
Europe Over the Top (OTT) Services Market Size, Share & Industry Analysis Report By Platform (App-Based and Web-Based), By Monetization Model, By Service Vertical, By Type, By Streaming Device, By Country and Growth Forecast, 2025 - 2032
Description
The Europe Over the Top (OTT) Services Market would witness market growth of 17.4% CAGR during the forecast period (2025-2032).
The UK market dominated the Europe Over the Top (OTT) Services Market by Country in 2024, and would continue to be a dominant market till 2032; thereby, achieving a market value of $50,488.1 Billion by 2032. The Germany market is exhibiting a CAGR of 16.3% during (2025 - 2032). Additionally, The France market would experience a CAGR of 18.3% during (2025 - 2032).
The global cultural appeal of OTT content—ranging from Hollywood blockbusters and international TV shows to regional language series and user-generated content—has fostered a cosmopolitan media consumption culture. OTT platforms have become incubators for diverse storytelling, often providing a voice to underrepresented communities and creators who might not find a platform in traditional media. As a result, they have catalyzed content democratization and cultural exchange at a previously unimagined scale.
This inclusivity and variety have not only attracted massive viewership but also encouraged higher engagement and loyalty. Furthermore, strategic partnerships between OTT platforms and telecom operators, device manufacturers, and smart TV brands have made these services more accessible, particularly in emerging markets where mobile-first consumption is prevalent. These alliances have played a critical role in expanding market penetration and building subscriber bases by bundling data plans with streaming services or pre-installing apps on devices.
The market in Europe is experiencing robust growth, driven by evolving digital consumption patterns, increasing internet penetration, and the expansion of complementary digital industries like gaming and esports. According to Eurostat, by 2022, 65% of individuals in the European Union were streaming TV or videos online, with 24 out of 27 countries reporting that more than half of individuals aged 16–74 consumed such content. This signals a strong and continent-wide behavioral shift toward digital entertainment. Germany, home to 49 million active gamers, is the largest gaming market in Europe and a key driver of interactive digital consumption trends. The UK is another significant contributor to market expansion, particularly through its flourishing video game sector. Belgium’s video games and esports sector rebounded in 2023, with revenues reaching approximately EUR 800 million. In conclusion, Europe’s market is thriving, driven by widespread digital adoption and booming sectors like gaming and esports. High streaming rates in countries like Finland and the Netherlands, and strong creative industries in Germany and the UK, create a solid foundation for continued growth.
Based on Platform, the market is segmented into App-Based and Web-Based. Based on Monetization Model, the market is segmented into Subscription-Based, Advertising-Based, and Transaction-Based. Based on Service Vertical, the market is segmented into Media & Entertainment, Gaming, Education & Learning, and Other Service Vertical. Based on Type, the market is segmented into Video on Demand, Online Gaming, Music Streaming, Communication, and Other Type. Based on Streaming Device, the market is segmented into Smartphones & Tablets, IP TV’s & Consoles, and Desktops & Laptops. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
List of Key Companies Profiled
By Platform
The UK market dominated the Europe Over the Top (OTT) Services Market by Country in 2024, and would continue to be a dominant market till 2032; thereby, achieving a market value of $50,488.1 Billion by 2032. The Germany market is exhibiting a CAGR of 16.3% during (2025 - 2032). Additionally, The France market would experience a CAGR of 18.3% during (2025 - 2032).
The global cultural appeal of OTT content—ranging from Hollywood blockbusters and international TV shows to regional language series and user-generated content—has fostered a cosmopolitan media consumption culture. OTT platforms have become incubators for diverse storytelling, often providing a voice to underrepresented communities and creators who might not find a platform in traditional media. As a result, they have catalyzed content democratization and cultural exchange at a previously unimagined scale.
This inclusivity and variety have not only attracted massive viewership but also encouraged higher engagement and loyalty. Furthermore, strategic partnerships between OTT platforms and telecom operators, device manufacturers, and smart TV brands have made these services more accessible, particularly in emerging markets where mobile-first consumption is prevalent. These alliances have played a critical role in expanding market penetration and building subscriber bases by bundling data plans with streaming services or pre-installing apps on devices.
The market in Europe is experiencing robust growth, driven by evolving digital consumption patterns, increasing internet penetration, and the expansion of complementary digital industries like gaming and esports. According to Eurostat, by 2022, 65% of individuals in the European Union were streaming TV or videos online, with 24 out of 27 countries reporting that more than half of individuals aged 16–74 consumed such content. This signals a strong and continent-wide behavioral shift toward digital entertainment. Germany, home to 49 million active gamers, is the largest gaming market in Europe and a key driver of interactive digital consumption trends. The UK is another significant contributor to market expansion, particularly through its flourishing video game sector. Belgium’s video games and esports sector rebounded in 2023, with revenues reaching approximately EUR 800 million. In conclusion, Europe’s market is thriving, driven by widespread digital adoption and booming sectors like gaming and esports. High streaming rates in countries like Finland and the Netherlands, and strong creative industries in Germany and the UK, create a solid foundation for continued growth.
Based on Platform, the market is segmented into App-Based and Web-Based. Based on Monetization Model, the market is segmented into Subscription-Based, Advertising-Based, and Transaction-Based. Based on Service Vertical, the market is segmented into Media & Entertainment, Gaming, Education & Learning, and Other Service Vertical. Based on Type, the market is segmented into Video on Demand, Online Gaming, Music Streaming, Communication, and Other Type. Based on Streaming Device, the market is segmented into Smartphones & Tablets, IP TV’s & Consoles, and Desktops & Laptops. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
List of Key Companies Profiled
- Netflix, Inc.
- Amazon.com, Inc.
- Hulu, LLC (The Walt Disney Company)
- Apple, Inc.
- Paramount Plus
- Peacock TV, LLC (NBCUniversal Media, LLC)
- Google LLC (Youtube, LLC)
- Tencent Holdings Ltd.
- Brightcove, Inc.
- Warner Bros. Discovery, Inc. (HBO Max)
- iQIYI, Inc.(Baidu, Inc.)
- MBC Group (Shahid )
By Platform
- App-Based
- Web-Based
- Subscription-Based
- Advertising-Based
- Transaction-Based
- Media & Entertainment
- Gaming
- Education & Learning
- Other Service Vertical
- Video on Demand
- Online Gaming
- Music Streaming
- Communication
- Other Type
- Smartphones & Tablets
- IP TV’s & Consoles
- Desktops & Laptops
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe
Table of Contents
156 Pages
- Chapter 1. Market Scope & Methodology
- 1.1 Market Definition
- 1.2 Objectives
- 1.3 Market Scope
- 1.4 Segmentation
- 1.4.1 Europe Over the Top (OTT) Services Market, by Platform
- 1.4.2 Europe Over the Top (OTT) Services Market, by Monetization Model
- 1.4.3 Europe Over the Top (OTT) Services Market, by Service Vertical
- 1.4.4 Europe Over the Top (OTT) Services Market, by Type
- 1.4.5 Europe Over the Top (OTT) Services Market, by Streaming Device
- 1.4.6 Europe Over the Top (OTT) Services Market, by Country
- 1.5 Methodology for the research
- Chapter 2. Market at a Glance
- 2.1 Key Highlights
- Chapter 3. Market Overview
- 3.1 Introduction
- 3.1.1 Overview
- 3.1.1.1 Market Composition and Scenario
- 3.2 Key Factors Impacting the Market
- 3.2.1 Market Drivers
- 3.2.2 Market Restraints
- 3.2.3 Market Opportunities
- 3.2.4 Market Challenges
- Chapter 4. Competition Analysis - Global
- 4.1 Market Share Analysis, 2024
- 4.2 Strategies Deployed in Over the Top (OTT) Services Market
- 4.3 Porter Five Forces Analysis
- Chapter 5. Europe Over the Top (OTT) Services Market by Platform
- 5.1 Europe App-Based Market by Country
- 5.2 Europe Web-Based Market by Country
- Chapter 6. Europe Over the Top (OTT) Services Market by Monetization Model
- 6.1 Europe Subscription-Based Market by Country
- 6.2 Europe Advertising-Based Market by Country
- 6.3 Europe Transaction-Based Market by Country
- Chapter 7. Europe Over the Top (OTT) Services Market by Service Vertical
- 7.1 Europe Media & Entertainment Market by Country
- 7.2 Europe Gaming Market by Country
- 7.3 Europe Education & Learning Market by Country
- 7.4 Europe Other Service Vertical Market by Country
- Chapter 8. Europe Over the Top (OTT) Services Market by Type
- 8.1 Europe Video on Demand Market by Country
- 8.2 Europe Online Gaming Market by Country
- 8.3 Europe Music Streaming Market by Country
- 8.4 Europe Communication Market by Country
- 8.5 Europe Other Type Market by Country
- Chapter 9. Europe Over the Top (OTT) Services Market by Streaming Device
- 9.1 Europe Smartphones & Tablets Market by Country
- 9.2 Europe IP TV’s & Consoles Market by Country
- 9.3 Europe Desktops & Laptops Market by Country
- Chapter 10. Europe Over the Top (OTT) Services Market by Country
- 10.1 UK Over the Top (OTT) Services Market
- 10.1.1 UK Over the Top (OTT) Services Market by Platform
- 10.1.2 UK Over the Top (OTT) Services Market by Monetization Model
- 10.1.3 UK Over the Top (OTT) Services Market by Service Vertical
- 10.1.4 UK Over the Top (OTT) Services Market by Type
- 10.1.5 UK Over the Top (OTT) Services Market by Streaming Device
- 10.2 Germany Over the Top (OTT) Services Market
- 10.2.1 Germany Over the Top (OTT) Services Market by Platform
- 10.2.2 Germany Over the Top (OTT) Services Market by Monetization Model
- 10.2.3 Germany Over the Top (OTT) Services Market by Service Vertical
- 10.2.4 Germany Over the Top (OTT) Services Market by Type
- 10.2.5 Germany Over the Top (OTT) Services Market by Streaming Device
- 10.3 France Over the Top (OTT) Services Market
- 10.3.1 France Over the Top (OTT) Services Market by Platform
- 10.3.2 France Over the Top (OTT) Services Market by Monetization Model
- 10.3.3 France Over the Top (OTT) Services Market by Service Vertical
- 10.3.4 France Over the Top (OTT) Services Market by Type
- 10.3.5 France Over the Top (OTT) Services Market by Streaming Device
- 10.4 Russia Over the Top (OTT) Services Market
- 10.4.1 Russia Over the Top (OTT) Services Market by Platform
- 10.4.2 Russia Over the Top (OTT) Services Market by Monetization Model
- 10.4.3 Russia Over the Top (OTT) Services Market by Service Vertical
- 10.4.4 Russia Over the Top (OTT) Services Market by Type
- 10.4.5 Russia Over the Top (OTT) Services Market by Streaming Device
- 10.5 Spain Over the Top (OTT) Services Market
- 10.5.1 Spain Over the Top (OTT) Services Market by Platform
- 10.5.2 Spain Over the Top (OTT) Services Market by Monetization Model
- 10.5.3 Spain Over the Top (OTT) Services Market by Service Vertical
- 10.5.4 Spain Over the Top (OTT) Services Market by Type
- 10.5.5 Spain Over the Top (OTT) Services Market by Streaming Device
- 10.6 Italy Over the Top (OTT) Services Market
- 10.6.1 Italy Over the Top (OTT) Services Market by Platform
- 10.6.2 Italy Over the Top (OTT) Services Market by Monetization Model
- 10.6.3 Italy Over the Top (OTT) Services Market by Service Vertical
- 10.6.4 Italy Over the Top (OTT) Services Market by Type
- 10.6.5 Italy Over the Top (OTT) Services Market by Streaming Device
- 10.7 Rest of Europe Over the Top (OTT) Services Market
- 10.7.1 Rest of Europe Over the Top (OTT) Services Market by Platform
- 10.7.2 Rest of Europe Over the Top (OTT) Services Market by Monetization Model
- 10.7.3 Rest of Europe Over the Top (OTT) Services Market by Service Vertical
- 10.7.4 Rest of Europe Over the Top (OTT) Services Market by Type
- 10.7.5 Rest of Europe Over the Top (OTT) Services Market by Streaming Device
- Chapter 11. Company Profiles
- 11.1 Netflix, Inc.
- 11.1.1 Company Overview
- 11.1.2 Financial Analysis
- 11.1.3 Research & Development Expenses
- 11.1.4 Recent strategies and developments:
- 11.1.4.1 Partnerships, Collaborations, and Agreements:
- 11.1.5 SWOT Analysis
- 11.2 Amazon.com, Inc.
- 11.2.1 Company Overview
- 11.2.2 Financial Analysis
- 11.2.3 Segmental Analysis
- 11.2.4 Recent strategies and developments:
- 11.2.4.1 Partnerships, Collaborations, and Agreements:
- 11.2.4.2 Acquisition and Mergers:
- 11.2.5 SWOT Analysis
- 11.3 Hulu, LLC (The Walt Disney Company)
- 11.3.1 Company Overview
- 11.3.2 Financial Analysis
- 11.3.3 Segmental and Regional Analysis
- 11.4 Apple, Inc. (Apple TV)
- 11.4.1 Company Overview
- 11.4.2 Financial Analysis
- 11.4.3 Regional Analysis
- 11.4.4 Research & Development Expense
- 11.4.5 Recent strategies and developments:
- 11.4.5.1 Partnerships, Collaborations, and Agreements:
- 11.4.5.2 Product Launches and Product Expansions:
- 11.4.6 SWOT Analysis
- 11.5 Paramount Plus
- 11.5.1 Company Overview
- 11.5.2 Recent strategies and developments:
- 11.5.2.1 Partnership, Collaboration & Agreement:
- 11.6 Peacock TV, LLC (NBCUniversal Media, LLC)
- 11.6.1 Company Overview
- 11.7 Google LLC (Youtube, LLC)
- 11.7.1 Company Overview
- 11.7.2 Financial Analysis
- 11.7.3 Segmental and Regional Analysis
- 11.7.4 Research & Development Expenses
- 11.7.5 SWOT Analysis
- 11.8 Tencent Holdings Ltd.
- 11.8.2 Financial Analysis
- 11.8.3 Segmental and Regional Analysis
- 11.8.4 Research & Development Expenses
- 11.9 Brightcove, Inc.
- 11.9.1 Company Overview
- 11.9.2 Financial Analysis
- 11.9.3 Regional Analysis
- 11.9.4 Research & Development Expenses
- 11.9.5 Recent strategies and developments:
- 11.9.5.1 Product Launches and Product Expansions:
- 11.9.6 SWOT Analysis
- 11.10. Warner Bros. Discovery, Inc. (HBO Max)
- 11.10.1 Company Overview
- 11.10.2 Financial Analysis
- 11.10.3 Regional Analysis
- 11.11 iQIYI, Inc. (Baidu, Inc.)
- 11.11.1 Company Overview
- 11.11.2 Financial Analysis
- 11.11.3 Research & Development Expenses
- 11.11.4 Recent strategies and developments:
- 11.11.4.1 Partnerships, Collaborations, and Agreements:
- 11.12 MBC Group (Shahid)
- 11.12.1 Company Overview
- 11.12.2 Financial Analysis
- 11.12.3 Segmental and Regional Analysis
Pricing
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