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Global Cloud Gaming Market Growth (Status and Outlook) 2025-2031

Published Aug 12, 2025
Length 122 Pages
SKU # LPI20295820

Description

According to this study, the global Cloud Gaming market size will reach US$ 22824 million by 2031.

Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming.

Technological integration accelerates: AI dynamic resource scheduling and blockchain copyright protection will enhance the security and smoothness of cloud gaming;

Business model innovation: Advertising sharing (such as Whale Cloud Wander) and cross-industry memberships (such as Xbox + Netflix) have become new profit points;

Ecological collaboration deepens: Telecommunication operators (China Mobile), hardware providers (Huawei Cloud), and content providers jointly establish a cloud gaming standard alliance.

Cloud gaming is transitioning from the verification period of technology to large-scale commercialization. From 2025 to 2029, it will rely on three driving forces: the improvement and expansion of 5G infrastructure, the reduction of costs and increase in efficiency through AI, and the formation of user habits, to achieve a leap in penetration rate from 12% to 30%.

LPI (LP Information)' newest research report, the “Cloud Gaming Industry Forecast” looks at past sales and reviews total world Cloud Gaming sales in 2024, providing a comprehensive analysis by region and market sector of projected Cloud Gaming sales for 2025 through 2031. With Cloud Gaming sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Cloud Gaming industry.

This Insight Report provides a comprehensive analysis of the global Cloud Gaming landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Cloud Gaming portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Cloud Gaming market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Cloud Gaming and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Cloud Gaming.

This report presents a comprehensive overview, market shares, and growth opportunities of Cloud Gaming market by product type, application, key players and key regions and countries.

Segmentation by Type:
Video Streaming
File Streaming

Segmentation by Application:
PC
Connected TV
Tablet
Smartphone

This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Sony
GameFly (EA)
Nvidia
Ubitus
Meta(PlayGiga)
Crytek GmbH
PlayKey
Utomik (Kalydo)
Alibaba Cloud
Baidu
BiYun Technology
Haima Cloud
Migu Interactive Entertainment
Cheersu Cloud
vClusters
TENCENT PIONEER CLOUD GAMES
WL Times
Huawei

Please note: The report will take approximately 2 business days to prepare and deliver.

Table of Contents

122 Pages
*This is a tentative TOC and the final deliverable is subject to change.*
1 Scope of the Report
2 Executive Summary
3 Cloud Gaming Market Size by Player
4 Cloud Gaming by Region
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global Cloud Gaming Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion
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