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Global Entertainment Media Market Growth (Status and Outlook) 2025-2031

Published Sep 05, 2025
Length 136 Pages
SKU # LPI20370373

Description

According to this study, the global Entertainment Media market size will reach US$ million by 2031.

Media is an abstract noun, referring to the medium of information communication (communication, digital media, radio, television, film, publishing, advertising, news, internet, cultural industry, new media, etc.).

United States market for Entertainment Media is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.

China market for Entertainment Media is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.

Europe market for Entertainment Media is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.

Global key Entertainment Media players cover Alphabet, The Walt Disney Company, Comcast, 21st Century Fox, Meta, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2024.

LPI (LP Information)' newest research report, the “Entertainment Media Industry Forecast” looks at past sales and reviews total world Entertainment Media sales in 2024, providing a comprehensive analysis by region and market sector of projected Entertainment Media sales for 2025 through 2031. With Entertainment Media sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Entertainment Media industry.

This Insight Report provides a comprehensive analysis of the global Entertainment Media landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Entertainment Media portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Entertainment Media market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Entertainment Media and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Entertainment Media.

This report presents a comprehensive overview, market shares, and growth opportunities of Entertainment Media market by product type, application, key players and key regions and countries.

Segmentation by Type:
TV Media
Film Media
Internet Media
Print

Segmentation by Application:
SEMs
Large Enterprises

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Alphabet
The Walt Disney Company
Comcast
21st Century Fox
Meta
Bertelsmann
Viacom
Baidu
CBS Corporation
News Corp
Advance Publications
iHeartMedia
Discovery Communications
Grupo Globo
Yahoo
WarnerMedia
Gannett
Asahi Shimbun

Please note: The report will take approximately 2 business days to prepare and deliver.

Table of Contents

136 Pages
*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Entertainment Media Market Size by Player
4 Entertainment Media by Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global Entertainment Media Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion
How Do Licenses Work?
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