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GCC Board Games & Hobby Stores Retail Market Size, Share, Growth Drivers, Trends, Opportunities, Competitive Landscape & Forecast 2025–2030

Publisher Ken Research
Published Oct 07, 2025
Length 99 Pages
SKU # AMPS20595474

Description

GCC Board Games and Hobby Stores Retail Market Overview

The GCC Board Games and Hobby Stores Retail Market is valued at USD 1.2 billion, based on a five-year historical analysis. This growth is primarily driven by the increasing popularity of board games and hobbies among diverse age groups, coupled with a rise in disposable income and leisure time. The market has seen a surge in demand for both traditional and modern board games, reflecting a shift in consumer preferences towards interactive and social entertainment.

Key players in this market include the United Arab Emirates, Saudi Arabia, and Qatar. The UAE stands out due to its vibrant retail environment and a growing expatriate population that fosters a diverse gaming culture. Saudi Arabia's increasing investment in entertainment and leisure activities has also contributed to its market dominance, while Qatar's focus on cultural events and community engagement has bolstered its position in the board games sector.

In 2023, the GCC governments implemented regulations to promote local manufacturing of board games and hobby products. This initiative aims to reduce reliance on imports and stimulate the local economy, encouraging businesses to innovate and create culturally relevant games that resonate with the regional audience.

GCC Board Games and Hobby Stores Retail Market Segmentation

By Type:

The market is segmented into various types of games, including Strategy Games, Card Games, Role-Playing Games, Miniature Games, Family Games, Educational Games, and Others. Among these, Strategy Games have gained significant traction due to their complex gameplay and the growing interest in competitive gaming. Card Games also hold a substantial share, appealing to casual gamers and families alike. The increasing trend of social gatherings and game nights has further fueled the demand for these types of games.

By Sales Channel:

The market is also segmented by sales channels, including Online Retail, Brick-and-Mortar Stores, Specialty Hobby Shops, Events and Conventions, and Others. Online Retail has emerged as a dominant channel due to the convenience it offers consumers, while Brick-and-Mortar Stores continue to attract customers seeking in-person experiences. Specialty Hobby Shops play a crucial role in catering to niche markets, and Events and Conventions provide platforms for community engagement and product launches.

GCC Board Games and Hobby Stores Retail Market Competitive Landscape

The GCC Board Games and Hobby Stores Retail Market is characterized by a dynamic mix of regional and international players. Leading participants such as Fantasy Flight Games, Asmodee, Hasbro, Ravensburger, CMON Limited, Days of Wonder, Z-Man Games, IELLO, WizKids, North Star Games, Blue Orange Games, Stronghold Games, Greater Than Games, Cool Mini or Not, AEG (Alderac Entertainment Group) contribute to innovation, geographic expansion, and service delivery in this space.

Fantasy Flight Games

1995

Roseville, Minnesota, USA

Asmodee

1995

Paris, France

Hasbro

1923

Pawtucket, Rhode Island, USA

Ravensburger

1883

Ravensburg, Germany

CMON Limited

2001

Hong Kong

Company

Establishment Year

Headquarters

Group Size (Large, Medium, or Small as per industry convention)

Revenue Growth Rate

Customer Retention Rate

Market Penetration Rate

Average Order Value

Pricing Strategy

GCC Board Games and Hobby Stores Retail Market Industry Analysis

Growth Drivers

Increasing Popularity of Board Games:

The board game market in the GCC region has seen a significant surge, with sales reaching approximately 1.3 million units in future. This growth is attributed to a cultural shift towards offline social interactions, with 66% of consumers expressing a preference for face-to-face gaming experiences. The rise of local game nights and community events has further fueled interest, leading to a projected increase in board game sales by 16% in future, according to industry reports.

Rise in Social Gaming Events:

Social gaming events have become increasingly popular in the GCC, with over 320 events hosted in future alone, attracting more than 55,000 participants. These gatherings foster community engagement and promote board games as a social activity. The trend is supported by a 21% increase in attendance at gaming conventions, indicating a robust demand for interactive entertainment. This growth is expected to continue, with event organizers planning to expand offerings in future.

Expansion of Online Retail Channels:

The online retail sector for board games in the GCC has expanded significantly, with e-commerce sales reaching $160 million in future. This growth is driven by increased internet penetration, which stands at 100% in the region, and the convenience of online shopping. Major platforms like Amazon and local e-commerce sites have reported a 32% increase in board game sales, indicating a strong shift towards digital purchasing. This trend is expected to continue, enhancing market accessibility in future.

Market Challenges

Competition from Digital Gaming:

The board game market faces stiff competition from digital gaming platforms, which have seen a 26% increase in user engagement in the GCC. With over 3.2 million gamers opting for mobile and online games, traditional board games struggle to capture the attention of younger audiences. This shift poses a significant challenge for retailers, as they must innovate to retain customer interest and adapt to changing preferences in future.

High Import Tariffs on Specialty Games:

Import tariffs on specialty board games in the GCC can reach up to 21%, significantly impacting retail pricing and profit margins. This financial burden limits the availability of niche products, making it difficult for retailers to compete with local alternatives. As a result, many specialty game retailers report a 16% decline in sales due to high costs, which could hinder market growth in future if not addressed.

GCC Board Games and Hobby Stores Retail Market Future Outlook

The GCC board games and hobby stores retail market is poised for dynamic growth, driven by increasing consumer interest in social gaming and the expansion of online retail channels. As local game design initiatives gain traction, the market is likely to see a rise in unique offerings that cater to regional tastes. Additionally, collaborations with educational institutions may enhance awareness and engagement, fostering a new generation of board game enthusiasts. The overall outlook remains positive, with innovative trends shaping the future landscape.

Market Opportunities

Development of Local Game Design:

There is a growing opportunity for local game designers to create culturally relevant board games. With a market potential estimated at $35 million, local designs can attract consumers seeking unique experiences. This trend not only supports local economies but also enhances the diversity of offerings available in the GCC market.

Increasing Demand for Eco-friendly Products:

The demand for eco-friendly board games is on the rise, with consumers willing to pay up to 16% more for sustainable products. This trend presents a lucrative opportunity for retailers to differentiate themselves by offering environmentally conscious options, tapping into a market segment that values sustainability and ethical production practices.

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Table of Contents

99 Pages
1. GCC Board Games & Hobby Stores Retail Size, Share, Growth Drivers, Trends, Opportunities, Competitive Landscape & – Market Overview
1.1. Definition and Scope
1.2. Market Taxonomy
1.3. Market Growth Rate
1.4. Market Segmentation Overview
2. GCC Board Games & Hobby Stores Retail Size, Share, Growth Drivers, Trends, Opportunities, Competitive Landscape & – Market Size (in USD Bn), 2019–2024
2.1. Historical Market Size
2.2. Year-on-Year Growth Analysis
2.3. Key Market Developments and Milestones
3. GCC Board Games & Hobby Stores Retail Size, Share, Growth Drivers, Trends, Opportunities, Competitive Landscape & – Market Analysis
3.1. Growth Drivers
3.1.1. Increasing Popularity of Board Games in GCC
3.1.2. Rise in Social Gaming Events Across the Region
3.1.3. Expansion of Online Retail Channels for Board Games
3.1.4. Growing Interest in Hobbyist Activities in GCC Countries
3.2. Restraints
3.2.1. Competition from Digital Gaming Platforms
3.2.2. Limited Awareness of Niche Board Game Products
3.2.3. Supply Chain Disruptions Affecting Availability
3.2.4. High Import Tariffs on Specialty Board Games
3.3. Opportunities
3.3.1. Development of Local Game Design and Production
3.3.2. Collaborations with Educational Institutions for Game Use
3.3.3. Growth of E-commerce Platforms for Board Game Sales
3.3.4. Increasing Demand for Eco-friendly Board Game Products
3.4. Trends
3.4.1. Rise of Subscription Box Services for Board Games
3.4.2. Popularity of Crowdfunding for Game Development Projects
3.4.3. Integration of Augmented Reality in Board Games
3.4.4. Emergence of Themed Gaming Cafes in Urban Areas
3.5. Government Regulation
3.5.1. Import Regulations on Board Games in GCC
3.5.2. Safety Standards for Children's Board Games
3.5.3. Tax Incentives for Local Board Game Manufacturers
3.5.4. Intellectual Property Protection Laws for Game Designs
3.6. SWOT Analysis
3.7. Stakeholder Ecosystem
3.8. Competition Ecosystem
4. GCC Board Games & Hobby Stores Retail Size, Share, Growth Drivers, Trends, Opportunities, Competitive Landscape & – Market Segmentation, 2024
4.1. By Type (in Value %)
4.1.1. Strategy Games
4.1.2. Card Games
4.1.3. Role-Playing Games
4.1.4. Miniature Games
4.1.5. Family Games
4.1.6. Educational Games
4.1.7. Others
4.2. By Sales Channel (in Value %)
4.2.1. Online Retail
4.2.2. Brick-and-Mortar Stores
4.2.3. Specialty Hobby Shops
4.2.4. Events and Conventions
4.2.5. Others
4.3. By Age Group (in Value %)
4.3.1. Children
4.3.2. Teenagers
4.3.3. Adults
4.3.4. Seniors
4.4. By Price Range (in Value %)
4.4.1. Low-End
4.4.2. Mid-Range
4.4.3. High-End
4.5. By Brand Popularity (in Value %)
4.5.1. Established Brands
4.5.2. Emerging Brands
4.5.3. Local Brands
4.6. By Region (in Value %)
4.6.1. North India
4.6.2. South India
4.6.3. East India
4.6.4. West India
4.6.5. Central India
4.6.6. Northeast India
4.6.7. Union Territories
5. GCC Board Games & Hobby Stores Retail Size, Share, Growth Drivers, Trends, Opportunities, Competitive Landscape & – Market Cross Comparison
5.1. Detailed Profiles of Major Companies
5.1.1. Fantasy Flight Games
5.1.2. Asmodee
5.1.3. Hasbro
5.1.4. Ravensburger
5.1.5. CMON Limited
5.2. Cross Comparison Parameters
5.2.1. Revenue
5.2.2. Market Share
5.2.3. Number of Employees
5.2.4. Headquarters Location
5.2.5. Inception Year
6. GCC Board Games & Hobby Stores Retail Size, Share, Growth Drivers, Trends, Opportunities, Competitive Landscape & – Market Regulatory Framework
6.1. Industry Standards for Board Games
6.2. Compliance Requirements and Audits
6.3. Certification Processes
7. GCC Board Games & Hobby Stores Retail Size, Share, Growth Drivers, Trends, Opportunities, Competitive Landscape & – Market Future Size (in USD Bn), 2025–2030
7.1. Future Market Size Projections
7.2. Key Factors Driving Future Market Growth
8. GCC Board Games & Hobby Stores Retail Size, Share, Growth Drivers, Trends, Opportunities, Competitive Landscape & – Market Future Segmentation, 2030
8.1. By Type (in Value %)
8.2. By Sales Channel (in Value %)
8.3. By Age Group (in Value %)
8.4. By Price Range (in Value %)
8.5. By Brand Popularity (in Value %)
8.6. By Region (in Value %)
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