
Global Coin-operated Entertainment Machine Market Growth 2025-2031
Description
The global Coin-operated Entertainment Machine market size is predicted to grow from US$ 10130 million in 2025 to US$ 12180 million in 2031; it is expected to grow at a CAGR of 3.1% from 2025 to 2031.
The impact of the latest U.S. tariff measures and the corresponding policy responses from countries worldwide on market competitiveness, regional economic performance, and supply chain configurations will be comprehensively evaluated in this report.
Coin-operated amusements include video games, pinball machines, jukeboxes, pool tables, slot machines, and other machines and gaming devices operated by coins or tokens inserted into the machines by individual users. These games are attractive to both children and adults, and can be found in a variety of locations, such as convenience stores, bars, restaurants, grocery stores, truck stops and bus terminals.
Global athletic bags main players include IGT, Konami Gaming, Novomatic, Aristocrat Leisure, Scientific Games, Chicago Gaming Company, Amatic Industries, APEX Gaming Technology, Aruze Gaming, Astro Corp, Belatra Co. Ltd., Casino Technology, Gauselmann Group, Everi, etc., totally accounting for about 30%. North America is the largest market, with a share over 43%. As for the types of products, it can be divided into slot machine, dance dance revolution, arcade and racing type. The most common product is slot machine, holding a share over 38%. In terms of applications, it is widely used in casinos, amusement arcades and others. The most application is casinos, with a share over 42%.
LP Information, Inc. (LPI) ' newest research report, the “Coin-operated Entertainment Machine Industry Forecast” looks at past sales and reviews total world Coin-operated Entertainment Machine sales in 2024, providing a comprehensive analysis by region and market sector of projected Coin-operated Entertainment Machine sales for 2025 through 2031. With Coin-operated Entertainment Machine sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Coin-operated Entertainment Machine industry.
This Insight Report provides a comprehensive analysis of the global Coin-operated Entertainment Machine landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Coin-operated Entertainment Machine portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Coin-operated Entertainment Machine market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Coin-operated Entertainment Machine and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Coin-operated Entertainment Machine.
This report presents a comprehensive overview, market shares, and growth opportunities of Coin-operated Entertainment Machine market by product type, application, key manufacturers and key regions and countries.
Segmentation by Type:
Fighting Game
Speed Game
Puzzle Game
Others Game
Segmentation by Application:
Amusement Arcades
Commercial Place
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
BANDAI NAMCO Holdings Inc.
Raw Thrills, Inc.
UNIS Technology Co.Ltd.
Taito Corporation (Square Enix Holdings Co., Ltd.)
Dream Arcades
Bespoke Arcades
Rec Room Masters LLC
Key Questions Addressed in this Report
What is the 10-year outlook for the global Coin-operated Entertainment Machine market?
What factors are driving Coin-operated Entertainment Machine market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Coin-operated Entertainment Machine market opportunities vary by end market size?
How does Coin-operated Entertainment Machine break out by Type, by Application?
Please note: The report will take approximately 2 business days to prepare and deliver.
The impact of the latest U.S. tariff measures and the corresponding policy responses from countries worldwide on market competitiveness, regional economic performance, and supply chain configurations will be comprehensively evaluated in this report.
Coin-operated amusements include video games, pinball machines, jukeboxes, pool tables, slot machines, and other machines and gaming devices operated by coins or tokens inserted into the machines by individual users. These games are attractive to both children and adults, and can be found in a variety of locations, such as convenience stores, bars, restaurants, grocery stores, truck stops and bus terminals.
Global athletic bags main players include IGT, Konami Gaming, Novomatic, Aristocrat Leisure, Scientific Games, Chicago Gaming Company, Amatic Industries, APEX Gaming Technology, Aruze Gaming, Astro Corp, Belatra Co. Ltd., Casino Technology, Gauselmann Group, Everi, etc., totally accounting for about 30%. North America is the largest market, with a share over 43%. As for the types of products, it can be divided into slot machine, dance dance revolution, arcade and racing type. The most common product is slot machine, holding a share over 38%. In terms of applications, it is widely used in casinos, amusement arcades and others. The most application is casinos, with a share over 42%.
LP Information, Inc. (LPI) ' newest research report, the “Coin-operated Entertainment Machine Industry Forecast” looks at past sales and reviews total world Coin-operated Entertainment Machine sales in 2024, providing a comprehensive analysis by region and market sector of projected Coin-operated Entertainment Machine sales for 2025 through 2031. With Coin-operated Entertainment Machine sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Coin-operated Entertainment Machine industry.
This Insight Report provides a comprehensive analysis of the global Coin-operated Entertainment Machine landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Coin-operated Entertainment Machine portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Coin-operated Entertainment Machine market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Coin-operated Entertainment Machine and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Coin-operated Entertainment Machine.
This report presents a comprehensive overview, market shares, and growth opportunities of Coin-operated Entertainment Machine market by product type, application, key manufacturers and key regions and countries.
Segmentation by Type:
Fighting Game
Speed Game
Puzzle Game
Others Game
Segmentation by Application:
Amusement Arcades
Commercial Place
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
BANDAI NAMCO Holdings Inc.
Raw Thrills, Inc.
UNIS Technology Co.Ltd.
Taito Corporation (Square Enix Holdings Co., Ltd.)
Dream Arcades
Bespoke Arcades
Rec Room Masters LLC
Key Questions Addressed in this Report
What is the 10-year outlook for the global Coin-operated Entertainment Machine market?
What factors are driving Coin-operated Entertainment Machine market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Coin-operated Entertainment Machine market opportunities vary by end market size?
How does Coin-operated Entertainment Machine break out by Type, by Application?
Please note: The report will take approximately 2 business days to prepare and deliver.
Table of Contents
97 Pages
- *This is a tentative TOC and the final deliverable is subject to change.*
- 1 Scope of the Report
- 2 Executive Summary
- 3 Global by Company
- 4 World Historic Review for Coin-operated Entertainment Machine by Geographic Region
- 5 Americas
- 6 APAC
- 7 Europe
- 8 Middle East & Africa
- 9 Market Drivers, Challenges and Trends
- 10 Manufacturing Cost Structure Analysis
- 11 Marketing, Distributors and Customer
- 12 World Forecast Review for Coin-operated Entertainment Machine by Geographic Region
- 13 Key Players Analysis
- 14 Research Findings and Conclusion
Pricing
Currency Rates
Questions or Comments?
Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.