Global Carrier Billing Market 2024-2029: Full Research Suite

Our new Carrier Billing research suite provides an in-depth analysis on how this payment technology is developing in both mature and evolving markets. Its utility across key market verticals, including digital content (music, video, games, lifestyle, and ePublishing), is quantified in our accompanying market forecasts. Additionally, emerging market opportunities across developing verticals, including digital ticketing, gambling, and physical goods, are also discussed.

The report assesses how other established payment methods, including digital wallets, credit cards, BNPL (Buy Now, Pay Later), and A2A (Account-to-Account) payments, are impacting the penetration of carrier billing across multiple markets. Furthermore, Juniper Research leverages its expertise to hypothesise the impact of the anticipated PSD3 (Payment Service Directory 3) on carrier billing payments.

The carrier billing research reports provide a detailed analysis on how evolving technologies, including the standardisation of APIs, will impact the future of carrier billing; enabling stakeholders from networks operators, merchants, regulators and aggregators to understand the major factors, trends and investment opportunities available. The carrier billing market growth research also features a comprehensive forecast suite, with total carrier billing users, spend and operator-billed revenue split by:

Device:
Featurephones
Smartphones
Tablets
Market Vertical:
Digital Content
Digital Games
Digital Videos
Digital Music
Digital Lifestyle
ePublishing
Physical Goods
Gambling
Ticketing
This report provides in-depth forecasts on how carrier billing adoption is impacting the payments market in 60 key countries over the next five years and leverages interviews with key carrier billing aggregators to quantify this growth.

All report content is delivered in the English language.

Please note: the online download version of this report is for a global site license.


1. Key Takeaways & Strategic Recommendations
1.1 Key Takeaways
1.2 Strategic Recommendations
2. Market Outlook & Future Opportunities
2.1 Introduction
Table 2.1: Key Differences Between Carrier Billing and DCB
Figure 2.2: Global Number of SIMs (m) & Proportion of the Global Population that are Banked (%), Split by 8 Key Regions, 2024-2029
Figure 2.3: Carrier Billing Stakeholder Ecosystem & Benefits
Table 2.4: Key Differences Between Carrier Billing Platforms and Aggregators
Figure 2.5: Global Smartphone Users (m) & Proportion of the Population That Are Internet Users (%), Split by 8 Key Regions, 2024-2029
2.1.1 Current Market Outlook
Figure 2.6: Total End-user Spend via Carrier Billing ($m), Split by 8 Key Regions, 2024-2029
2.1.2 Carrier Billing Market Trends
i. Growth in Subscriptions
Figure 2.7: Total Subscription Revenue per Annum in 2024 ($593 billion), Split by Category
ii. Super Bundling
Figure 2.8: Super Bundling
2.1.3 Rich Messaging
Figure 2.9: Total Number of RCS Business Messages (m), Split by Message Type
2.1.4 Content Distribution Channels
Figure 2.10: Total End-user Spend via Carrier Billing ($m), Split by 5 Key Categories, 2024-2029
2.1.5 Carrier Billing Market Challenges
i. Payment Limitations & Regulation Landscape
Table 2.11: Key Differences Between PS2 and PSD3
ii. High Transaction Fees
Figure 2.12: Global Operator-billed Revenue from Carrier Billing Transactions
iii. Merchant Adoption
3. Future Growth Opportunities
3.1 Carrier Billing Market Segment Opportunities
Figure 3.1: Total End-user Spend via Carrier Billing ($m), Split by Market Segment, 2024-2029
3.1.1 Digital Games
Figure 3.2: Mobile Game Monetisation Methods
i. iGaming
Figure 3.3: Total End-user Carrier Billing Spend on Digital Games in 2024 ($30.8 billion), Split by 8 Key Regions
3.1.2 Digital Video
3.1.3 Digital Music
3.1.4 Digital Lifestyle Content
3.1.5 Charity Donations & Crowdfunding
3.1.6 Digital Ticketing
Figure 3.4: Total Ticketing Spend Made via Carrier Billing in 2029 ($16.0 billion), Split by 8 Key Regions
3.1.7 Physical Goods
i. Asia
ii. Germany
Figure 3.5: Total End-user Carrier Billing Spend on Remote Physical Goods ($m), Split by 7 Key Countries, 2023-2029
iii. Growth in Transport Infrastructure
4. Payments, Security & API Landscape
4.1 Introduction to the API Landscape
4.1.1 GSMA Open Gateway & CAMARA
Figure 4.1: GSMA Open Gateway Architecture
Figure 4.2: Mobile Operators Signed Up to Open Gateway
Figure 4.3: Average Carrier Billing Spend per User per Annum ($), Split by 8 Key Regions, 2024-2029
i. Potential Challenges in the Deployment of CAMARA APIs
4.1.2 Carrier Billing Fraud
4.1.3 Carrier Billing and the Payment Landscape
Figure 4.4: Advantages and Disadvantages of Different Payment Types
Figure 4.5: Total Number of Unique Mobile Subscribers & Global Banked Individuals in 2024 (m), Split by 8 Key Regions
4.1.4 Influence of Other Payment Types on Carrier Billing
i. The impact of A2A Payments on Carrier Billing
Figure 4.6: Card-based Payments vs A2A Payments Ecosystems
ii. BNPL (Buy Now, Pay Later)
iii. Digital Wallets
Figure 4.7: Digital Wallet Funding Types
1. Juniper Research Competitor Leaderboard
1.1 Why Read This Report
Table 1.1: Juniper Research Competitor Leaderboard Carrier Billing Vendors Included & Product Portfolio
Figure 1.2: Juniper Research Competitor Leaderboard: Carrier Billing Vendors
Table 1.3: Juniper Research Competitor Leaderboard: Vendors & Positioning
Table 1.4: Juniper Research Competitor Leaderboard Heatmap: Carrier Billing Vendors
2. Vendor Profiles
2.1 Carrier Billing Providers Vendor Profiles
2.1.1 Allopass
i. Corporate
ii. Geographical Spread
iii. Key Clients & Strategic Partnerships
iv. High-level View of Offerings
Figure 2.1: Allopass’ Payment Platform
v. Juniper Research’s View: Key Strengths & Strategic Development Opportunities
2.1.2 Bango
i. Juniper Research’s View: Key Strengths & Strategic Development Opportunities
2.1.3 Boku
i. Juniper Research’s View: Key Strengths & Strategic Development Opportunities
2.1.4 Degica
i. Corporate Information
ii. Geographical Spread
iii. Key Clients & Strategic Partnerships
iv. High-level View of Offerings
v. Juniper Research’s View: Key Strengths & Strategic Development Opportunities
2.1.5 Digital Virgo
i. Corporate
ii. Geographical Spread
Figure 2.2: Map of Digital Virgo’s Locations, Split by Locations (Dark) and Connections (Light)
iii. Key Clients & Strategic Partnerships
iv. High-level View of Offerings
v. Juniper Research’s View: Key Strengths & Strategic Development Opportunities
2.1.6 DIMOCO Payments
i. Corporate
ii. Geographical Spread
iii. Key Clients & Strategic Partnerships
iv. High-level View of Offerings
v. Juniper Research’s View: Key Strengths & Strategic Development Opportunities
2.1.7 Fonix
i. Juniper Research’s View: Key Strengths & Strategic Development Opportunities
2.1.8 Infomedia
i. Corporate
ii. Geographical Spread
iii. Key Clients & Strategic Partnerships
iv. High-level View of Offerings
v. Juniper Research’s View: Key Strengths & Strategic Development Opportunities
2.1.9 NTH Mobile
i. Corporate
ii. Geographical Spread
iii. Key Clients & Strategic Partnerships
Table 2.3: NTH Mobile’s Most Recent Publicised Partnerships
iv. High-level View of Offerings
v. Juniper Research’s View: Key Strengths & Strategic Development Opportunities
2.1.10 PM Connect
i. Corporate
ii. Geographical Spread
iii. Key Clients & Strategic Partnerships
iv. High-level View of Offerings
v. Juniper Research’s View: Key Strengths & Strategic Development Opportunities
2.1.11 SLA Digital
i. Corporate
ii. Geographical Spread
iii. Key Clients & Strategic Partnerships
iv. High-level View of Offerings
v. Juniper Research’s View: Key Strengths & Strategic Development Opportunities
2.1.12 Telecoming
i. Corporate
ii. Geographic Spread
iii. Key Clients & Strategic Partnerships
iv. High-level View of Offering
v. Juniper Research’s View: Key Strengths & Strategic Development Opportunities
2.2 Juniper Research Leaderboard Assessment Methodology
2.2.1 Limitations & Interpretation
Table 2.4: Juniper Research Competitor Leaderboard Scoring Criteria
Contents
1. Introduction & Forecast Methodology
1.1 Introduction
Figure 1.1: Proportion of the Population who Use Carrier Billing Services (%), Split by 8 Key Regions, 2024-2029
1.2 Methodology and Assumptions
Figure 1.2: Carrier Billing in Content & Commerce: Forecast Methodology
Figure 1.3: Carrier Billing Ticketing: Forecast Methodology
Figure 1.4: Carrier Billing for Physical Goods: Forecast Methodology
Figure 1.5: Carrier billing for Gambling: Forecast Methodology
2. Total Market Value
2.1 Total Carrier Billing Users
Figure & Table 2.1: Total Carrier Billing Users (m), Split by 8 Key Regions, 2024-2029
2.2 Total Carrier Billing Spend
Figure & Table 2.2: Total End-user Spend via Carrier Billing ($m), Split by 8 Key Regions, 2024-2029
2.3 Total Carrier Billing Spend, Split by Industry
Figure & Table 2.3: Total End-user Spend via Carrier Billing ($m), Split by Category, 2024-2029
2.4 Operator-billed Revenue from Carrier Billing
Figure & Table 2.4: Total Operator-billed Revenue from Carrier Billing Spend ($m), Split by 8 Key Regions, 2024-2029
3. Device Usage Splits
3.1 Total End-user Spend via Carrier Billing, Split by Device Type
Figure & Table 3.1: Total End-user Carrier Billing Spend ($m), Split by Device, 2024-2029
Table 3.2: All Carrier Billed Spend as a Percentage of Global Spend, By Country and Region (%), 2024-2029
4. Digital Content & Commerce
4.1 Total Carrier Billing Revenue from Digital Content
Figure & Table 4.1: Total End-user Carrier Billing Spend on Digital Content and Commerce ($m), Split by 8 Key Regions 2024-2029
Table 4.2: Share of End-user Carrier Billing Spend on Content & Commerce (%), Split by Category, 2024-2029
4.1.1 Total Digital Games Spend via Carrier Billing
Figure & Table 4.3: Total End-user Carrier Billing Spend on Digital Games ($m), Split by 8 Key Regions, 2024-2029
4.1.2 Total Digital Video Spend via Carrier Billing
Figure & Table 4.4: Total End-user Carrier Billing Spend on Digital Videos ($m), Split by 8 key Regions, 2024-2029
4.1.3 Total Digital Video Spend via Carrier Billing
Figure 4.5: Total End-user Carrier Billing Spend on Digital Music ($m), Split by 8 Key Regions, 2024-2029
Table 4.6: Average Digital Music Spend per User ($), Split by 8 Key Regions, 2024-2028
4.1.4 Total Digital Lifestyle Spend via Carrier Billing
Figure & Table 4.7: Total End-user Carrier Billing Spend on Digital Lifestyle Content ($m), Split by 8 Key Regions, 2024-2029
Figure 4.8: Average Digital Lifestyle Spend per Person ($), Split by 8 Key Regions, 2024-2029
4.1.5 Total ePublishing Spend via Carrier Billing
Figure & Table 4.9: Total End-user Carrier Billing Spend on ePublishing ($m), Split by 8 Key Regions, 2024-2029
Table 4.10: Proportion of End-user Carrier Billing Spend on Content and Commerce Attributable to ePublishing (%), Split by 8 Key Regions, 2024-2029
5. Emerging Industry Categories
5.1 Remote Physical Goods
5.1.1 Total Remote Physical Goods Purchased via Carrier Billing
Figure & Table 5.1: Total Volume of Remote Physical Goods Purchases Made via Carrier Billing (m), Split by 8 Key Regions, 2024-2029
Table 5.2: Proportion of Remote Physical Goods Purchases Made via Carrier Billing (%), Split by 8 Key Regions, 2024-2029
5.1.2 Total End-users’ Spend on Remote Physical Goods via Carrier Billing
Figure & Table 5.3: Total End-user Carrier Billing Spend on Remote Physical Goods ($m), Split by 8 Key Regions, 2024-2029
5.2 Total Mobile Gambling Spend via Carrier Billing
Figure & Table 5.4: Total Mobile Casino Gambling Wager Value Made via Carrier Billing per Annum ($m), Split by 8 Key Regions, 2024-2029
5.3 Total Digital Ticketing Spend via Carrier Billing
Figure & Table 5.5: Total Digital Ticketing Spend Made via Carrier Billing per Annum ($m), Split by 8 Key Regions, 2024-2029 35

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