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Global Collectible Trading Cards Market Growth (Status and Outlook) 2025-2031

Published Aug 04, 2025
Length 87 Pages
SKU # LPI20268903

Description

According to this study, the global Collectible Trading Cards market size will reach US$ 19441 million by 2031.

Collectible trading cards are a fascinating hobby where enthusiasts collect, trade, and often play games with specially designed cards. These cards typically feature diverse themes ranging from fantasy creatures and sports stars to pop culture icons and historical figures. Each card usually boasts unique artwork, statistics, and abilities, making them distinct. The core appeal lies in the thrill of acquiring rare cards, completing sets, and engaging in strategic gameplay. While some collect purely for the joy of ownership and appreciation of the art, others are driven by the competitive aspect of the associated games or the potential for financial investment as certain cards can appreciate significantly in value over time.

The collectible trading card market is undergoing a dynamic transformation and renaissance. Once considered mainly a children’s toy, trading cards have evolved into a multi-dimensional product blending intellectual property (IP), emotional value, community identity, and financial potential. Particularly in key markets like the United States, Japan, and China, the rise of online platforms, professional grading systems, and investment-minded younger consumers—especially Millennials and Gen Z—has redefined trading cards as "tradable emotional assets" and accessible cultural investments.

IP-driven value is at the core of the market’s growth. Major franchises such as Pokémon, NBA, Marvel, Yu-Gi-Oh!, and League of Legends drive demand through carefully curated card sets, featuring limited-edition releases, holographic designs, autograph cards, and chase variants. This scarcity model, paired with randomized booster pack mechanics, reinforces both entertainment and speculative buying behaviors, appealing to hobbyists and investors alike.

A mature and vertically integrated ecosystem is taking shape around collectible trading cards, including: Grading services like PSA and Beckett that determine a card’s authenticity and resale value; Global e-commerce and auction platforms (eBay, Whatnot, StockX, TCGPlayer, as well as Taobao and JD.com) that enable liquid trading; Content-driven marketing and influencer culture, such as pack-opening videos, Twitch streams, and card-breaking events; And peripheral businesses offering card sleeves, storage cases, display frames, and personalization services.

Digital innovation is also accelerating. NFT-based digital trading cards and blockchain-certified collectibles are emerging as a parallel format, offering secure ownership, cross-border trading, and metaverse integration. While this segment is still in its early stages, it opens new possibilities for authenticity verification, virtual curation, and expanding global reach.

Overall, the collectible trading card market is trending toward gamification, financialization, socialization, and digitization. It combines nostalgia, IP fandom, and investment psychology into a compelling cultural product. As more franchises from entertainment, sports, anime, and gaming enter the card space, the global market is expected to maintain strong momentum over the next 5 to 10 years, ultimately becoming a pillar of the broader pop culture and digital consumer economy.

LPI (LP Information)' newest research report, the “Collectible Trading Cards Industry Forecast” looks at past sales and reviews total world Collectible Trading Cards sales in 2024, providing a comprehensive analysis by region and market sector of projected Collectible Trading Cards sales for 2025 through 2031. With Collectible Trading Cards sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Collectible Trading Cards industry.

This Insight Report provides a comprehensive analysis of the global Collectible Trading Cards landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Collectible Trading Cards portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Collectible Trading Cards market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Collectible Trading Cards and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Collectible Trading Cards.

This report presents a comprehensive overview, market shares, and growth opportunities of Collectible Trading Cards market by product type, application, key players and key regions and countries.

Segmentation by Type:
Non-Sports Trading Card
Sports Trading Card

Segmentation by Application:
Juvenile
Adult

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
The Pokémon Company
Konami Holdings Corporation
Panini
Kayou
Tokaratomy
Wizards of the Coast
Topps Company
Bandai Namco
Upper Deck Company
Bushiroad

Please note: The report will take approximately 2 business days to prepare and deliver.

Table of Contents

87 Pages
*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Collectible Trading Cards Market Size by Player
4 Collectible Trading Cards by Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global Collectible Trading Cards Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion
How Do Licenses Work?
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