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Global Content IP Goods Market Growth 2025-2031

Published Aug 15, 2025
Length 141 Pages
SKU # LPI20310738

Description

The global Content IP Goods market size is predicted to grow from US$ 2555 million in 2025 to US$ 5023 million in 2031; it is expected to grow at a CAGR of 11.9% from 2025 to 2031.

Content IP goods refers to goods that are based on or derived from intellectual property (IP) related to content. This typically includes products that leverage creative works, branding, or other intellectual assets protected by IP laws.

United States market for Content IP Goods is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.

China market for Content IP Goods is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.

Europe market for Content IP Goods is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.

Global key Content IP Goods players cover Bandai Namco, Good Smile, Kotobukiya, Funko, Disney, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2024.

LP Information, Inc. (LPI) ' newest research report, the “Content IP Goods Industry Forecast” looks at past sales and reviews total world Content IP Goods sales in 2024, providing a comprehensive analysis by region and market sector of projected Content IP Goods sales for 2025 through 2031. With Content IP Goods sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Content IP Goods industry.

This Insight Report provides a comprehensive analysis of the global Content IP Goods landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Content IP Goods portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Content IP Goods market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Content IP Goods and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Content IP Goods.

This report presents a comprehensive overview, market shares, and growth opportunities of Content IP Goods market by product type, application, key manufacturers and key regions and countries.

Segmentation by Type:
Badges
Dolls
Acrylic Stands
Paper Products
Others

Segmentation by Application:
Online
Offline

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
Bandai Namco
Good Smile
Kotobukiya
Funko
Disney
Max Factory
Aniplex (SONY)
Hot Toys
Square Enix
Takara Tomy
Hasbro
Konami
Shenzhen Comix Group
Guangbo Group Stock
Holley Technology
Alpha Group
Chinese Online Group
Shanghai M&G Stationery
Guangdong Qunxing Toys Joint-Stock
Shifeng Cultural Development

Key Questions Addressed in this Report

What is the 10-year outlook for the global Content IP Goods market?

What factors are driving Content IP Goods market growth, globally and by region?

Which technologies are poised for the fastest growth by market and region?

How do Content IP Goods market opportunities vary by end market size?

How does Content IP Goods break out by Type, by Application?

Please note: The report will take approximately 2 business days to prepare and deliver.

Table of Contents

141 Pages
*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Global by Company
4 World Historic Review for Content IP Goods by Geographic Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Manufacturing Cost Structure Analysis
11 Marketing, Distributors and Customer
12 World Forecast Review for Content IP Goods by Geographic Region
13 Key Players Analysis
14 Research Findings and Conclusion
How Do Licenses Work?
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