
Global Anime Figure Market Growth 2025-2031
Description
The global Anime Figure market size is predicted to grow from US$ 2405 million in 2025 to US$ 3106 million in 2031; it is expected to grow at a CAGR of 4.4% from 2025 to 2031.
The impact of the latest U.S. tariff measures and the corresponding policy responses from countries worldwide on market competitiveness, regional economic performance, and supply chain configurations will be comprehensively evaluated in this report.
An anime figure is a three - dimensional collectible model inspired by characters, settings, or objects from anime, manga, video games, or other forms of Japanese popular culture. These figures are meticulously crafted to capture the distinctive art styles, expressions, and details of the original source material, often replicating elaborate costumes, unique hairstyles, and characteristic poses. They can range in size from small, palm - sized figurines to large, life - sized statues, and are made from various materials such as PVC, resin, and ABS plastic. Anime figures serve multiple purposes: for fans, they are a way to express their love and admiration for beloved characters and series, allowing them to bring a piece of the fictional world into their real - life spaces. They are also highly sought - after collectibles, with some rare or limited - edition figures appreciating in value over time, attracting collectors who trade, display, and curate extensive collections. Additionally, they act as promotional items for the anime industry, helping to boost the popularity and commercial success of various anime and related media.
The anime figure market has been experiencing remarkable growth in recent years, evolving into a significant segment within the global collectibles and entertainment merchandise sector. The market's growth has been propelled by multiple factors. The increasing popularity of anime globally, with a growing fan base across different age groups and regions, has led to a higher demand for related merchandise, of which figures are a major part. The expansion of the middle - class population in emerging economies has also contributed, as they now have more disposable income to spend on collectibles.
North America has emerged as a key market for anime figures. The region has a strong affinity for Japanese culture, and the prevalence of anime conventions and dedicated stores has boosted sales. For example, in cities like Los Angeles and New York, large populations of devoted fans frequent these stores and conventions, creating a vibrant market. The Asia - Pacific (APAC) region is another dominant market. Japan, being the origin of anime, has a deep - rooted culture of collecting anime figures. South Korea and India in APAC also contribute significantly to the market due to their close association with anime production and consumption. In fact, Japan and South Korea are expected to have a certain CAGR in the coming years. Europe has witnessed a surge in demand as well, driven by a growing fanbase and the convenience of online purchasing platforms. China has also experienced rapid growth, partly due to the relaxation of government regulations on anime content, leading to Chinese consumers increasingly embracing anime culture and avidly collecting figures.
There are numerous opportunities in the anime figure market. The continuous growth of the anime industry, with new series and movies being produced regularly, provides a steady stream of new characters for figure manufacturers to capitalize on. The expansion of e - commerce platforms has also made it easier for manufacturers to reach a global customer base. However, there are challenges as well. High production costs, especially for figures with intricate designs and high - quality materials, can put pressure on profit margins. Additionally, the market is highly sensitive to changes in consumer preferences. If a particular anime series loses popularity quickly, it can lead to a surplus of related figures.
In the future, we can expect to see more innovative and interactive anime figures. For example, figures with augmented reality (AR) or virtual reality (VR) features that allow fans to have a more immersive experience with their collectibles. There will also likely be an increase in the production of limited - edition and exclusive figures to cater to the demand of collectors who value uniqueness. Moreover, as environmental concerns grow, there may be a shift towards more sustainable materials in figure production.
LP Information, Inc. (LPI) ' newest research report, the “Anime Figure Industry Forecast” looks at past sales and reviews total world Anime Figure sales in 2024, providing a comprehensive analysis by region and market sector of projected Anime Figure sales for 2025 through 2031. With Anime Figure sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Anime Figure industry.
This Insight Report provides a comprehensive analysis of the global Anime Figure landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Anime Figure portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Anime Figure market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Anime Figure and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Anime Figure.
This report presents a comprehensive overview, market shares, and growth opportunities of Anime Figure market by product type, application, key manufacturers and key regions and countries.
Segmentation by Type:
Resin
Clay
Other
Segmentation by Application:
Personal
Commercial
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
Premium Bandai
Aniplex
Banpresto
Kotobukiya
Kaiyodo
Alter
Good Smile Company
Max Factory
SEGA
Union Creative
Hot Toys
Hobby Max Japan
MegaHouse
Guangdong Audi Animation Toys
Hasbro
JakksPacific
Medicom Toy
Beijing Dream City
Guangzhou Linkage Creative Culture Technology
Figma
Tamashii
FuRyu
Funko
Animegami
Apex
Square Enix
Final Fantasy
Rolife
Kidrobot
Key Questions Addressed in this Report
What is the 10-year outlook for the global Anime Figure market?
What factors are driving Anime Figure market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Anime Figure market opportunities vary by end market size?
How does Anime Figure break out by Type, by Application?
Please note: The report will take approximately 2 business days to prepare and deliver.
The impact of the latest U.S. tariff measures and the corresponding policy responses from countries worldwide on market competitiveness, regional economic performance, and supply chain configurations will be comprehensively evaluated in this report.
An anime figure is a three - dimensional collectible model inspired by characters, settings, or objects from anime, manga, video games, or other forms of Japanese popular culture. These figures are meticulously crafted to capture the distinctive art styles, expressions, and details of the original source material, often replicating elaborate costumes, unique hairstyles, and characteristic poses. They can range in size from small, palm - sized figurines to large, life - sized statues, and are made from various materials such as PVC, resin, and ABS plastic. Anime figures serve multiple purposes: for fans, they are a way to express their love and admiration for beloved characters and series, allowing them to bring a piece of the fictional world into their real - life spaces. They are also highly sought - after collectibles, with some rare or limited - edition figures appreciating in value over time, attracting collectors who trade, display, and curate extensive collections. Additionally, they act as promotional items for the anime industry, helping to boost the popularity and commercial success of various anime and related media.
The anime figure market has been experiencing remarkable growth in recent years, evolving into a significant segment within the global collectibles and entertainment merchandise sector. The market's growth has been propelled by multiple factors. The increasing popularity of anime globally, with a growing fan base across different age groups and regions, has led to a higher demand for related merchandise, of which figures are a major part. The expansion of the middle - class population in emerging economies has also contributed, as they now have more disposable income to spend on collectibles.
North America has emerged as a key market for anime figures. The region has a strong affinity for Japanese culture, and the prevalence of anime conventions and dedicated stores has boosted sales. For example, in cities like Los Angeles and New York, large populations of devoted fans frequent these stores and conventions, creating a vibrant market. The Asia - Pacific (APAC) region is another dominant market. Japan, being the origin of anime, has a deep - rooted culture of collecting anime figures. South Korea and India in APAC also contribute significantly to the market due to their close association with anime production and consumption. In fact, Japan and South Korea are expected to have a certain CAGR in the coming years. Europe has witnessed a surge in demand as well, driven by a growing fanbase and the convenience of online purchasing platforms. China has also experienced rapid growth, partly due to the relaxation of government regulations on anime content, leading to Chinese consumers increasingly embracing anime culture and avidly collecting figures.
There are numerous opportunities in the anime figure market. The continuous growth of the anime industry, with new series and movies being produced regularly, provides a steady stream of new characters for figure manufacturers to capitalize on. The expansion of e - commerce platforms has also made it easier for manufacturers to reach a global customer base. However, there are challenges as well. High production costs, especially for figures with intricate designs and high - quality materials, can put pressure on profit margins. Additionally, the market is highly sensitive to changes in consumer preferences. If a particular anime series loses popularity quickly, it can lead to a surplus of related figures.
In the future, we can expect to see more innovative and interactive anime figures. For example, figures with augmented reality (AR) or virtual reality (VR) features that allow fans to have a more immersive experience with their collectibles. There will also likely be an increase in the production of limited - edition and exclusive figures to cater to the demand of collectors who value uniqueness. Moreover, as environmental concerns grow, there may be a shift towards more sustainable materials in figure production.
LP Information, Inc. (LPI) ' newest research report, the “Anime Figure Industry Forecast” looks at past sales and reviews total world Anime Figure sales in 2024, providing a comprehensive analysis by region and market sector of projected Anime Figure sales for 2025 through 2031. With Anime Figure sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Anime Figure industry.
This Insight Report provides a comprehensive analysis of the global Anime Figure landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Anime Figure portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Anime Figure market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Anime Figure and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Anime Figure.
This report presents a comprehensive overview, market shares, and growth opportunities of Anime Figure market by product type, application, key manufacturers and key regions and countries.
Segmentation by Type:
Resin
Clay
Other
Segmentation by Application:
Personal
Commercial
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
Premium Bandai
Aniplex
Banpresto
Kotobukiya
Kaiyodo
Alter
Good Smile Company
Max Factory
SEGA
Union Creative
Hot Toys
Hobby Max Japan
MegaHouse
Guangdong Audi Animation Toys
Hasbro
JakksPacific
Medicom Toy
Beijing Dream City
Guangzhou Linkage Creative Culture Technology
Figma
Tamashii
FuRyu
Funko
Animegami
Apex
Square Enix
Final Fantasy
Rolife
Kidrobot
Key Questions Addressed in this Report
What is the 10-year outlook for the global Anime Figure market?
What factors are driving Anime Figure market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Anime Figure market opportunities vary by end market size?
How does Anime Figure break out by Type, by Application?
Please note: The report will take approximately 2 business days to prepare and deliver.
Table of Contents
182 Pages
- *This is a tentative TOC and the final deliverable is subject to change.*
- 1 Scope of the Report
- 2 Executive Summary
- 3 Global by Company
- 4 World Historic Review for Anime Figure by Geographic Region
- 5 Americas
- 6 APAC
- 7 Europe
- 8 Middle East & Africa
- 9 Market Drivers, Challenges and Trends
- 10 Manufacturing Cost Structure Analysis
- 11 Marketing, Distributors and Customer
- 12 World Forecast Review for Anime Figure by Geographic Region
- 13 Key Players Analysis
- 14 Research Findings and Conclusion
Pricing
Currency Rates
Questions or Comments?
Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.