
Global Anime Figure Market Growth 2023-2029
Description
Global Anime Figure Market Growth 2023-2029
Anime Figures refer to the physical collections of characters and monsters derived from animation and other works.
LPI (LP Information)' newest research report, the “Anime Figure Industry Forecast” looks at past sales and reviews total world Anime Figure sales in 2022, providing a comprehensive analysis by region and market sector of projected Anime Figure sales for 2023 through 2029. With Anime Figure sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Anime Figure industry.
This Insight Report provides a comprehensive analysis of the global Anime Figure landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Anime Figure portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global Anime Figure market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Anime Figure and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Anime Figure.
The global Anime Figure market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Anime Figure is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Anime Figure is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Anime Figure is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Anime Figure players cover Premium Bandai, Aniplex, Banpresto, Kotobukiya, Kaiyodo, Alter, Good Smile Company, Max Factory and SEGA, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of Anime Figure market by product type, application, key manufacturers and key regions and countries.
Market Segmentation:
Segmentation by type
Resin
Clay
Other
Segmentation by application
Collect
Commercial
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Premium Bandai
Aniplex
Banpresto
Kotobukiya
Kaiyodo
Alter
Good Smile Company
Max Factory
SEGA
Hot Toys
Hobby Max Japan
MegaHouse
Guangdong Audi Animation Toys
Hasbro
JakksPacific
Beijing Dream City
Guangzhou Linkage Creative Culture Technology
Key Questions Addressed in this Report
What is the 10-year outlook for the global Anime Figure market?
What factors are driving Anime Figure market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Anime Figure market opportunities vary by end market size?
How does Anime Figure break out type, application?
What are the influences of COVID-19 and Russia-Ukraine war?
Please note: The report will take approximately 2 business days to prepare and deliver.
Anime Figures refer to the physical collections of characters and monsters derived from animation and other works.
LPI (LP Information)' newest research report, the “Anime Figure Industry Forecast” looks at past sales and reviews total world Anime Figure sales in 2022, providing a comprehensive analysis by region and market sector of projected Anime Figure sales for 2023 through 2029. With Anime Figure sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Anime Figure industry.
This Insight Report provides a comprehensive analysis of the global Anime Figure landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Anime Figure portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global Anime Figure market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Anime Figure and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Anime Figure.
The global Anime Figure market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
United States market for Anime Figure is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Anime Figure is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Anime Figure is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Anime Figure players cover Premium Bandai, Aniplex, Banpresto, Kotobukiya, Kaiyodo, Alter, Good Smile Company, Max Factory and SEGA, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of Anime Figure market by product type, application, key manufacturers and key regions and countries.
Market Segmentation:
Segmentation by type
Resin
Clay
Other
Segmentation by application
Collect
Commercial
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Premium Bandai
Aniplex
Banpresto
Kotobukiya
Kaiyodo
Alter
Good Smile Company
Max Factory
SEGA
Hot Toys
Hobby Max Japan
MegaHouse
Guangdong Audi Animation Toys
Hasbro
JakksPacific
Beijing Dream City
Guangzhou Linkage Creative Culture Technology
Key Questions Addressed in this Report
What is the 10-year outlook for the global Anime Figure market?
What factors are driving Anime Figure market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Anime Figure market opportunities vary by end market size?
How does Anime Figure break out type, application?
What are the influences of COVID-19 and Russia-Ukraine war?
Please note: The report will take approximately 2 business days to prepare and deliver.
Table of Contents
116 Pages
- *This is a tentative TOC and the final deliverable is subject to change.*
- 1 Scope of the Report
- 1.1 Market Introduction
- 1.2 Years Considered
- 1.3 Research Objectives
- 1.4 Market Research Methodology
- 1.5 Research Process and Data Source
- 1.6 Economic Indicators
- 1.7 Currency Considered
- 1.8 Market Estimation Caveats
- 2 Executive Summary
- 2.1 World Market Overview
- 2.1.1 Global Anime Figure Annual Sales 2018-2029
- 2.1.2 World Current & Future Analysis for Anime Figure by Geographic Region, 2018, 2022 & 2029
- 2.1.3 World Current & Future Analysis for Anime Figure by Country/Region, 2018, 2022 & 2029
- 2.2 Anime Figure Segment by Type
- 2.2.1 Resin
- 2.2.2 Clay
- 2.2.3 Other
- 2.3 Anime Figure Sales by Type
- 2.3.1 Global Anime Figure Sales Market Share by Type (2018-2023)
- 2.3.2 Global Anime Figure Revenue and Market Share by Type (2018-2023)
- 2.3.3 Global Anime Figure Sale Price by Type (2018-2023)
- 2.4 Anime Figure Segment by Application
- 2.4.1 Collect
- 2.4.2 Commercial
- 2.5 Anime Figure Sales by Application
- 2.5.1 Global Anime Figure Sale Market Share by Application (2018-2023)
- 2.5.2 Global Anime Figure Revenue and Market Share by Application (2018-2023)
- 2.5.3 Global Anime Figure Sale Price by Application (2018-2023)
- 3 Global Anime Figure by Company
- 3.1 Global Anime Figure Breakdown Data by Company
- 3.1.1 Global Anime Figure Annual Sales by Company (2018-2023)
- 3.1.2 Global Anime Figure Sales Market Share by Company (2018-2023)
- 3.2 Global Anime Figure Annual Revenue by Company (2018-2023)
- 3.2.1 Global Anime Figure Revenue by Company (2018-2023)
- 3.2.2 Global Anime Figure Revenue Market Share by Company (2018-2023)
- 3.3 Global Anime Figure Sale Price by Company
- 3.4 Key Manufacturers Anime Figure Producing Area Distribution, Sales Area, Product Type
- 3.4.1 Key Manufacturers Anime Figure Product Location Distribution
- 3.4.2 Players Anime Figure Products Offered
- 3.5 Market Concentration Rate Analysis
- 3.5.1 Competition Landscape Analysis
- 3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2018-2023)
- 3.6 New Products and Potential Entrants
- 3.7 Mergers & Acquisitions, Expansion
- 4 World Historic Review for Anime Figure by Geographic Region
- 4.1 World Historic Anime Figure Market Size by Geographic Region (2018-2023)
- 4.1.1 Global Anime Figure Annual Sales by Geographic Region (2018-2023)
- 4.1.2 Global Anime Figure Annual Revenue by Geographic Region (2018-2023)
- 4.2 World Historic Anime Figure Market Size by Country/Region (2018-2023)
- 4.2.1 Global Anime Figure Annual Sales by Country/Region (2018-2023)
- 4.2.2 Global Anime Figure Annual Revenue by Country/Region (2018-2023)
- 4.3 Americas Anime Figure Sales Growth
- 4.4 APAC Anime Figure Sales Growth
- 4.5 Europe Anime Figure Sales Growth
- 4.6 Middle East & Africa Anime Figure Sales Growth
- 5 Americas
- 5.1 Americas Anime Figure Sales by Country
- 5.1.1 Americas Anime Figure Sales by Country (2018-2023)
- 5.1.2 Americas Anime Figure Revenue by Country (2018-2023)
- 5.2 Americas Anime Figure Sales by Type
- 5.3 Americas Anime Figure Sales by Application
- 5.4 United States
- 5.5 Canada
- 5.6 Mexico
- 5.7 Brazil
- 6 APAC
- 6.1 APAC Anime Figure Sales by Region
- 6.1.1 APAC Anime Figure Sales by Region (2018-2023)
- 6.1.2 APAC Anime Figure Revenue by Region (2018-2023)
- 6.2 APAC Anime Figure Sales by Type
- 6.3 APAC Anime Figure Sales by Application
- 6.4 China
- 6.5 Japan
- 6.6 South Korea
- 6.7 Southeast Asia
- 6.8 India
- 6.9 Australia
- 6.10 China Taiwan
- 7 Europe
- 7.1 Europe Anime Figure by Country
- 7.1.1 Europe Anime Figure Sales by Country (2018-2023)
- 7.1.2 Europe Anime Figure Revenue by Country (2018-2023)
- 7.2 Europe Anime Figure Sales by Type
- 7.3 Europe Anime Figure Sales by Application
- 7.4 Germany
- 7.5 France
- 7.6 UK
- 7.7 Italy
- 7.8 Russia
- 8 Middle East & Africa
- 8.1 Middle East & Africa Anime Figure by Country
- 8.1.1 Middle East & Africa Anime Figure Sales by Country (2018-2023)
- 8.1.2 Middle East & Africa Anime Figure Revenue by Country (2018-2023)
- 8.2 Middle East & Africa Anime Figure Sales by Type
- 8.3 Middle East & Africa Anime Figure Sales by Application
- 8.4 Egypt
- 8.5 South Africa
- 8.6 Israel
- 8.7 Turkey
- 8.8 GCC Countries
- 9 Market Drivers, Challenges and Trends
- 9.1 Market Drivers & Growth Opportunities
- 9.2 Market Challenges & Risks
- 9.3 Industry Trends
- 10 Manufacturing Cost Structure Analysis
- 10.1 Raw Material and Suppliers
- 10.2 Manufacturing Cost Structure Analysis of Anime Figure
- 10.3 Manufacturing Process Analysis of Anime Figure
- 10.4 Industry Chain Structure of Anime Figure
- 11 Marketing, Distributors and Customer
- 11.1 Sales Channel
- 11.1.1 Direct Channels
- 11.1.2 Indirect Channels
- 11.2 Anime Figure Distributors
- 11.3 Anime Figure Customer
- 12 World Forecast Review for Anime Figure by Geographic Region
- 12.1 Global Anime Figure Market Size Forecast by Region
- 12.1.1 Global Anime Figure Forecast by Region (2024-2029)
- 12.1.2 Global Anime Figure Annual Revenue Forecast by Region (2024-2029)
- 12.2 Americas Forecast by Country
- 12.3 APAC Forecast by Region
- 12.4 Europe Forecast by Country
- 12.5 Middle East & Africa Forecast by Country
- 12.6 Global Anime Figure Forecast by Type
- 12.7 Global Anime Figure Forecast by Application
- 13 Key Players Analysis
- 13.1 Premium Bandai
- 13.1.1 Premium Bandai Company Information
- 13.1.2 Premium Bandai Anime Figure Product Portfolios and Specifications
- 13.1.3 Premium Bandai Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
- 13.1.4 Premium Bandai Main Business Overview
- 13.1.5 Premium Bandai Latest Developments
- 13.2 Aniplex
- 13.2.1 Aniplex Company Information
- 13.2.2 Aniplex Anime Figure Product Portfolios and Specifications
- 13.2.3 Aniplex Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
- 13.2.4 Aniplex Main Business Overview
- 13.2.5 Aniplex Latest Developments
- 13.3 Banpresto
- 13.3.1 Banpresto Company Information
- 13.3.2 Banpresto Anime Figure Product Portfolios and Specifications
- 13.3.3 Banpresto Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
- 13.3.4 Banpresto Main Business Overview
- 13.3.5 Banpresto Latest Developments
- 13.4 Kotobukiya
- 13.4.1 Kotobukiya Company Information
- 13.4.2 Kotobukiya Anime Figure Product Portfolios and Specifications
- 13.4.3 Kotobukiya Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
- 13.4.4 Kotobukiya Main Business Overview
- 13.4.5 Kotobukiya Latest Developments
- 13.5 Kaiyodo
- 13.5.1 Kaiyodo Company Information
- 13.5.2 Kaiyodo Anime Figure Product Portfolios and Specifications
- 13.5.3 Kaiyodo Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
- 13.5.4 Kaiyodo Main Business Overview
- 13.5.5 Kaiyodo Latest Developments
- 13.6 Alter
- 13.6.1 Alter Company Information
- 13.6.2 Alter Anime Figure Product Portfolios and Specifications
- 13.6.3 Alter Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
- 13.6.4 Alter Main Business Overview
- 13.6.5 Alter Latest Developments
- 13.7 Good Smile Company
- 13.7.1 Good Smile Company Company Information
- 13.7.2 Good Smile Company Anime Figure Product Portfolios and Specifications
- 13.7.3 Good Smile Company Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
- 13.7.4 Good Smile Company Main Business Overview
- 13.7.5 Good Smile Company Latest Developments
- 13.8 Max Factory
- 13.8.1 Max Factory Company Information
- 13.8.2 Max Factory Anime Figure Product Portfolios and Specifications
- 13.8.3 Max Factory Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
- 13.8.4 Max Factory Main Business Overview
- 13.8.5 Max Factory Latest Developments
- 13.9 SEGA
- 13.9.1 SEGA Company Information
- 13.9.2 SEGA Anime Figure Product Portfolios and Specifications
- 13.9.3 SEGA Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
- 13.9.4 SEGA Main Business Overview
- 13.9.5 SEGA Latest Developments
- 13.10 Hot Toys
- 13.10.1 Hot Toys Company Information
- 13.10.2 Hot Toys Anime Figure Product Portfolios and Specifications
- 13.10.3 Hot Toys Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
- 13.10.4 Hot Toys Main Business Overview
- 13.10.5 Hot Toys Latest Developments
- 13.11 Hobby Max Japan
- 13.11.1 Hobby Max Japan Company Information
- 13.11.2 Hobby Max Japan Anime Figure Product Portfolios and Specifications
- 13.11.3 Hobby Max Japan Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
- 13.11.4 Hobby Max Japan Main Business Overview
- 13.11.5 Hobby Max Japan Latest Developments
- 13.12 MegaHouse
- 13.12.1 MegaHouse Company Information
- 13.12.2 MegaHouse Anime Figure Product Portfolios and Specifications
- 13.12.3 MegaHouse Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
- 13.12.4 MegaHouse Main Business Overview
- 13.12.5 MegaHouse Latest Developments
- 13.13 Guangdong Audi Animation Toys
- 13.13.1 Guangdong Audi Animation Toys Company Information
- 13.13.2 Guangdong Audi Animation Toys Anime Figure Product Portfolios and Specifications
- 13.13.3 Guangdong Audi Animation Toys Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
- 13.13.4 Guangdong Audi Animation Toys Main Business Overview
- 13.13.5 Guangdong Audi Animation Toys Latest Developments
- 13.14 Hasbro
- 13.14.1 Hasbro Company Information
- 13.14.2 Hasbro Anime Figure Product Portfolios and Specifications
- 13.14.3 Hasbro Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
- 13.14.4 Hasbro Main Business Overview
- 13.14.5 Hasbro Latest Developments
- 13.15 JakksPacific
- 13.15.1 JakksPacific Company Information
- 13.15.2 JakksPacific Anime Figure Product Portfolios and Specifications
- 13.15.3 JakksPacific Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
- 13.15.4 JakksPacific Main Business Overview
- 13.15.5 JakksPacific Latest Developments
- 13.16 Beijing Dream City
- 13.16.1 Beijing Dream City Company Information
- 13.16.2 Beijing Dream City Anime Figure Product Portfolios and Specifications
- 13.16.3 Beijing Dream City Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
- 13.16.4 Beijing Dream City Main Business Overview
- 13.16.5 Beijing Dream City Latest Developments
- 13.17 Guangzhou Linkage Creative Culture Technology
- 13.17.1 Guangzhou Linkage Creative Culture Technology Company Information
- 13.17.2 Guangzhou Linkage Creative Culture Technology Anime Figure Product Portfolios and Specifications
- 13.17.3 Guangzhou Linkage Creative Culture Technology Anime Figure Sales, Revenue, Price and Gross Margin (2018-2023)
- 13.17.4 Guangzhou Linkage Creative Culture Technology Main Business Overview
- 13.17.5 Guangzhou Linkage Creative Culture Technology Latest Developments
- 14 Research Findings and Conclusion
Pricing
Currency Rates
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