Europe Volumetric Video Market Size, Share & Industry Trends Analysis Report
Description
Europe Volumetric Video Market Size, Share & Industry Trends Analysis Report By Application, By Volumetric Capture (Hardware, Software, and Services), By Country and Growth Forecast, 2023 - 2030
The Europe Volumetric Video Market would witness market growth of 26.3% CAGR during the forecast period (2023-2030).
Aiming to improve consumer interactions, increase sales, and improve the customer experience, augmented reality (AR) integration is increasing in marketing. AR is a cutting-edge tool that enables marketing brands to communicate with customers via their mobile devices. In addition, it develops a fresh digital experience that strengthens the bonds between customers and marketing brands (both online and offline).
With 360° video, viewers may adjust the video display to any desired angle, making it immersive and interesting. The demand for 360° video is anticipated to rise during the forecast period as a result of the convenience that viewing videos from a variety of conceivable perspectives has brought to viewers. To improve the viewing experience for consumers, many of the biggest video streaming services around the world are introducing their 360° video platforms.
The developing economies of the European continent include Germany, France, the United Kingdom, and Italy. Because of the higher living conditions in Western Europe, there is a desire for cutting-edge technological solutions. A stronger regional economy makes it easier to implement other cutting-edge technologies like 360-degree video as well as AR/VR. The UK presents enormous prospects for investors, with growth expected to exceed £62.5 billion by 2030. Hence, the availability of virtual reality (VR), over-the-top (OTT), and e-sports media are some of the reasons anticipated to increase the relevance of the market in the region throughout the projection period.
The Germany market dominated the Europe Volumetric Video Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $765.2 million by 2030. The UK market is estimated to grow a CAGR of 25.2% during (2023 - 2030). Additionally, The France market would experience a CAGR of 27.2% during (2023 - 2030).
Based on Application, the market is segmented into Sports, Events, & Entertainment, Medical, Signage & Advertisement, Education & Training, and Others. Based on Volumetric Capture, the market is segmented into Hardware, Software, and Services. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Microsoft Corporation, Intel Corporation, Sony Corporation, Google LLC (Alphabet Inc.), Unity Software, Inc., Metastage, 4D VIEW SOLUTIONS SAS, Stereolabs, Inc., and IO Industries Inc.
Scope of the Study
Market Segments covered in the Report:
By Application
- Sports, Events, & Entertainment
- Medical
- Signage & Advertisement
- Education & Training
- Others
- Hardware
- Software
- Services
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe
- Microsoft Corporation
- Intel Corporation
- Sony Corporation
- Google LLC (Alphabet Inc.)
- Unity Software, Inc.
- Metastage
- 4D VIEW SOLUTIONS SAS
- Stereolabs, Inc.
- IO Industries Inc.
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Table of Contents
81 Pages
- Chapter 1. Market Scope & Methodology
- 1.1 Market Definition
- 1.2 Objectives
- 1.3 Market Scope
- 1.4 Segmentation
- 1.4.1 Europe Volumetric Video Market, by Application
- 1.4.2 Europe Volumetric Video Market, by Volumetric Capture
- 1.4.3 Europe Volumetric Video Market, by Country
- 1.5 Methodology for the research
- Chapter 2. Market Overview
- 2.1 Introduction
- 2.1.1 Overview
- 2.1.1.1 Market Composition & Scenario
- 2.2 Key Factors Impacting the Market
- 2.2.1 Market Drivers
- 2.2.2 Market Restraints
- Chapter 3. Competition Analysis – Global
- 3.1 Market Share Analysis, 2021
- 3.2 Strategies Deployed in Volumetric Video Market
- Chapter 4. Europe Volumetric Video Market by Application
- 4.1 Europe Sports, Events, & Entertainment Market by Country
- 4.2 Europe Medical Market by Country
- 4.3 Europe Signage & Advertisement Market by Country
- 4.4 Europe Education & Training Market by Country
- 4.5 Europe Others Market by Country
- Chapter 5. Europe Volumetric Video Market by Volumetric Capture
- 5.1 Europe Hardware Market by Country
- 5.2 Europe Software Market by Country
- 5.3 Europe Services Market by Country
- Chapter 6. Europe Volumetric Video Market by Country
- 6.1 Germany Volumetric Video Market
- 6.1.1 Germany Volumetric Video Market by Application
- 6.1.2 Germany Volumetric Video Market by Volumetric Capture
- 6.2 UK Volumetric Video Market
- 6.2.1 UK Volumetric Video Market by Application
- 6.2.2 UK Volumetric Video Market by Volumetric Capture
- 6.3 France Volumetric Video Market
- 6.3.1 France Volumetric Video Market by Application
- 6.3.2 France Volumetric Video Market by Volumetric Capture
- 6.4 Russia Volumetric Video Market
- 6.4.1 Russia Volumetric Video Market by Application
- 6.4.2 Russia Volumetric Video Market by Volumetric Capture
- 6.5 Spain Volumetric Video Market
- 6.5.1 Spain Volumetric Video Market by Application
- 6.5.2 Spain Volumetric Video Market by Volumetric Capture
- 6.6 Italy Volumetric Video Market
- 6.6.1 Italy Volumetric Video Market by Application
- 6.6.2 Italy Volumetric Video Market by Volumetric Capture
- 6.7 Rest of Europe Volumetric Video Market
- 6.7.1 Rest of Europe Volumetric Video Market by Application
- 6.7.2 Rest of Europe Volumetric Video Market by Volumetric Capture
- Chapter 7. Company Profiles
- 7.1 Microsoft Corporation
- 7.1.1 Company Overview
- 7.1.2 Financial Analysis
- 7.1.3 Segmental and Regional Analysis
- 7.1.4 Research & Development Expenses
- 7.1.5 Recent strategies and developments:
- 7.1.5.1 Partnerships, Collaborations, and Agreements:
- 7.1.5.2 Product Launches and Product Expansions:
- 7.1.6 SWOT Analysis
- 7.2 Intel Corporation
- 7.2.1 Company Overview
- 7.2.2 Financial Analysis
- 7.2.3 Segmental and Regional Analysis
- 7.2.4 Research & Development Expenses
- 7.2.5 SWOT Analysis
- 7.3 Sony Corporation
- 7.3.1 Company Overview
- 7.3.2 Financial Analysis
- 7.3.3 Segmental and Regional Analysis
- 7.3.4 Research & Development Expenses
- 7.3.5 SWOT Analysis
- 7.4 Google LLC (Alphabet Inc.)
- 7.4.1 Company Overview
- 7.4.2 Financial Analysis
- 7.4.3 Segmental and Regional Analysis
- 7.4.4 Research & Development Expense
- 7.4.5 Recent strategies and developments:
- 7.4.5.1 Acquisition and Mergers:
- 7.4.6 SWOT Analysis
- 7.5 Unity Software, Inc.
- 7.5.1 Company Overview
- 7.5.2 Financial Analysis
- 7.5.3 Regional Analysis
- 7.5.4 Research & Development Expenses
- 7.5.5 Recent strategies and developments:
- 7.5.5.1 Partnerships, Collaborations, and Agreements:
- 7.5.5.2 Product Launches and Product Expansions:
- 7.6 Metastage
- 7.6.1 Company Overview
- 7.6.2 Recent strategies and developments:
- 7.6.2.1 Partnerships, Collaborations, and Agreements:
- 7.7 4D VIEW SOLUTIONS SAS
- 7.7.1 Company Overview
- 7.8 Stereolabs, Inc.
- 7.8.1 Company Overview
- 7.9 IO Industries Inc.
- 7.9.1 Company Overview
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