM educational kit integrates multidisciplinary knowledge such as science, technology, engineering, art and mathematics, allowing children to fully learn and master these knowledge in the process of hands-on practice. The kit provides experimental equipment, electronic modules and structural parts, etc., allowing children to learn and master knowledge through hands-on construction, programming and experiments. The kit aims to cultivate children's innovative thinking and problem-solving skills, allowing children to continuously explore and discover new knowledge and methods in the process of hands-on practice. The kit is designed to be interesting and interactive, allowing children to learn while having fun and improve their interest and enthusiasm in learning.

As parents and students attach importance to comprehensive quality education, STEAM education kits are gradually favored by the market due to their interdisciplinary, practical and innovative characteristics. The trend of studying abroad and the trend of younger age have also promoted the development of STEAM education kits. Many parents hope that their children can improve their comprehensive quality through such products and lay a solid foundation for future study abroad and career development.

Governments of various countries have introduced relevant policies to encourage and support the development of STEAM education. For example, the Chinese government has included STEAM education in its education development plan and introduced a series of support policies. These policies have provided a good policy environment for the production and sales of STEAM education kits and promoted the rapid development of the market.

With the continuous development of technologies such as artificial intelligence and virtual reality, these technologies have been widely used in STEAM education kits, which have improved the technical content and added value of the products. For example, some STEAM education kits have integrated AR technology, allowing children to perform practical operations in a virtual environment, improving learning efficiency and experience.

More and more companies have begun to layout the STEAM education market and provide diversified STEAM education kit products and services. Through continuous innovation and research and development, these companies have launched a series of feature-rich, high-quality STEAM education kits to meet the needs of students of different ages and cognitive levels.

LP Information, Inc. (LPI) ' newest research report, the “STEAM Educational Kit Industry Forecast” looks at past sales and reviews total world STEAM Educational Kit sales in 2024, providing a comprehensive analysis by region and market sector of projected STEAM Educational Kit sales for 2025 through 2031. With STEAM Educational Kit sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world STEAM Educational Kit industry.

This Insight Report provides a comprehensive analysis of the global STEAM Educational Kit landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on STEAM Educational Kit portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global STEAM Educational Kit market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for STEAM Educational Kit and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global STEAM Educational Kit.

This report presents a comprehensive overview, market shares, and growth opportunities of STEAM Educational Kit market by product type, application, key manufacturers and key regions and countries.

Segmentation by Type:
Science Kit
Technology Kit
Engineering Kit
Art Kit
Mathematics Kit
Others

Segmentation by Application:
Primary School
Junior High School
High School
Others

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
The Lego Group
Wooden STEAM
Strawbees
Eastcolight
Makeblock
HamiltonBuhl
BPLAB Steam Education
Smartivity USA
Ubtech Robotics
Microduino
DFrobot
Horizon Education
Robocube
Thames & Kosmos
Steve Spangler Science

Key Questions Addressed in this Report

What is the 10-year outlook for the global STEAM Educational Kit market?

What factors are driving STEAM Educational Kit market growth, globally and by region?

Which technologies are poised for the fastest growth by market and region?

How do STEAM Educational Kit market opportunities vary by end market size?

How does STEAM Educational Kit break out by Type, by Application?

Please note: The report will take approximately 2 business days to prepare and deliver.

Table of Contents

116 Pages
*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Global by Company
4 World Historic Review for STEAM Educational Kit by Geographic Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Manufacturing Cost Structure Analysis
11 Marketing, Distributors and Customer
12 World Forecast Review for STEAM Educational Kit by Geographic Region
13 Key Players Analysis
14 Research Findings and Conclusion
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