North America Amusement Machine Market Size, Share & Trends Analysis Report By Application (Indoor Specialty Centers, Amusement & Recreational Theme Park) By Game Type, By Country and Growth Forecast, 2024 - 2031

The North America Amusement Machine Market would witness market growth of 9.7% CAGR during the forecast period (2024-2031).

The US market dominated the North America Amusement Machine Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $8,851 million by 2031. The Canada market is experiencing a witness a CAGR of 12.1% during (2024 - 2031). Additionally, The Mexico market would exhibit a witness a CAGR of 11.1% during (2024 - 2031).

This market is a vibrant and evolving sector within the entertainment industry, captivating audiences with its blend of nostalgia, technological innovation, and immersive experiences. According to the Nanshan Government Online, the overall annual attendance of the top 10 theme parks in the world in 2023 has increased significantly by 30% year on year, reaching 512 million.

The applications are as varied as the audiences they serve, spanning a wide range of settings and purposes. At their core, these machines are designed to entertain, offering users an escape into worlds of fantasy, competition, and skill-based challenges. In amusement and theme parks, mechanical rides and interactive arcade games form the backbone of visitor experiences, providing adrenaline-pumping thrills alongside family-friendly fun.

The market in North America is experiencing significant growth, driven by rising industry revenues, increasing household wealth, and expanding digital connectivity. The USA’s booming amusement and recreation sector, Canada’s high household net worth, and Mexico’s expanding internet penetration collectively contribute to a strong market for amusement machines in entertainment centers, malls, and public spaces. The USA’s amusements, gambling, and recreation industries generated $236.8 billion in output in 2023, a 74% increase from 2020. Additionally, amusement and theme parks grew by 43% between 2013 and 2023, with 66 new establishments added in 2023 alone. This rapid expansion highlights a rising demand for amusement machines, including arcade games, virtual reality (VR) entertainment, and automated gaming kiosks. As more theme parks and recreational centers open nationwide, investments in interactive and immersive amusement technology are expected to rise, further fuelling market growth. Thus, the market in North America is thriving due to economic growth, rising household wealth, and increasing digital connectivity.

Based on Application, the market is segmented into Indoor Specialty Centers, Amusement & Recreational Theme Park, Game Centers, Hotel & Bars, and Other Application. Based on Game Type, the market is segmented into Indoor Go-Karts, Simulation & AR-VR Games, Redemption Games, Video Games, Electro-Mechanical Games, Claw Machine Games, Photo Booths, and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

List of Key Companies Profiled

  • Adrenaline Amusements Inc.
  • Bay Tek Entertainment, Inc.
  • Bob’s Space Racer
  • CAPCOM Group
  • Coastal Amusements Inc.
  • Elaut Group
  • Innovative Concepts in Entertainment, Inc.
  • Konami Holdings Corporation
  • LAI Games Pty. Ltd.
  • Player One Amusement Group Inc.
North America Amusement Machine Market Report Segmentation

By Application
  • Indoor Specialty Centers
  • Amusement & Recreational Theme Park
  • Game Centers
  • Hotel & Bars
  • Other Application
By Game Type
  • Indoor Go-Karts
  • Simulation & AR-VR Games
  • Redemption Games
  • Video Games
  • Electro-Mechanical Games
  • Claw Machine Games
  • Photo Booths
  • Others
By Country
  • US
  • Canada
  • Mexico
  • Rest of North America


Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Amusement Machine Market, by Application
1.4.2 North America Amusement Machine Market, by Game Type
1.4.3 North America Amusement Machine Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. North America Amusement Machine Market by Application
4.1 North America Indoor Specialty Centers Market by Country
4.2 North America Amusement & Recreational Theme Park Market by Country
4.3 North America Game Centers Market by Country
4.4 North America Hotel & Bars Market by Country
4.5 North America Other Application Market by Country
Chapter 5. North America Amusement Machine Market by Game Type
5.1 North America Indoor Go-Karts Market by Country
5.2 North America Simulation & AR-VR Games Market by Country
5.3 North America Redemption Games Market by Country
5.4 North America Video Games Market by Country
5.5 North America Electro-Mechanical Games Market by Country
5.6 North America Claw Machine Games Market by Country
5.7 North America Photo Booths Market by Country
5.8 North America Others Market by Country
Chapter 6. North America Amusement Machine Market by Country
6.1 US Amusement Machine Market
6.1.1 US Amusement Machine Market by Application
6.1.2 US Amusement Machine Market by Game Type
6.2 Canada Amusement Machine Market
6.2.1 Canada Amusement Machine Market by Application
6.2.2 Canada Amusement Machine Market by Game Type
6.3 Mexico Amusement Machine Market
6.3.1 Mexico Amusement Machine Market by Application
6.3.2 Mexico Amusement Machine Market by Game Type
6.4 Rest of North America Amusement Machine Market
6.4.1 Rest of North America Amusement Machine Market by Application
6.4.2 Rest of North America Amusement Machine Market by Game Type
Chapter 7. Company Profiles
7.1 Adrenaline Amusements Inc.
7.1.1 Company Overview
7.2 Bay Tek Entertainment, Inc.
7.2.1 Company Overview
7.3 Bob’s Space Racer
7.3.1 Company Overview
7.4 CAPCOM Group
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Segmental Analysis
7.4.4 Research & Development Expenses
7.5 Coastal Amusements Inc.
7.5.1 Company Overview
7.6 Elaut Group
7.6.1 Company Overview
7.7 Innovative Concepts in Entertainment, Inc.
7.7.1 Company Overview
7.8 Konami Holdings Corporation
7.8.1 Company Overview
7.8.2 Financial Analysis
7.8.3 Segmental Analysis
7.8.4 SWOT Analysis
7.9 LAI Games Pty. Ltd.
7.9.1 Company Overview
7.10. Player One Amusement Group Inc.
7.10.1 Company Overview

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings