Juniper Research’s Direct Carrier Billing research suite for mobile network operators provides detailed analysis and strategic recommendations for the direct carrier billing market over the next four years. Direct carrier billing is an established service, with limited market share in many countries. However, over the next four years, growth in new market verticals and mobile network operator investments into technologies, such as network APIs, will provide mobile network operators with new opportunities to maximise direct carrier billing revenue growth.
The report includes analysis of key technologies and merchant business models for direct carrier billing, including Rich Communication Services (RCS), network APIs, microtransactions, the agent model, soft bundling, and the subscription economy. Across each of these topics, Juniper Research provides strategic analysis and recommendations to enable mobile network operators to develop strategies for growing their transaction volume, market share, and revenue gained through direct carrier billing.
In addition, the report includes strategic analysis and recommendations for key market verticals in direct carrier billing including:
Digital Gambling Digital Gaming Digital Lifestyle Digital Music and Digital Video Digital Publishing Digital Ticketing Digital Video Remote Physical Goods
It also includes a Country Readiness Index, with insights and analysis of the direct carrier billing market over the next four years; allowing stakeholders to effectively understand the current and future status of direct carrier billing in more than 61 countries.
The suite comprises several different options that can be purchased separately, including access to a data and forecasting document, a strategy and trends document detailing critical trends in the market, and strategic recommendations for increasing direct carrier billing adoption and usage over the next four years. The research suite also includes a Competitor Leaderboard, which can be purchased separately, that contains analysis and market sizing for 13 leading direct carrier billing vendors.
Collectively, the suite provides a critical tool for understanding the direct carrier billing market; allowing mobile network operators and other stakeholders to optimise their future business strategies and product or service development, and providing them with a competitive advantage in the market.
KEY FEATURES
Key Takeaways & Strategic Recommendations: In-depth analysis of key development opportunities and findings within the direct carrier billing market. This is accompanied by strategic recommendations for mobile network operators wanting to maximise revenue growth in the direct carrier billing space.
Market Dynamics: Insights into major trends and opportunities in the direct carrier billing market, including analysis of key market verticals such as digital gaming, digital music and digital video, along with strategic recommendations for key topics and technologies such as microtransactions, network APIs, and RCS.
Benchmark Industry Forecasts: The suite provides five-year forecasts for the direct carrier billing market, including for the total number of direct carrier billing users, total number of direct carrier billing transactions, total value of direct carrier billing transactions, and total mobile network operator revenue from direct carrier billing.
Juniper Research Competitor Leaderboard: Key player capability and capacity assessment for 13 leading vendors in the direct carrier billing market; featuring market sizing and detailed analysis of each vendor’s offering.
Please note: the online download version of this report is for a global site license.
Table of Contents
137 Pages
1. Key Takeaways & Strategic Recommendations
1.1 Key Takeaways
1.1.1 Mobile Network Operator (MNO) Revenue to Rise Despite Growth in Alternative Payment Methods
Figure 1.1: Total MNO Revenue From DCB ($m), 2025-2030
1.1.2 The Agent Model Has Not Realised Its Potential
1.2 Key Strategic Recommendations
1.2.1 MNOs Must Use RCS to Support DCB Growth
Figure 1.2: Total RCS for Business Traffic (m), 2025-2030
1.2.2 MNOs Must Transform Their Applications Into Subscription Hubs
Figure 1.3: Total Subscription Revenue ($m), 2025-2030
2. Market Landscape & Strategies
2.1 Introduction to Carrier Billing and DCB
Figure 2.1: Typical DCB Process
2.2 Overview of the DCB Market
Figure 2.2: Total Number of DCB Users (m), Split by 8 Key Regions, 2025-2030
Figure 2.3: Total Value of DCB Transactions ($m), Split by 8 Key Regions, 2025-2030
2.3 Unbanked Consumers and DCB
Figure 2.4: Total Number of Unbanked Consumers (m), Split by 8 Key Regions, 2025-2030
Figure 2.5: Total Number of Mobile Device Users Registered for a Mobile Money Account (m) Split by 4 Key Regions, 2025-2030
2.4 Microtransactions and DCB
2.5 Subscriptions and DCB
Figure 2.6: Global Subscription Revenue ($m), 2025-2030
2.6 Reduced Transaction Fees Are Key to New Market Vertical Growth
2.7 RCS and DCB
Figure 2.7: Total Number of RCS for Business Messages Sent Globally (bn), 2025-2030
Figure 2.8: SMS and RCS Comparison
2.8 App Stores and DCB Coverage
2.9 PSD2, PSD3, and the Agent Model
2.10 GSMA Open Gateway and DCB
Table 2.9: Availability of DCB APIs in January 2026
2.11 MNOs Must Use Network APIs to Bolster DCB
2.12 Bundling and Super Bundling
2.13 Applications and DCB
3. Market Verticals & Future Opportunities
3.1 Market Vertical Analysis
3.1.1 Charity and Crowdfunding
Figure 3.1: Example of RCS-based DCB Donation
3.1.2 Digital Publishing
Table 3.2: Total MNO Revenue From DCB Transactions for Digital Publishing ($m), Split by 8 Key Regions, 2025-2030
3.1.3 Digital Lifestyle
Table 3.3: Total Value of DCB Transactions for Digital Lifestyle ($m), Split by 8 Key Regions, 2025-2030
3.1.4 Digital Gambling
Figure 3.4: Total Digital Gambling DCB Transaction Value ($m), Split by 8 Key Regions, 2025-2030
3.1.5 Digital Music and Digital Video
Table 3.5: Total DCB Transaction Value for Digital Music and Digital Video ($m), Split by Digital Music and Digital Video, 2025-2030
i. Digital Entertainment and Social Media
3.1.6 Digital Gaming
Figure 3.6: Total DCB Transaction Value for Digital Gaming ($m), Split by 8 Key Regions, 2025-2030
3.1.7 Remote Physical Goods
Figure 3.7: Total DCB Transaction Value for Remote Physical Goods ($m), Split by 8 Key Regions, 2025-2030
i. Social Commerce
3.1.8 Digital Ticketing
Figure 3.8: Total DCB Transaction Value for Digital Ticketing ($m), Split by 8 Key Regions, 2025-2030
4. Country Readiness Index
4.1 Introduction to Country Readiness Index
Figure 4.1: Juniper Research Country Readiness Index Regional Definitions
Table 4.2: Juniper Research Country Readiness Index Scoring Criteria: DCB
Figure 4.3: Juniper Research Country Readiness Index: DCB
Table 4.4: Juniper Research DCB Country Readiness Index: Market Segments
4.2 Focus Market
4.2.1 Egypt
Table 4.5: Egypt DCB Key Statistics
4.2.2 Japan
Table 4.6: Japan DCB Key Statistics, 2026-2030
4.3 Growth Markets
4.3.1 Turkey
Table 4.7: Turkey DCB Key Statistics, 2026-2030
4.4 Developing Markets
4.4.1 Kenya
Table 4.8: Kenya DCB Key Statistics, 2026-2030
Table 4.9: Juniper Research Country Readiness Index Heatmap: North America
Table 4.10: Juniper Research Country Readiness Index Heatmap: Latin America
Table 4.11: Juniper Research Country Readiness Index Heatmap: West Europe
Table 4.12: Juniper Research Country Readiness Index Heatmap: Central & East Europe
Table 4.13: Juniper Research Country Readiness Index Heatmap: Far East & China
Table 4.14: Juniper Research Country Readiness Index Heatmap: Indian Subcontinent
Table 4.15: Juniper Research Country Readiness Index Heatmap: Rest of Asia Pacific
Table 4.16: Juniper Research Country Readiness Index Heatmap: Africa & Middle East
1. Competitor Leaderboard
1.1 Why Read This Report
Figure 1.1: Juniper Research Competitor Leaderboard Vendors and Product Portfolios: DCB
Figure 1.2: Juniper Research Competitor Leaderboard: DCB 13 Vendors
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