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Global Coin-operated Entertainment Machine Market Growth 2025-2031

Published Oct 08, 2025
Length 97 Pages
SKU # LPI20456475

Description

The global Coin-operated Entertainment Machine market size is predicted to grow from US$ 10130 million in 2025 to US$ 12180 million in 2031; it is expected to grow at a CAGR of 3.1% from 2025 to 2031.

The impact of the latest U.S. tariff measures and the corresponding policy responses from countries worldwide on market competitiveness, regional economic performance, and supply chain configurations will be comprehensively evaluated in this report.

Coin-operated amusements include video games, pinball machines, jukeboxes, pool tables, slot machines, and other machines and gaming devices operated by coins or tokens inserted into the machines by individual users. These games are attractive to both children and adults, and can be found in a variety of locations, such as convenience stores, bars, restaurants, grocery stores, truck stops and bus terminals.

Global athletic bags main players include IGT, Konami Gaming, Novomatic, Aristocrat Leisure, Scientific Games, Chicago Gaming Company, Amatic Industries, APEX Gaming Technology, Aruze Gaming, Astro Corp, Belatra Co. Ltd., Casino Technology, Gauselmann Group, Everi, etc., totally accounting for about 30%. North America is the largest market, with a share over 43%. As for the types of products, it can be divided into slot machine, dance dance revolution, arcade and racing type. The most common product is slot machine, holding a share over 38%. In terms of applications, it is widely used in casinos, amusement arcades and others. The most application is casinos, with a share over 42%.

LP Information, Inc. (LPI) ' newest research report, the “Coin-operated Entertainment Machine Industry Forecast” looks at past sales and reviews total world Coin-operated Entertainment Machine sales in 2024, providing a comprehensive analysis by region and market sector of projected Coin-operated Entertainment Machine sales for 2025 through 2031. With Coin-operated Entertainment Machine sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Coin-operated Entertainment Machine industry.

This Insight Report provides a comprehensive analysis of the global Coin-operated Entertainment Machine landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Coin-operated Entertainment Machine portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Coin-operated Entertainment Machine market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Coin-operated Entertainment Machine and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Coin-operated Entertainment Machine.

This report presents a comprehensive overview, market shares, and growth opportunities of Coin-operated Entertainment Machine market by product type, application, key manufacturers and key regions and countries.

Segmentation by Type:
Fighting Game
Speed Game
Puzzle Game
Others Game

Segmentation by Application:
Amusement Arcades
Commercial Place

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
BANDAI NAMCO Holdings Inc.
Raw Thrills, Inc.
UNIS Technology Co.Ltd.
Taito Corporation (Square Enix Holdings Co., Ltd.)
Dream Arcades
Bespoke Arcades
Rec Room Masters LLC

Key Questions Addressed in this Report

What is the 10-year outlook for the global Coin-operated Entertainment Machine market?

What factors are driving Coin-operated Entertainment Machine market growth, globally and by region?

Which technologies are poised for the fastest growth by market and region?

How do Coin-operated Entertainment Machine market opportunities vary by end market size?

How does Coin-operated Entertainment Machine break out by Type, by Application?

Please note: The report will take approximately 2 business days to prepare and deliver.

Table of Contents

97 Pages
*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Global by Company
4 World Historic Review for Coin-operated Entertainment Machine by Geographic Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Manufacturing Cost Structure Analysis
11 Marketing, Distributors and Customer
12 World Forecast Review for Coin-operated Entertainment Machine by Geographic Region
13 Key Players Analysis
14 Research Findings and Conclusion
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