Global Video Games (Mobile, Console and PC) Market: Insights & Forecast with Potential Impact of COVID- 19 (2022-2026)

Global Video Games (Mobile, Console and PC) Market: Insights & Forecast with Potential Impact of COVID- 19 (2022-2026)

The global video game market is forecasted to reach US$294.35 billion in 2026, experiencing growth at a CAGR of 8.53% during the period spanning from 2022 to 2026. Growth in the video game market is supported by factors such as rising number of gamers, surge in gen Z population, inclining smartphone penetration, increasing disposable income and rising internet penetration. However, the market growth is expected to be restrained by piracy protection issues, cyber security issues and health issues.

The global video game market by device can be segmented as follows: mobile, console and personal computer (PC). In 2021, the dominant share of global video game was being held by mobile, followed by console. The global video game market by mode can be segmented as follows: offline and online. In 2021, the dominant share of global video game was being held by online, mode. Technological innovations in gaming is estimated to support the global video game market.

The global video game market by region can be segmented as follows: Asia Pacific, North America, Europe, Latin America and Middle East & Africa. The larger share of the market was being held by Asia Pacific. Factors such as cloud gaming, shift to new models of monetization and 5G internet connectivity are expected to boost the market growth.

The outbreak of coronavirus has boosted the demand for video games, owing to lockdowns and restrictions on the movement of people. However, several companies also had to confront delays and interruptions in their product launches in the wake of the outbreak of the pandemic.

Scope of the report:

  • The report provides a report provides a comprehensive analysis of the global video game market with impact of COVID-19.
  • The major regional markets (Asia Pacific, North America, Europe, Latin America and Middle East & Africa) have been analyzed.
  • The market dynamics such as growth drivers, market trends and challenges are analyzed in-depth.
  • The competitive landscape of the market, along with the company profiles of leading players (Apple Inc., Microsoft Corporation, Tencent Holdings Ltd , Sony Group Corporation, Nintendo Co., Ltd. and Electronic Art Inc.) are also presented in detail.
Key Target Audience:
  • Electronics Manufacturing Companies
  • Video Game Developers
  • Gaming Software Companies
  • Consumers
  • Consulting and Advisory Firms
  • Investment Banks
  • Government Bodies & Regulating Authorities


1. Market Overview
1.1 Video Games
1.1.1 Video Game- Introduction
Table 1: Advantages of Video Games
1.2 Type of Video Games
Table 2: Type of Video Games
1.3 Type of Gaming Platform
Table 3: Type of Gaming Platform
1.4 Value Chain Analysis
Table 4: Value Chain Analysis
2. Impact of COVID- 19
2.1 Impact of COVID-19 on Global Video Game Market
2.2 Increased Number of Video Game Players
Table 5: Percentage Increase in Number of Video Game Players (2020)
2.3 Delayed Release
Table 6: Delayed Video Game Releases
2.4 Disrupted Supply Chain
2.5 Challenges Faced by Developers
2.6 Post-COVID Scenario
3. Market Analysis
3.1 Global Video Game Market by Value
Table 7: Global Video Game Market by Value (2017-2021)
3.2 Global Video Game Market Forecast by Value
Table 8: Global Video Game Market Forecast by Value (2022-2026)
3.3 Global Video Game Market by Device
Table 9: Global Video Game Market by Device (2021)
3.3.1 Global Mobile Video Game Market by Value
Table 10: Global Mobile Video Game Market by Value (2017-2021)
3.3.2 Global Mobile Video Game Market Forecast by Value
Table 11: Global Mobile Video Game Market Forecast by Value (2022-2026)
3.3.3 Global Console Video Game Market by Value
Table 12: Global Console Video Game Market by Value (2017-2021)
3.3.4 Global Console Video Game Market Forecast by Value
Table 13: Global Console Video Game Market Forecast by Value (2022-2026)
3.3.5 Global Personal Computer (PC) Video Game Market by Value
Table 14: Global Personal Computer (PC) Video Game Market by Value (2017-2021)
3.3.6 Global Personal Computer (PC) Video Game Market Forecast by Value
Table 15: Global Personal Computer (PC) Video Game Market Forecast by Value (2022-2026)
3.4 Global Mobile Video Game Market by Segment
Table 16: Global Mobile Video Game Market by Segment (2021)
3.4.1 Global Smartphone Video Game Market by Value
Table 17: Global Smartphone Video Game Market by Value (2017-2021)
3.4.2 Global Smartphone Video Game Market Forecast by Value
Table 18: Global Smartphone Video Game Market Forecast by Value (2022-2026)
3.4.3 Global Tablet Video Game Market by Value
Table 19: Global Tablet Video Game Market by Value (2017-2021)
3.4.4 Global Tablet Video Game Market Forecast by Value
Table 20: Global Tablet Video Game Market Forecast by Value (2022-2026)
3.5 Global PC Video Game Market by Segment
Table 21: Global PC Video Game Market by Segment (2021)
3.5.1 Global Boxed/ Downloaded PC Video Game Market by Value
Table 22: Global Boxed/ Downloaded PC Video Game Market by Value (2017-2021)
3.5.2 Global Boxed/ Downloaded PC Video Game Market Forecast by Value
Table 23: Global Boxed/ Downloaded PC Video Game Market Forecast by Value (2022-2026)
3.5.3 Global Browser PC Video Game Market by Value
Table 24: Global Browser PC Video Game Market by Value (2017-2021)
3.5.4 Global Browser PC Video Game Market Forecast by Value
Table 25: Global Browser PC Video Game Market Forecast by Value (2022-2026)
3.6 Global Video Game Market by Mode
Table 26: Global Video Game Market by Mode (2021)
3.6.1 Global Offline Video Game Market by Value
Table 27: Global Offline Video Game Market by Value (2017-2021)
3.6.2 Global Offline Video Game Market Forecast by Value
Table 28: Global Offline Video Game Market Forecast by Value (2022-2026)
3.6.3 Global Online Video Game Market by Value
Table 29: Global Online Video Game Market by Value (2017-2021)
3.6.4 Global Online Video Game Market Forecast by Value
Table 30: Global Online Video Game Market Forecast by Value (2022-2026)
4. Regional Market Analysis
4.1 Asia Pacific
4.1.1 Asia Pacific Video Game Market by Value
Table 31: Asia Pacific Video Game Market by Value (2017-2021)
4.1.2 Asia Pacific Video Game Market Forecast by Value
Table 32: Asia Pacific Video Game Market Forecast by Value (2022-2026)
4.1.3 Asia Pacific Video Game Market by Region
Table 33: Asia Pacific Video Game Market by Region (2021)
4.1.4 China Video Game Market Forecast by Value
Table 34: China Video Game Market Forecast by Value (2021-2026)
4.1.5 Japan Video Game Market Forecast by Value
Table 35: Japan Video Game Market Forecast by Value (2021-2026)
4.1.6 South Korea Video Game Market Forecast by Value
Table 36: South Korea Video Game Market Forecast by Value (2021-2026)
4.1.7 Rest of Asia Pacific Video Game Market Forecast by Value
Table 37: Rest of Asia Pacific Video Game Market Forecast by Value (2021-2026)
4.2 North America
4.2.1 North America Video Game Market by Value
Table 38: North America Video Game Market by Value (2017-2021)
4.2.2 North America Video Game Market Forecast by Value
Table 39: North America Video Game Market Forecast by Value (2022-2026)
4.2.3 North America Video Game Market by Region
Table 40: North America Video Game Market by Region (2021)
4.2.4 The US Video Game Market Forecast by Value
Table 41: The US Video Game Market Forecast by Value (2021-2026)
4.2.5 Canada Video Game Market Forecast by Value
Table 42: Canada Video Game Market Forecast by Value (2021-2026)
4.3 Europe
4.3.1 Europe Video Game Market by Value
Table 43: Europe Video Game Market by Value (2017-2021)
4.3.2 Europe Video Game Market Forecast by Value
Table 44: Europe Video Game Market Forecast by Value (2022-2026)
4.3.3 Europe Video Game Market by Region
Table 45: Europe Video Game Market by Sub Region (2021)
4.3.4 United Kingdom Video Game Market Forecast by Value
Table 46: United Kingdom Video Game Market Forecast by Value (2021-2026)
4.3.5 Germany Video Game Market Forecast by Value
Table 47: Germany Video Game Market Forecast by Value (2021-2026)
4.3.6 France Video Game Market Forecast by Value
Table 48: France Video Game Market Forecast by Value (2021-2026)
4.3.7 Rest of Europe Video Game Market Forecast by Value
Table 49: Rest of Europe Video Game Market Forecast by Value (2021-2026)
4.4 Middle East & Africa
4.4.1 Middle East & Africa Video Game Market by Value
Table 50: Middle East & Africa Video Game Market by Value (2017-2021)
4.4.2 Middle East & Africa Video Game Market Forecast by Value
Table 51: Middle East & Africa Video Game Market Forecast by Value (2022-2026)
4.5 Latin America
4.5.1 Latin America Video Game Market by Value
Table 52: Latin America Video Game Market by Value (2017-2021)
4.5.2 Latin America Video Game Market Forecast by Value
Table 53: Latin America Video Game Market Forecast by Value (2022-2026)
5. Market Dynamics
5.1 Growth Drivers
5.1.1 Rising Number of Gamers
Table 54: Global Active Video Gamers (2017-2023)
5.1.2 Surge in GenZ Population
Table 55: Global Millennial and GenZ Population (2017-2021)
5.1.3 Inclining Smartphone Penetration
Table 56: Global Unique Mobile Users (Q4 2016- Q4 2021)
5.1.4 Increasing Disposable Income
Table 57: Advanced Economies and Emerging Market & Developing Economies GDP Per Capita 2016-2021)
5.1.5 Rising Internet Penetration
Table 58: Global Internet User As Percentage Of Population (2022)
5.2 Key Trends & Developments
5.2.1 5G Internet Connectivity
Table 59: Global 5G Connections (2019-2026)
5.2.2 Cloud Gaming
5.2.3 Shift To New Models Of Monetization
5.2.4 Industry Consolidation
5.2.5 Mobile Gaming and Platform ‘Agnosticism’
5.2.6 Metaverse
5.2.7 Technological Advancements
5.3 Challenges
5.3.1 Piracy Protection Issues
5.3.2 Cyber Security Issues
5.3.3 Health Issues
6. Competitive Landscape
6.1 Global Market
6.1.1 Revenue Comparison- Key Players
Table 60: Key Players - Revenue Comparison (2022/2021/2020)
6.1.2 Market Capitalization Comparison- Key Players
Table 61: Key Players – Market Capitalization Comparison (2022)
6.1.3 Research & Development Expenses Comparison- Key Players
Table 62: Key Players - Research & Development Expenses Comparison (2022/2021/2020)
7. Company Profiles
7.1 Electronic Art Inc.
7.1.1 Business Overview
7.1.2 Financial Overview
Table 63: Electronic Art Inc. Net Revenue and Net Income (2018-2022)
Table 64: Electronic Art Inc. Net Revenue by Geography (2022)
7.1.3 Business Strategies
7.2 Microsoft Corporation
7.2.1 Business Overview
Table 65: Segments
7.2.2 Financial Overview
Table 66: Microsoft Corporation Total Revenue and Net Income (2017-2021)
Table 67: Microsoft Corporation Total Revenue By Segment (2021)
Table 68: Microsoft Corporation Total Revenue by Geography (2021)
7.2.3 Business Strategies
7.3 Nintendo Co., Ltd.
7.3.1 Business Overview
7.3.2 Financial Overview
Table 69: Nintendo Co., Ltd. Net Sales and Operating Profit (2018-2022)
Table 70: Nintendo Co., Ltd. Net Sales by Geography (2022)
7.4 Tencent Holdings Ltd
7.4.1 Business Overview
Table 71: Segments
7.4.2 Financial Overview
Table 72: Tencent Holdings Ltd Revenues and Profit (2016-2020)
Table 73: Tencent Holdings Ltd Revenues by Segment (2020)
Table 74: Tencent Holdings Ltd Revenues by Geography (2020)
7.5 Apple Inc.
7.5.1 Business Overview
Table 75: Segments
7.5.2 Financial Overview
Table 76: Apple Inc. Total Net Sales & Net Income (2017-2021)
Table 77: Apple Inc. Total Net Sales by Segment (2021)
7.5.3 Business Strategies
7.6 Sony Group Corporation
7.6.1 Business Overview
Table 78: Segments
7.6.2 Financial Overview
Table 79: Sony Group Corporation Total Sales & Financial Services Revenues & Net Income (2018-2022)
Table 80: Sony Group Corporation Total Sales & Financial Services Revenues by Segment (2022)
Table 81: Sony Group Corporation Total Sales & Financial Services Revenues by Geography (2022)
7.6.3 Business Strategies

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