
North America Live Streaming Market Size, Share & Trends Analysis Report By Component (Platforms, and Services), By Type (Video Streaming, and Audio Streaming), By End Use, By Revenue Model, By Country and Growth Forecast, 2024 - 2031
Description
North America Live Streaming Market Size, Share & Trends Analysis Report By Component (Platforms, and Services), By Type (Video Streaming, and Audio Streaming), By End Use, By Revenue Model, By Country and Growth Forecast, 2024 - 2031
The North America Live Streaming Market would witness market growth of 22.3% CAGR during the forecast period (2024-2031).
The US market dominated the North America Live Streaming Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $98,394.1 million by 2031. The Canada market is experiencing a CAGR of 24.5% during (2024 - 2031). Additionally, The Mexico market would witness a CAGR of 23.8% during (2024 - 2031).
Live streaming is broadcasting real-time video content over the Internet to an audience. Unlike pre-recorded videos, live streaming allows viewers to watch events or content as they happen, offering an interactive and immediate experience. Popular live streaming platforms include YouTube, Twitch, Facebook Live, and Instagram Live, where users can stream various content, including gaming sessions, sports events, concerts, webinars, and personal vlogs.
The key feature of live streaming is its real-time nature. It enables viewers to engage with the streamer through live chats, comments, or reactions, fostering a sense of community and immediacy. Stable internet connections are frequently necessary for the smooth playback of live streams, which can be accessed by smartphones, computers, and smart TVs. Individuals, businesses, and organizations widely use the format for entertainment, education, marketing, and communication.
Mexico is witnessing notable growth in the live streaming market, driven by its young, tech-savvy population and the increasing affordability of streaming technologies. The country’s median age of 29.3 years suggests a strong user base of younger consumers who are more likely to engage in live streaming activities, particularly gaming and entertainment. With competitive pricing among manufacturers and expanding internet access, live streaming platforms are becoming more accessible to the broader population. Mexico’s dynamic youth and growing gaming culture present significant opportunities for live streaming platforms to tap into new markets and expand their regional reach. Thus, the region will present lucrative growth opportunities for market growth.
Based on Component, the market is segmented into Solution and Services (Customer Information System Implementation Service, Support Service, and Legacy Extension Consulting Service). Based on Application, the market is segmented into Electricity & Power Management, Water & Wastewater Management, and Utility Gas Management. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
List of Key Companies Profiled
- Dacast Inc.
- Vimeo, Inc.
- IBM Corporation
- Meta Platforms, Inc.
- Pluto Inc. (Paramount Global)
- Google LLC (Youtube, LLC)
- Brightcove, Inc.
- Kaltura, Inc.
- Hulu, LLC (The Walt Disney Company)
- Twitch Interactive, Inc. (Amazon.com, Inc.)
By Component
- Platforms
- Services
- Video Streaming
- Audio Streaming
- Gaming
- Media & Entertainment
- Education & Professional
- Sports
- News & Events
- Other End Uses
- Ad-Supported
- Subscription-Based
- Pay-Per-View
- US
- Canada
- Mexico
- Rest of North America
Table of Contents
134 Pages
- Chapter 1. Market Scope & Methodology
- 1.1 Market Definition
- 1.2 Objectives
- 1.3 Market Scope
- 1.4 Segmentation
- 1.4.1 North America Live Streaming Market, by Component
- 1.4.2 North America Live Streaming Market, by Type
- 1.4.3 North America Live Streaming Market, by End Use
- 1.4.4 North America Live Streaming Market, by Revenue Model
- 1.4.5 North America Live Streaming Market, by Country
- 1.5 Methodology for the research
- Chapter 2. Market at a Glance
- 2.1 Key Highlights
- Chapter 3. Market Overview
- 3.1 Introduction
- 3.1.1 Overview
- 3.1.1.1 Market Composition and Scenario
- 3.2 Key Factors Impacting the Market
- 3.2.1 Market Drivers
- 3.2.2 Market Restraints
- 3.2.3 Market Opportunities
- 3.2.4 Market Challenges
- Chapter 4. Competition Analysis - Global
- 4.1 KBV Cardinal Matrix
- 4.2 Recent Industry Wide Strategic Developments
- 4.2.1 Partnerships, Collaborations and Agreements
- 4.2.2 Product Launches and Product Expansions
- 4.2.3 Acquisition and Mergers
- 4.3 Market Share Analysis, 2023
- 4.4 Top Winning Strategies
- 4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
- 4.4.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2023, Jan-2024, Sep) Leading Players
- 4.5 Porter Five Forces Analysis
- Chapter 5. North America Live Streaming Market by Component
- 5.1 North America Platforms Market by Region
- 5.2 North America Services Market by Region
- Chapter 6. North America Live Streaming Market by Type
- 6.1 North America Video Streaming Market by Country
- 6.2 North America Audio Streaming Market by Country
- Chapter 7. North America Live Streaming Market by End Use
- 7.1 North America Gaming Market by Country
- 7.2 North America Media & Entertainment Market by Country
- 7.3 North America Education & Professional Market by Country
- 7.4 North America Sports Market by Country
- 7.5 North America News & Events Market by Country
- 7.6 North America Other End Uses Market by Country
- Chapter 8. North America Live Streaming Market by Revenue Model
- 8.1 North America Ad-Supported Market by Country
- 8.2 North America Subscription-Based Market by Country
- 8.3 North America Pay-Per-View Market by Country
- Chapter 9. North America Live Streaming Market by Country
- 9.1 US Live Streaming Market
- 9.1.1 US Live Streaming Market by Component
- 9.1.2 US Live Streaming Market by Type
- 9.1.3 US Live Streaming Market by End Use
- 9.1.4 US Live Streaming Market by Revenue Model
- 9.2 Canada Live Streaming Market
- 9.2.1 Canada Live Streaming Market by Component
- 9.2.2 Canada Live Streaming Market by Type
- 9.2.3 Canada Live Streaming Market by End Use
- 9.2.4 Canada Live Streaming Market by Revenue Model
- 9.3 Mexico Live Streaming Market
- 9.3.1 Mexico Live Streaming Market by Component
- 9.3.2 Mexico Live Streaming Market by Type
- 9.3.3 Mexico Live Streaming Market by End Use
- 9.3.4 Mexico Live Streaming Market by Revenue Model
- 9.4 Rest of North America Live Streaming Market
- 9.4.1 Rest of North America Live Streaming Market by Component
- 9.4.2 Rest of North America Live Streaming Market by Type
- 9.4.3 Rest of North America Live Streaming Market by End Use
- 9.4.4 Rest of North America Live Streaming Market by Revenue Model
- Chapter 10. Company Profiles
- 10.1 Dacast Inc.
- 10.1.1 Company Overview
- 10.1.2 SWOT Analysis
- 10.2 Vimeo, Inc.
- 10.2.1 Company Overview
- 10.2.2 Financial Analysis
- 10.2.3 Regional Analysis
- 10.2.4 Research & Development Expenses
- 10.2.5 Recent strategies and developments:
- 10.2.5.1 Product Launches and Product Expansions:
- 10.2.6 SWOT Analysis
- 10.3 IBM Corporation
- 10.3.1 Company Overview
- 10.3.2 Financial Analysis
- 10.3.3 Regional & Segmental Analysis
- 10.3.4 Research & Development Expenses
- 10.3.5 SWOT Analysis
- 10.4 Meta Platforms, Inc.
- 10.4.1 Company Overview
- 10.4.2 Financial Analysis
- 10.4.3 Segment and Regional Analysis
- 10.4.4 Research & Development Expense
- 10.4.5 Recent strategies and developments:
- 10.4.5.1 Partnerships, Collaborations, and Agreements:
- 10.4.6 SWOT Analysis
- 10.5 Pluto Inc. (Paramount Global)
- 10.5.1 Company Overview
- 10.5.2 Financial Analysis
- 10.5.3 Segmental and Regional Analysis
- 10.5.4 Recent strategies and developments:
- 10.5.4.1 Partnerships, Collaborations, and Agreements:
- 10.5.4.2 Product Launches and Product Expansions:
- 10.5.5 SWOT Analysis
- 10.6 Google LLC (Youtube, LLC)
- 10.6.1 Company Overview
- 10.6.2 Financial Analysis
- 10.6.3 Segmental and Regional Analysis
- 10.6.4 Research & Development Expense
- 10.6.5 Recent strategies and developments:
- 10.6.5.1 Partnerships, Collaborations, and Agreements:
- 10.6.6 SWOT Analysis
- 10.7 Brightcove, Inc.
- 10.7.1 Company Overview
- 10.7.2 Financial Analysis
- 10.7.3 Regional Analysis
- 10.7.4 Research & Development Expenses
- 10.7.5 Recent strategies and developments:
- 10.7.5.1 Partnerships, Collaborations, and Agreements:
- 10.7.5.2 Product Launches and Product Expansions:
- 10.7.5.3 Acquisition and Mergers:
- 10.7.6 SWOT Analysis
- 10.8 Kaltura, Inc.
- 10.8.1 Company Overview
- 10.8.2 Recent strategies and developments:
- 10.8.2.1 Partnerships, Collaborations, and Agreements:
- 10.8.2.2 Acquisition and Mergers:
- 10.8.3 SWOT Analysis
- 10.9 Hulu, LLC (The Walt Disney Company)
- 10.9.1 Company Overview
- 10.9.2 Financial Analysis
- 10.9.3 Segmental and Regional Analysis
- 10.10. Twitch Interactive, Inc. (Amazon.com, Inc.)
- 10.10.1 Company Overview
- 10.10.2 Financial Analysis
- 10.10.3 Segmental Analysis
- 10.10.4 Recent strategies and developments:
- 10.10.4.1 Partnerships, Collaborations, and Agreements:
- 10.10.4.2 Product Launches and Product Expansions:
- 10.10.4.3 Acquisition and Mergers:
- 10.10.5 SWOT Analysis
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