
North America 3D Projector Market Size, Share & Trends Analysis Report By Technology (DLP, LCD, and LCOS), By Light Source (Metal Halide, Laser, LED, and Hybrid & Others), By Brightness, By Resolution, By End User, By Country and Growth Forecast, 2023 - 2
Description
North America 3D Projector Market Size, Share & Trends Analysis Report By Technology (DLP, LCD, and LCOS), By Light Source (Metal Halide, Laser, LED, and Hybrid & Others), By Brightness, By Resolution, By End User, By Country and Growth Forecast, 2023 - 2030
The North America 3D Projector Market would witness market growth of 6.7% CAGR during the forecast period (2023-2030). In the year 2019, the North America market's volume surged to 2,293.5 hundred units, showcasing a growth of 6.6% (2019-2022).
Within the healthcare sector, 3D projectors contribute to medical training and visualization. Surgeons can explore three-dimensional renderings of anatomical structures before performing complex procedures, enhancing precision and reducing risks. Medical educators utilize these projectors to create realistic simulations for training purposes, ensuring healthcare professionals are well-prepared for diverse clinical scenarios.
In addition, product design and manufacturing are two sectors where 3D projectors enable virtual prototyping. Engineers and designers can project three-dimensional models of products, allowing for in-depth exploration and analysis. This accelerates the prototyping phase, streamlining the product development process and minimizing the need for physical prototypes. One of the notable trends in the market is the exploration of glasses-free 3D projection. This approach eliminates the need for specialized glasses, enhancing user convenience and accessibility. Innovations in autostereoscopic displays and lenticular lens technology pave the way for glasses-free 3D experiences, although challenges in achieving broad viewing angles and maintaining image quality persist.
Canada has established itself as a prominent film production destination, attracting domestic and international filmmakers. Projectors in film production enhance the visualization of scenes, allowing directors and cinematographers to preview shots in three dimensions. This technology contributes to the creation of visually stunning and immersive cinematic experiences. As per the data provided by Statistics Canada, operating revenue in the film, television, and video production industry increased by 20.2% from 2019 to $11.3 billion in 2021. Hence, the rising media and entertainment industry in North America will boost the demand for 3D projectors in the region.
The US market dominated the North America 3D Projector Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $1,188.8 million by 2030. The Canada market is experiencing a CAGR of 9.1% during (2023 - 2030). Additionally, The Mexico market would exhibit a CAGR of 8.1% during (2023 - 2030).
Based on Technology, the market is segmented into DLP, LCD, and LCOS. Based on Light Source, the market is segmented into Metal Halide, Laser, LED, and Hybrid & Others. Based on Brightness, the market is segmented into 2,000 to 3,999 Lumens, 4,000 to 9,999 Lumens, Less Than 2,000 Lumens, and 10,000 & Above Lumens. Based on Resolution, the market is segmented into HD & Full HD, VGA, XGA, and 4K and Above. Based on End User, the market is segmented into Cinema, Business, Education, Home Theater & Gaming, Events & Large Venues, and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
List of Key Companies Profiled
- Sony Corporation
- Seiko Epson Corporation
- Panasonic Corporation
- NEC Corporation
- Acer, Inc.
- Canon, Inc.
- Coretronic Corporation
- ViewSonic Corporation
- Dell Technologies, Inc.
- Boxlight Corporation
By Technology (Volume, Hundred Units, USD Billion, 2019-2030)
- DLP
- LCD
- LCOS
- Metal Halide
- Laser
- LED
- Hybrid & Others
- 2,000 to 3,999 Lumens
- 4,000 to 9,999 Lumens
- Less Than 2,000 Lumens
- 10,000 & Above Lumens
- HD & Full HD
- VGA
- XGA
- 4K and Above
- Cinema
- Business
- Education
- Home Theater & Gaming
- Events & Large Venues
- Others
- US
- Canada
- Mexico
- Rest of North America
Table of Contents
177 Pages
- Chapter 1. Market Scope & Methodology
- 1.1 Market Definition
- 1.2 Objectives
- 1.3 Market Scope
- 1.4 Segmentation
- 1.4.1 North America 3D Projector Market, by Technology
- 1.4.2 North America 3D Projector Market, by Light Source
- 1.4.3 North America 3D Projector Market, by Brightness
- 1.4.4 North America 3D Projector Market, by Resolution
- 1.4.5 North America 3D Projector Market, by End User
- 1.4.6 North America 3D Projector Market, by Country
- 1.5 Methodology for the research
- Chapter 2. Market at a Glance
- 2.1 Key Highlights
- Chapter 3. Market Overview
- 3.1 Introduction
- 3.1.1 Overview
- 3.1.1.1 Market Composition and Scenario
- 3.2 Key Factors Impacting the Market
- 3.2.1 Market Drivers
- 3.2.2 Market Restraints
- 3.2.3 Market Opportunities
- 3.2.4 Market Challenges
- 3.3 Porter’s Five Forces Analysis
- Chapter 4. Strategies Deployed in 3D Projector Market
- Chapter 5. North America 3D Projector Market by Technology
- 5.1 North America DLP Market by Country
- 5.2 North America LCD Market by Country
- 5.3 North America LCOS Market by Country
- Chapter 6. North America 3D Projector Market by Light Source
- 6.1 North America Metal Halide Market by Country
- 6.2 North America Laser Market by Country
- 6.3 North America LED Market by Country
- 6.4 North America Hybrid & Others Market by Country
- Chapter 7. North America 3D Projector Market by Brightness
- 7.1 North America 2,000 to 3,999 Lumens Market by Country
- 7.2 North America 4,000 to 9,999 Lumens Market by Country
- 7.3 North America Less Than 2,000 Lumens Market by Country
- 7.4 North America 10,000 & Above Lumens Market by Country
- Chapter 8. North America 3D Projector Market by Resolution
- 8.1 North America HD & Full HD Market by Country
- 8.2 North America VGA Market by Country
- 8.3 North America XGA Market by Country
- 8.4 North America 4K and Above Market by Country
- Chapter 9. North America 3D Projector Market by End User
- 9.1 North America Cinema Market by Country
- 9.2 North America Business Market by Country
- 9.3 North America Education Market by Country
- 9.4 North America Home Theater & Gaming Market by Country
- 9.5 North America Events & Large Venues Market by Country
- 9.6 North America Others Market by Country
- Chapter 10. North America 3D Projector Market by Country
- 10.1 US 3D Projector Market
- 10.1.1 US 3D Projector Market by Technology
- 10.1.2 US 3D Projector Market by Light Source
- 10.1.3 US 3D Projector Market by Brightness
- 10.1.4 US 3D Projector Market by Resolution
- 10.1.5 US 3D Projector Market by End User
- 10.2 Canada 3D Projector Market
- 10.2.1 Canada 3D Projector Market by Technology
- 10.2.2 Canada 3D Projector Market by Light Source
- 10.2.3 Canada 3D Projector Market by Brightness
- 10.2.4 Canada 3D Projector Market by Resolution
- 10.2.5 Canada 3D Projector Market by End User
- 10.3 Mexico 3D Projector Market
- 10.3.1 Mexico 3D Projector Market by Technology
- 10.3.2 Mexico 3D Projector Market by Light Source
- 10.3.3 Mexico 3D Projector Market by Brightness
- 10.3.4 Mexico 3D Projector Market by Resolution
- 10.3.5 Mexico 3D Projector Market by End User
- 10.4 Rest of North America 3D Projector Market
- 10.4.1 Rest of North America 3D Projector Market by Technology
- 10.4.2 Rest of North America 3D Projector Market by Light Source
- 10.4.3 Rest of North America 3D Projector Market by Brightness
- 10.4.4 Rest of North America 3D Projector Market by Resolution
- 10.4.5 Rest of North America 3D Projector Market by End User
- Chapter 11. Company Profiles
- 11.1 Sony Corporation
- 11.1.1 Company Overview
- 11.1.2 Financial Analysis
- 11.1.3 Segmental and Regional Analysis
- 11.1.4 Research & Development Expenses
- 11.1.5 Recent strategies and developments:
- 11.1.5.1 Product Launches and Product Expansions:
- 11.1.6 SWOT Analysis
- 11.2 Seiko Epson Corporation
- 11.2.1 Company Overview
- 11.2.2 Financial Analysis
- 11.2.3 Segmental and Regional Analysis
- 11.2.4 Research & Development Expenses
- 11.2.5 Recent strategies and developments:
- 11.2.5.1 Product Launches and Product Expansions:
- 11.2.6 SWOT Analysis
- 11.3 Panasonic Holdings Corporation
- 11.3.1 Company Overview
- 11.3.2 Financial Analysis
- 11.3.3 Segmental and Regional Analysis
- 11.3.4 Research & Development Expenses
- 11.3.5 Recent strategies and developments:
- 11.3.5.1 Product Launches and Product Expansions:
- 11.3.6 SWOT Analysis
- 11.4 NEC Corporation
- 11.4.1 Company Overview
- 11.4.2 Financial Analysis
- 11.4.3 Segmental and Regional Analysis
- 11.4.4 Research & Development Expenses
- 11.4.5 Recent strategies and developments:
- 11.4.5.1 Partnerships, Collaborations, and Agreements:
- 11.4.6 SWOT Analysis
- 11.5 Acer, Inc.
- 11.5.1 Company Overview
- 11.5.2 Financial Analysis
- 11.5.3 Segmental and Regional Analysis
- 11.5.4 Research & Development Expenses
- 11.5.5 SWOT Analysis
- 11.6 Canon, Inc.
- 11.6.1 Company Overview
- 11.6.2 Financial Analysis
- 11.6.3 Segmental and Regional Analysis
- 11.6.4 Research & Development Expenses
- 11.6.5 SWOT Analysis
- 11.7 Coretronic Corporation
- 11.7.1 Company Overview
- 11.7.2 Financial Analysis
- 11.7.3 Segmental and Regional Analysis
- 11.7.4 Research & Development Expenses
- 11.7.5 Recent strategies and developments:
- 11.7.5.1 Partnerships, Collaborations, and Agreements:
- 11.7.6 SWOT Analysis
- 11.8 ViewSonic Corporation
- 11.8.1 Company Overview
- 11.8.2 SWOT Analysis
- 11.9 Dell Technologies, Inc.
- 11.9.1 Company Overview
- 11.9.2 Financial Analysis
- 11.9.3 Segmental and Regional Analysis
- 11.9.4 Research & Development Expense
- 11.9.5 SWOT Analysis
- 11.10. Boxlight Corporation
- 11.10.1 Company Overview
- 11.10.2 Financial Analysis
- 11.10.3 Research & Development Expenses
- 11.10.4 Recent strategies and developments:
- 11.10.4.1 Partnerships, Collaborations, and Agreements:
- 11.10.5 SWOT Analysis
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