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KSA gaming console market Size, Share, Growth Drivers, Trends, Opportunities & Forecast 2025–2030

Publisher Ken Research
Published Oct 28, 2025
Length 88 Pages
SKU # AMPS20597487

Description

Saudi Arabia Gaming Console Market Overview

The Saudi Arabia Gaming Console Market is valued at USD 340 million, based on a five-year historical analysis. This growth is primarily driven by the increasing popularity of gaming among the youth, rapid advancements in console technology, and the rise of eSports. The market has seen a surge in demand for high-performance consoles and gaming accessories, reflecting a shift in consumer preferences towards immersive and socially connected gaming experiences. The integration of online multiplayer features and streaming capabilities has further accelerated adoption among diverse demographics .

Key cities such as Riyadh, Jeddah, and Dammam dominate the gaming console market due to their large populations of tech-savvy youth and a growing middle class with increasing disposable income. These urban centers are also home to numerous gaming cafes and specialized retail outlets, facilitating easy access to gaming products and services, which further drives market growth .

The regulatory framework for gaming in Saudi Arabia was strengthened with the establishment of the Saudi Esports Federation by royal decree in 2017, under the oversight of the Saudi Arabian Olympic Committee. The Federation is responsible for licensing esports activities, supporting local game developers, and organizing national gaming events, thereby fostering a vi
ant gaming culture and enhancing the overall market environment .

Saudi Arabia Gaming Console Market Segmentation

By Type:

The gaming console market can be segmented into PlayStation Consoles, Xbox Consoles, Nintendo Consoles, Handheld Consoles, Hy
id Consoles, Accessories, and Others. Each of these subsegments caters to different consumer preferences and gaming experiences, with PlayStation and Xbox remaining the most popular among Saudi gamers due to their extensive game li
aries, advanced features, and strong
and presence .

By End-User:

The end-user segmentation includes Individual Gamers, Gaming Cafes, Educational Institutions, and Corporate Entities. Individual gamers represent the largest segment, driven by the increasing number of gaming enthusiasts and the growing trend of online and social gaming. Gaming cafes also play a significant role, providing a social environment for gamers to connect and compete, especially in urban centers .

Saudi Arabia Gaming Console Market Competitive Landscape

The Saudi Arabia Gaming Console Market is characterized by a dynamic mix of regional and international players. Leading participants such as Sony Interactive Entertainment, Microsoft Corporation, Nintendo Co., Ltd., Modern Electronics Company Ltd. (MECL), Extra (United Electronics Company), Jarir Marketing Company (Jarir Bookstore), Virgin Megastore Saudi Arabia, Activision Blizzard, Inc., Ubisoft Entertainment S.A., Sega Sammy Holdings Inc., Bandai Namco Entertainment Inc., Take-Two Interactive Software, Inc., Epic Games, Inc., Valve Corporation, Tencent Holdings Limited, NetEase, Inc. contribute to innovation, geographic expansion, and service delivery in this space.

Sony Interactive Entertainment

1993

San Mateo, California, USA

Microsoft Corporation

1975

Redmond, Washington, USA

Nintendo Co., Ltd.

1889

Kyoto, Japan

Modern Electronics Company Ltd. (MECL)

1979

Riyadh, Saudi Arabia

Extra (United Electronics Company)

2003

Khobar, Saudi Arabia

Company

Establishment Year

Headquarters

Product Portfolio
eadth (Console Models Offered)

Market Share in Saudi Arabia (by Console Sales Volume or Revenue)

Year-on-Year Revenue Growth (Saudi Arabia Console Segment)

Distribution Network Strength (Retail & Online Presence)

Average Selling Price (ASP) of Consoles


and Awareness & Preference (Saudi Arabia)

Saudi Arabia Gaming Console Market Industry Analysis

Growth Drivers

Increasing Youth Population:

Saudi Arabia has a significant youth demographic, with approximately

63% of its population under the age of 30, translating to around 22 million individuals

. This youthful population is increasingly engaged in gaming, driving demand for gaming consoles. The Saudi government’s Vision 2030 initiative aims to enhance entertainment options, further encouraging youth participation in gaming, which is projected to contribute to a robust growth trajectory in the gaming console market.

Rising Disposable Income:

The average disposable income in Saudi Arabia is

estimated at approximately USD 23,000 per capita

. This rise in disposable income allows consumers to allocate more funds towards entertainment, including gaming consoles. As more households can afford these products, the market is likely to see increased sales, particularly among middle-class families seeking quality entertainment options.

Expansion of Internet Infrastructure:

Saudi Arabia's internet penetration rate is

currently at 99%, with over 36 million active internet users

. This extensive connectivity facilitates online gaming and digital purchases, making gaming consoles more appealing. Enhanced internet infrastructure supports high-speed gaming experiences, which is crucial for attracting gamers who prefer online multiplayer formats, thus driving console sales and usage in the region.

Market Challenges

High Import Tariffs:

Saudi Arabia imposes import tariffs on gaming consoles that can reach

up to 15%

. This high cost can deter potential buyers, particularly in a market where price sensitivity is prevalent. As a result, many consumers may opt for cheaper alternatives, such as mobile gaming, which poses a challenge to the growth of the gaming console market in the region.

Limited Local Manufacturing:

Currently, Saudi Arabia has minimal local manufacturing capabilities for gaming consoles, relying heavily on imports. This lack of local production not only increases costs due to tariffs but also limits the availability of consoles in the market. The absence of local manufacturing facilities means that the market is vulnerable to supply chain disruptions, which can further hinder growth and accessibility for consumers.

Saudi Arabia Gaming Console Market Future Outlook

The Saudi Arabia gaming console market is poised for significant transformation, driven by technological advancements and changing consumer preferences. The rise of subscription-based services and cloud gaming technologies is expected to reshape how consumers engage with gaming. Additionally, the increasing popularity of eSports and gaming as a social activity will likely enhance community engagement, fostering a vi
ant gaming culture. As the market evolves, it will be essential for stakeholders to adapt to these trends to capitalize on emerging opportunities.

Market Opportunities

Development of Local Gaming Studios:

The establishment of local gaming studios presents a significant opportunity for the Saudi gaming console market. With government support and funding, local developers can create culturally relevant games, enhancing consumer interest and engagement. This initiative could lead to a more diverse gaming landscape, attracting both local and international players to the market.

Partnerships with Telecom Providers:

Collaborating with telecom providers can enhance the gaming experience through bundled services and improved connectivity. Such partnerships can facilitate the growth of online gaming platforms, making gaming consoles more attractive to consumers. By leveraging existing infrastructure, these collaborations can drive user engagement and increase console sales in the competitive gaming market.

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Table of Contents

88 Pages
1. KSA gaming console Size, Share, Growth Drivers, Trends, Opportunities & – Market Overview
1.1. Definition and Scope
1.2. Market Taxonomy
1.3. Market Growth Rate
1.4. Market Segmentation Overview
2. KSA gaming console Size, Share, Growth Drivers, Trends, Opportunities & – Market Size (in USD Bn), 2019–2024
2.1. Historical Market Size
2.2. Year-on-Year Growth Analysis
2.3. Key Market Developments and Milestones
3. KSA gaming console Size, Share, Growth Drivers, Trends, Opportunities & – Market Analysis
3.1. Growth Drivers
3.1.1. Increasing youth population
3.1.2. Rising disposable income
3.1.3. Expansion of internet infrastructure
3.1.4. Growing popularity of eSports
3.2. Restraints
3.2.1. High import tariffs
3.2.2. Limited local manufacturing
3.2.3. Competition from mobile gaming
3.2.4. Regulatory hurdles
3.3. Opportunities
3.3.1. Development of local gaming studios
3.3.2. Partnerships with telecom providers
3.3.3. Growth of online gaming platforms
3.3.4. Increasing interest in VR gaming
3.4. Trends
3.4.1. Rise of subscription-based gaming services
3.4.2. Integration of cloud gaming technologies
3.4.3. Focus on cross-platform gaming
3.4.4. Emergence of gaming as a social activity
3.5. Government Regulation
3.5.1. Licensing requirements for game publishers
3.5.2. Content censorship regulations
3.5.3. Tax incentives for local developers
3.5.4. Import regulations for gaming consoles
3.6. SWOT Analysis
3.7. Stakeholder Ecosystem
3.8. Competition Ecosystem
4. KSA gaming console Size, Share, Growth Drivers, Trends, Opportunities & – Market Segmentation, 2024
4.1. By Type (in Value %)
4.1.1. PlayStation Consoles
4.1.2. Xbox Consoles
4.1.3. Nintendo Consoles
4.1.4. Handheld Consoles
4.1.5. Hybrid Consoles
4.1.6. Accessories
4.1.7. Others
4.2. By End-User (in Value %)
4.2.1. Individual Gamers
4.2.2. Gaming Cafes
4.2.3. Educational Institutions
4.2.4. Corporate Entities
4.3. By Distribution Channel (in Value %)
4.3.1. Online Retail
4.3.2. Offline Retail
4.3.3. Direct Sales
4.3.4. Distributors
4.4. By Price Range (in Value %)
4.4.1. Budget Consoles
4.4.2. Mid-Range Consoles
4.4.3. Premium Consoles
4.5. By Game Genre (in Value %)
4.5.1. Action/Adventure
4.5.2. Sports
4.5.3. Role-Playing Games (RPG)
4.5.4. Simulation
4.6. By Region (in Value %)
4.6.1. North Region
4.6.2. South Region
4.6.3. East Region
4.6.4. West Region
4.6.5. Central Region
5. KSA gaming console Size, Share, Growth Drivers, Trends, Opportunities & – Market Cross Comparison
5.1. Detailed Profiles of Major Companies
5.1.1. Sony Interactive Entertainment
5.1.2. Microsoft Corporation
5.1.3. Nintendo Co., Ltd.
5.1.4. Modern Electronics Company Ltd. (MECL)
5.1.5. Extra (United Electronics Company)
5.2. Cross Comparison Parameters
5.2.1. No. of Employees
5.2.2. Headquarters
5.2.3. Inception Year
5.2.4. Revenue
5.2.5. Production Capacity
6. KSA gaming console Size, Share, Growth Drivers, Trends, Opportunities & – Market Regulatory Framework
6.1. Compliance Requirements and Audits
6.2. Certification Processes
7. KSA gaming console Size, Share, Growth Drivers, Trends, Opportunities & – Market Future Size (in USD Bn), 2025–2030
7.1. Future Market Size Projections
7.2. Key Factors Driving Future Market Growth
8. KSA gaming console Size, Share, Growth Drivers, Trends, Opportunities & – Market Future Segmentation, 2030
8.1. By Type (in Value %)
8.2. By End-User (in Value %)
8.3. By Distribution Channel (in Value %)
8.4. By Price Range (in Value %)
8.5. By Game Genre (in Value %)
8.6. By Region (in Value %)
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