Global Animation Market - Forecasts from 2025 to 2030
Description
The global animation market is expected to grow at a CAGR of 6.07%, from an estimated market size of USD 428.084 billion in 2025 to USD 574.702 billion in 2030.
The animation market encompasses the creation and distribution of animated content for television, film, video games, and streaming services. The surge in demand for high-quality, visually compelling content fuels market expansion, supported by the proliferation of digital media and advanced animation tools. The shift toward digital formats, bolstered by faster internet speeds and widespread device availability, enables on-demand content consumption, driving adoption across entertainment, gaming, education, and advertising sectors. However, challenges such as piracy, a shortage of skilled professionals, and high production costs may hinder growth.
Growth Drivers
Rising Demand for Animated Content
The increasing popularity of animated content across diverse audiences, from children to adults, is a primary growth driver. Animation offers cost-effective production compared to live-action, requiring fewer resources while enabling creative storytelling and unique visuals. Streaming platforms have amplified this demand by producing content tailored to varied demographics, enhancing market growth.
Growth in the Gaming Industry
The global gaming industry’s expansion significantly boosts the animation market. Video games require extensive animation for characters, environments, and visual effects, with rising complexity driving demand for high-quality animation software. Game developers leverage advanced tools to enhance visual appeal and gameplay, further fueling market growth.
Digital Media Consumption
The shift to digital media, supported by mobile devices and improved network technologies like 4G and 5G, has transformed content consumption. Marketers increasingly allocate budgets to digital media, including animated advertisements, to capitalize on this trend, driving demand for innovative animation solutions.
Market Segmentation
By Type
The market is segmented into traditional animation, 2D vector-based animation, 3D computer animation, motion graphics, and stop motion. The 3D computer animation segment is poised for robust growth, driven by technological advancements and its widespread use in films, gaming, and advertising. The affordability of advanced hardware has facilitated a shift to graphically intensive 3D processes, while 2D vector-based animation retains a significant share due to its accessibility and ease of use.
By Industry
Key industries include media and entertainment, education, retail, healthcare, and manufacturing. The education sector is a notable growth area, with animation enhancing learning through visual demonstrations, particularly for young students. Media and entertainment dominate due to the gaming industry’s growth, while retail leverages animation for innovative marketing. Healthcare uses animation to visualize complex anatomical details, supporting medical education and training.
Geographical Outlook
North America leads the global animation market, driven by major studios like Walt Disney Animation Studios, Pixar, and DreamWorks, which innovate in animation techniques and storytelling. The region’s large media and entertainment industry, representing a third of the global market per the International Trade Administration, fuels demand through targeted broadcasting and streaming content. The growing gaming and healthcare sectors further enhance market opportunities. Europe holds a significant share with its established media industry, while Asia Pacific is poised for rapid growth due to expanding TV channels, retail, and healthcare sectors in developing countries.
Key Benefits of this Report:
Insightful Analysis: Gain detailed market insights covering major as well as emerging geographical regions, focusing on customer segments, government policies and socio-economic factors, consumer preferences, industry verticals, and other sub-segments.
Competitive Landscape: Understand the strategic maneuvers employed by key players globally to understand possible market penetration with the correct strategy.
Market Drivers & Future Trends: Explore the dynamic factors and pivotal market trends and how they will shape future market developments.
Actionable Recommendations: Utilize the insights to exercise strategic decisions to uncover new business streams and revenues in a dynamic environment.
Caters to a Wide Audience: Beneficial and cost-effective for startups, research institutions, consultants, SMEs, and large enterprises.
What do businesses use our reports for?
Industry and Market Insights, Opportunity Assessment, Product Demand Forecasting, Market Entry Strategy, Geographical Expansion, Capital Investment Decisions, Regulatory Framework & Implications, New Product Development, Competitive Intelligence
Report Coverage:
Historical data from 2020 to 2024 & forecast data from 2025 to 2030
Growth Opportunities, Challenges, Supply Chain Outlook, Regulatory Framework, and Trend Analysis
Competitive Positioning, Strategies, and Market Share Analysis
Revenue Growth and Forecast Assessment of segments and regions including countries
Company Profiling (Strategies, Products, Financial Information, and Key Developments among others.
Global Animation Market Segmentation
By Type
2D Animation
3D Animation
Motion Graphics
Stop Motion
Others
By Component
Software
Services
By Deployment
On-Premise
Cloud
By End-User
Media and Entertainment
Education
Retail
Healthcare
Manufacturing
Others
By Geography
North America
United States
Canada
Mexico
South America
Brazil
Argentina
Others
Europe
Germany
France
United Kingdom
Others
Middle East and Africa
Saudi Arabia
UAE
Others
Asia Pacific
China
Japan
South Korea
India
Taiwan
Thailand
Indonesia
Others
The animation market encompasses the creation and distribution of animated content for television, film, video games, and streaming services. The surge in demand for high-quality, visually compelling content fuels market expansion, supported by the proliferation of digital media and advanced animation tools. The shift toward digital formats, bolstered by faster internet speeds and widespread device availability, enables on-demand content consumption, driving adoption across entertainment, gaming, education, and advertising sectors. However, challenges such as piracy, a shortage of skilled professionals, and high production costs may hinder growth.
Growth Drivers
Rising Demand for Animated Content
The increasing popularity of animated content across diverse audiences, from children to adults, is a primary growth driver. Animation offers cost-effective production compared to live-action, requiring fewer resources while enabling creative storytelling and unique visuals. Streaming platforms have amplified this demand by producing content tailored to varied demographics, enhancing market growth.
Growth in the Gaming Industry
The global gaming industry’s expansion significantly boosts the animation market. Video games require extensive animation for characters, environments, and visual effects, with rising complexity driving demand for high-quality animation software. Game developers leverage advanced tools to enhance visual appeal and gameplay, further fueling market growth.
Digital Media Consumption
The shift to digital media, supported by mobile devices and improved network technologies like 4G and 5G, has transformed content consumption. Marketers increasingly allocate budgets to digital media, including animated advertisements, to capitalize on this trend, driving demand for innovative animation solutions.
Market Segmentation
By Type
The market is segmented into traditional animation, 2D vector-based animation, 3D computer animation, motion graphics, and stop motion. The 3D computer animation segment is poised for robust growth, driven by technological advancements and its widespread use in films, gaming, and advertising. The affordability of advanced hardware has facilitated a shift to graphically intensive 3D processes, while 2D vector-based animation retains a significant share due to its accessibility and ease of use.
By Industry
Key industries include media and entertainment, education, retail, healthcare, and manufacturing. The education sector is a notable growth area, with animation enhancing learning through visual demonstrations, particularly for young students. Media and entertainment dominate due to the gaming industry’s growth, while retail leverages animation for innovative marketing. Healthcare uses animation to visualize complex anatomical details, supporting medical education and training.
Geographical Outlook
North America leads the global animation market, driven by major studios like Walt Disney Animation Studios, Pixar, and DreamWorks, which innovate in animation techniques and storytelling. The region’s large media and entertainment industry, representing a third of the global market per the International Trade Administration, fuels demand through targeted broadcasting and streaming content. The growing gaming and healthcare sectors further enhance market opportunities. Europe holds a significant share with its established media industry, while Asia Pacific is poised for rapid growth due to expanding TV channels, retail, and healthcare sectors in developing countries.
Key Benefits of this Report:
Insightful Analysis: Gain detailed market insights covering major as well as emerging geographical regions, focusing on customer segments, government policies and socio-economic factors, consumer preferences, industry verticals, and other sub-segments.
Competitive Landscape: Understand the strategic maneuvers employed by key players globally to understand possible market penetration with the correct strategy.
Market Drivers & Future Trends: Explore the dynamic factors and pivotal market trends and how they will shape future market developments.
Actionable Recommendations: Utilize the insights to exercise strategic decisions to uncover new business streams and revenues in a dynamic environment.
Caters to a Wide Audience: Beneficial and cost-effective for startups, research institutions, consultants, SMEs, and large enterprises.
What do businesses use our reports for?
Industry and Market Insights, Opportunity Assessment, Product Demand Forecasting, Market Entry Strategy, Geographical Expansion, Capital Investment Decisions, Regulatory Framework & Implications, New Product Development, Competitive Intelligence
Report Coverage:
Historical data from 2020 to 2024 & forecast data from 2025 to 2030
Growth Opportunities, Challenges, Supply Chain Outlook, Regulatory Framework, and Trend Analysis
Competitive Positioning, Strategies, and Market Share Analysis
Revenue Growth and Forecast Assessment of segments and regions including countries
Company Profiling (Strategies, Products, Financial Information, and Key Developments among others.
Global Animation Market Segmentation
By Type
2D Animation
3D Animation
Motion Graphics
Stop Motion
Others
By Component
Software
Services
By Deployment
On-Premise
Cloud
By End-User
Media and Entertainment
Education
Retail
Healthcare
Manufacturing
Others
By Geography
North America
United States
Canada
Mexico
South America
Brazil
Argentina
Others
Europe
Germany
France
United Kingdom
Others
Middle East and Africa
Saudi Arabia
UAE
Others
Asia Pacific
China
Japan
South Korea
India
Taiwan
Thailand
Indonesia
Others
Table of Contents
145 Pages
- 1. EXECUTIVE SUMMARY
- 2. MARKET SNAPSHOT
- 2.1. Market Overview
- 2.2. Market Definition
- 2.3. Scope of the Study
- 2.4. Market Segmentation
- 3. BUSINESS LANDSCAPE
- 3.1. Market Drivers
- 3.2. Market Restraints
- 3.3. Market Opportunities
- 3.4. Porter’s Five Forces Analysis
- 3.5. Industry Value Chain Analysis
- 3.6. Policies and Regulations
- 3.7. Strategic Recommendations
- 4. TECHNOLOGICAL OUTLOOK
- 5. GLOBAL ANIMATION MARKET BY TYPE
- 5.
- 1. INTRODUCTION
- 5.2. 2D Animation
- 5.3. 3D Animation
- 5.4. Motion Graphics
- 5.5. Stop Motion
- 5.6. Others
- 6. GLOBAL ANIMATION MARKET BY COMPONENT
- 6.
- 1. INTRODUCTION
- 6.2. Software
- 6.3. Services
- 7. GLOBAL ANIMATION MARKET BY DEPLOYMENT
- 7.
- 1. INTRODUCTION
- 7.2. On-Premise
- 7.3. Cloud
- 8. GLOBAL ANIMATION MARKET BY END-USER
- 8.
- 1. INTRODUCTION
- 8.2. Media and Entertainment
- 8.3. Education
- 8.4. Retail
- 8.5. Healthcare
- 8.6. Manufacturing
- 8.7. Others
- 9. GLOBAL ANIMATION MARKET BY GEOGRAPHY
- 9.
- 1. INTRODUCTION
- 9.2. North America
- 9.2.1. By Type
- 9.2.2. By Component
- 9.2.3. By Deployment
- 9.2.4. By End-User
- 9.2.5. By Country
- 9.2.5.1. USA
- 9.2.5.2. Canada
- 9.2.5.3. Mexico
- 9.3. South America
- 9.3.1. By Type
- 9.3.2. By Component
- 9.3.3. By Deployment
- 9.3.4. By End-User
- 9.3.5. By Country
- 9.3.5.1. Brazil
- 9.3.5.2. Argentina
- 9.3.5.3. Others
- 9.4. Europe
- 9.4.1. By Type
- 9.4.2. By Component
- 9.4.3. By Deployment
- 9.4.4. By End-User
- 9.4.5. By Country
- 9.4.5.1. Germany
- 9.4.5.2. France
- 9.4.5.3. United Kingdom
- 9.4.5.4. Spain
- 9.4.5.5. Others
- 9.5. Middle East and Africa
- 9.5.1. By Type
- 9.5.2. By Component
- 9.5.3. By Deployment
- 9.5.4. By End-User
- 9.5.5. By Country
- 9.5.5.1. Saudi Arabia
- 9.5.5.2. UAE
- 9.5.5.3. Others
- 9.6. Asia Pacific
- 9.6.1. By Type
- 9.6.2. By Component
- 9.6.3. By Deployment
- 9.6.4. By End-User
- 9.6.5. By Country
- 9.6.5.1. China
- 9.6.5.2. India
- 9.6.5.3. Japan
- 9.6.5.4. South Korea
- 9.6.5.5. Indonesia
- 9.6.5.6. Thailand
- 9.6.5.7. Taiwan
- 9.6.5.8. Others
- 10. COMPETITIVE ENVIRONMENT AND ANALYSIS
- 10.1. Major Players and Strategy Analysis
- 10.2. Market Share Analysis
- 10.3. Mergers, Acquisitions, Agreements, and Collaborations
- 10.4. Competitive Dashboard
- 11. COMPANY PROFILES
- 11.1. Canva
- 11.2. DWANGO Co., Ltd.
- 11.3. Synfig Studio
- 11.4. Toon Boom Animation Inc. (Integrated Media Company)
- 11.5. Adobe Inc.
- 11.6. Autodesk Inc.
- 11.7. iPi Soft LLC.
- 11.8. Clara.io (Exocortex Technologies Inc.)
- 11.9. Lost Marble LLC
- 11.10. Powtoon Ltd.
- 12. APPENDIX
- 12.1. Currency
- 12.2. Assumptions
- 12.3. Base and Forecast Years Timeline
- 12.4. Key Benefits for the Stakeholders
- 12.5. Research Methodology
- 12.6. Abbreviations
Pricing
Currency Rates
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