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KSA gaming industry Size, Share, Growth Drivers, Trends, Opportunities & Forecast 2025–2030

Publisher Ken Research
Published Oct 29, 2025
Length 84 Pages
SKU # AMPS20597856

Description

Saudi Arabia Gaming Industry Market Overview

The Saudi Arabia Gaming Industry Market is valued at USD 2.2 billion, based on a five-year historical analysis. This growth is primarily driven by the increasing penetration of smartphones, a young population eager for digital entertainment, and significant investments in gaming infrastructure and content development. The rise of e-sports and online gaming platforms has also contributed to the market's expansion, making it a vi
ant sector within the entertainment industry .

Key cities such as Riyadh, Jeddah, and Dammam dominate the gaming market due to their large urban populations and technological advancements. Riyadh, as the capital, serves as a hub for gaming companies and events, while Jeddah's coastal location attracts international gaming tournaments. The concentration of youth and tech-savvy consumers in these cities further enhances their dominance in the gaming landscape .

In 2023, the Saudi government implemented the National Gaming and Esports Strategy, issued by the Saudi Esports Federation and the Ministry of Communications and Information Technology. This initiative includes a funding program of USD 100 million to support startups and independent developers, encouraging innovation and the creation of culturally relevant content. The regulation aims to position Saudi Arabia as a leading player in the global gaming market while fostering local talent and creativity. The strategy mandates operational standards for game development, esports event licensing, and local content quotas .

Saudi Arabia Gaming Industry Market Segmentation

By Type:

The gaming industry in Saudi Arabia can be segmented into various types, including Mobile Games, PC Games, Console Games, Online Games, E-sports, VR Games, Cloud Gaming, and Others. Each of these segments caters to different consumer preferences and technological advancements, contributing to the overall growth of the market .

The Mobile Games segment is currently dominating the market, driven by the widespread use of smartphones and the increasing availability of high-speed internet. The convenience of mobile gaming allows users to play anytime and anywhere, making it particularly appealing to the younger demographic. Additionally, the rise of free-to-play models and in-app purchases has further fueled the growth of this segment, as it lowers the barrier to entry for new players .

By End-User:

The gaming market can also be segmented by end-user demographics, including Children, Teenagers, Adults, and Seniors. Each group has distinct gaming preferences and behaviors, influencing the types of games that are developed and marketed .

Teenagers represent the largest end-user segment in the gaming market, driven by their affinity for online and mobile gaming. This demographic is highly engaged with social gaming and e-sports, often participating in competitive gaming events. The increasing trend of gaming as a social activity among teenagers has led to a surge in multiplayer games, further solidifying their dominance in the market .

Saudi Arabia Gaming Industry Market Competitive Landscape

The Saudi Arabia Gaming Industry Market is characterized by a dynamic mix of regional and international players. Leading participants such as Savvy Games Group, Manga Productions, Nine66, Semaphore Studios, UMX Studio, Boss Bunny Games, Tamatem Games, Falafel Games, Numu Games, Telfaz11, The Game District, Spoilz Games, Geekay Esports, Maysalward, The Saudi Esports Federation contribute to innovation, geographic expansion, and service delivery in this space.

Savvy Games Group

2021

Riyadh, Saudi Arabia

Manga Productions

2016

Riyadh, Saudi Arabia

Nine66

2020

Jeddah, Saudi Arabia

Semaphore Studios

2015

Riyadh, Saudi Arabia

UMX Studio

2018

Riyadh, Saudi Arabia

Company

Establishment Year

Headquarters

Group Size (Large, Medium, or Small as per industry convention)

Revenue Growth Rate

Market Penetration Rate (Saudi Arabia)

Number of Monthly Active Users (MAU)

Average Revenue Per User (ARPU)

User Retention Rate (30/90 days)

Saudi Arabia Gaming Industry Market Industry Analysis

Growth Drivers

Increasing Youth Population:

Saudi Arabia has a youthful demographic, with approximately 63% of its population under the age of 30, translating to around 13 million individuals under the age of 25. This demographic is increasingly engaged in gaming, with the youth driving demand for innovative gaming experiences. The World Bank projects that the youth population will continue to grow, fostering a vi
ant gaming culture that aligns with global trends, thus enhancing market potential significantly.

Rising Internet Penetration:

Internet penetration in Saudi Arabia reached 99%, with over 36 million active internet users. This connectivity facilitates access to online gaming platforms and mobile applications, significantly boosting the gaming industry. The Saudi Communications and Information Technology Commission reported that the number of mobile internet subscriptions has surpassed 44 million, indicating a robust infrastructure that supports the gaming ecosystem and encourages user engagement.

Government Support for Digital Entertainment:

The Saudi government has committed over USD 1 billion to develop the digital entertainment sector as part of its Vision 2030 initiative. This includes funding for local game development and infrastructure improvements. The Ministry of Communications and Information Technology aims to create a sustainable gaming ecosystem, which is expected to attract both local and international developers, thereby enhancing the overall market landscape and fostering innovation.

Market Challenges

Regulatory Restrictions:

The gaming industry in Saudi Arabia faces stringent regulatory frameworks that can hinder growth. The General Commission for Audiovisual Media imposes strict content regulations, which can limit the types of games that can be developed and distributed. This regulatory environment can deter foreign investment and complicate the entry of new gaming companies, ultimately stifling innovation and market expansion.

Cultural Sensitivities:

Cultural norms in Saudi Arabia can pose challenges for game developers, as content must align with local values and traditions. Games that include themes of violence, gambling, or inappropriate content are often banned. This cultural sensitivity can restrict creative freedom and limit the types of games that can be successfully marketed, impacting the overall growth potential of the gaming industry in the region.

Saudi Arabia Gaming Industry Market Future Outlook

The Saudi gaming industry is poised for significant growth, driven by a combination of technological advancements and increasing consumer engagement. As mobile gaming continues to dominate, developers are likely to focus on creating immersive experiences that leverage augmented reality (AR) and virtual reality (VR). Additionally, the rise of e-sports and competitive gaming will attract investments and partnerships, further enhancing the market's dynamism. The government's ongoing support for digital entertainment will also play a crucial role in shaping the industry's future landscape.

Market Opportunities

E-sports Growth:

The e-sports sector in Saudi Arabia is rapidly expanding, with an estimated audience of over 5 million gamers. This growth presents opportunities for local tournaments and sponsorships, attracting both domestic and international
ands. The government's investment in e-sports infrastructure is expected to further enhance this segment, creating a vi
ant ecosystem for competitive gaming.

Investment in Local Game Development:

With the government's push for local content creation, there is a significant opportunity for investment in homegrown game development studios. The Saudi Arabian General Investment Authority reported a 30% increase in funding for local developers in future. This trend is likely to foster innovation and create unique gaming experiences tailored to the regional market, enhancing the overall industry landscape.

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Table of Contents

84 Pages
1. KSA gaming Size, Share, Growth Drivers, Trends, Opportunities & – Market Overview
1.1. Definition and Scope
1.2. Market Taxonomy
1.3. Market Growth Rate
1.4. Market Segmentation Overview
2. KSA gaming Size, Share, Growth Drivers, Trends, Opportunities & – Market Size (in USD Bn), 2019–2024
2.1. Historical Market Size
2.2. Year-on-Year Growth Analysis
2.3. Key Market Developments and Milestones
3. KSA gaming Size, Share, Growth Drivers, Trends, Opportunities & – Market Analysis
3.1. Growth Drivers
3.1.1. Increasing Youth Population
3.1.2. Rising Internet Penetration
3.1.3. Government Support for Digital Entertainment
3.1.4. Expansion of Mobile Gaming
3.2. Restraints
3.2.1. Regulatory Restrictions
3.2.2. Cultural Sensitivities
3.2.3. Competition from Global Markets
3.2.4. Infrastructure Limitations
3.3. Opportunities
3.3.1. E-sports Growth
3.3.2. Investment in Local Game Development
3.3.3. Partnerships with Global Gaming Companies
3.3.4. Development of VR and AR Gaming
3.4. Trends
3.4.1. Shift Towards Mobile Gaming
3.4.2. Rise of Subscription-Based Models
3.4.3. Increased Focus on Gamification
3.4.4. Integration of Blockchain Technology
3.5. Government Regulation
3.5.1. Licensing Requirements for Game Developers
3.5.2. Content Rating Systems
3.5.3. Tax Incentives for Local Developers
3.5.4. Restrictions on Online Gambling
3.6. SWOT Analysis
3.7. Stakeholder Ecosystem
3.8. Competition Ecosystem
4. KSA gaming Size, Share, Growth Drivers, Trends, Opportunities & – Market Segmentation, 2024
4.1. By Type (in Value %)
4.1.1. Mobile Games
4.1.2. PC Games
4.1.3. Console Games
4.1.4. Online Games
4.1.5. Others
4.2. By End-User (in Value %)
4.2.1. Children
4.2.2. Teenagers
4.2.3. Adults
4.2.4. Seniors
4.3. By Distribution Channel (in Value %)
4.3.1. Online Platforms
4.3.2. Retail Stores
4.3.3. Mobile App Stores
4.3.4. Subscription Services
4.4. By Genre (in Value %)
4.4.1. Action
4.4.2. Adventure
4.4.3. Strategy
4.4.4. Simulation
4.4.5. Others
4.5. By Pricing Model (in Value %)
4.5.1. Free-to-Play
4.5.2. Pay-to-Play
4.5.3. Subscription-Based
4.5.4. In-App Purchases
4.6. By Region (in Value %)
4.6.1. North
4.6.2. South
4.6.3. East
4.6.4. West
4.6.5. Central
5. KSA gaming Size, Share, Growth Drivers, Trends, Opportunities & – Market Cross Comparison
5.1. Detailed Profiles of Major Companies
5.1.1. Savvy Games Group
5.1.2. Manga Productions
5.1.3. Nine66
5.1.4. Semaphore Studios
5.1.5. UMX Studio
5.2. Cross Comparison Parameters
5.2.1. Revenue
5.2.2. Market Penetration Rate
5.2.3. Number of Monthly Active Users (MAU)
5.2.4. Average Revenue Per User (ARPU)
5.2.5. User Retention Rate
6. KSA gaming Size, Share, Growth Drivers, Trends, Opportunities & – Market Regulatory Framework
6.1. Compliance Requirements and Audits
6.2. Certification Processes
7. KSA gaming Size, Share, Growth Drivers, Trends, Opportunities & – Market Future Size (in USD Bn), 2025–2030
7.1. Future Market Size Projections
7.2. Key Factors Driving Future Market Growth
8. KSA gaming Size, Share, Growth Drivers, Trends, Opportunities & – Market Future Segmentation, 2030
8.1. By Type (in Value %)
8.2. By End-User (in Value %)
8.3. By Distribution Channel (in Value %)
8.4. By Genre (in Value %)
8.5. By Pricing Model (in Value %)
8.6. By Region (in Value %)
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