Gaming Accessories Market Report by Component (Headsets, Mice, Controller, Keyboard, and Others), Device Type (PC, Gaming Console), Connectivity Type (Wired, Wireless), Sales Channel (Online, Offline), and Region 2025-2033

The global gaming accessories market size reached USD 10.9 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 20.7 Billion by 2033, exhibiting a growth rate (CAGR) of 7.05% during 2025-2033. The growth of interactive entertainment industry, along with the rising number of smart device users, is bolstering the market.

Gaming Accessories Market Analysis:

  • Major Market Drivers: The rising disposable income levels are encouraging consumers to invest in premium product variants that enhance their experience, which is driving the market.
  • Key Market Trends: The interactive entertainment business has experienced substantial expansion, as video games are becoming increasingly popular on various social media platforms. Additionally, the increasing penetration of high-speed internet is also positively fueling the market.
  • Competitive Landscape: Some of the major market companies include Anker Innovations Technology Co. Ltd., Cooler Master Technology Inc., Corsair Gaming Inc., Dell Technologies Inc., HP Inc., Logitech International S.A., Mad Catz Global Limited, Nintendo Co. Ltd, Razer Inc., Samsung Electronics Co. Ltd., Sennheiser electronic GmbH & Co. KG, Sony Group Corporation, and Turtle Beach Corporation, among many others.
  • Geographical Trends: The wide presence of e-sports and high consumer demand for advanced gaming technology are catalyzing the market in North America. Rapid growth in mobile and online gaming is driving the need for high-performance accessories in Asia Pacific. The increasing number of professional gamers is also boosting the demand for premium gaming accessories across Europe. A growing gaming community is a key factor elevating the market in Latin America. Expanding internet access is contributing to the gradual growth of the market in the Middle East and Africa.
  • Challenges and Opportunities: One of the challenges in the market is the rapid pace of technological advancements, which can result in short product life cycles. However, manufacturers are focusing on innovations and providing regular product updates to stay competitive and expand the market over the forecasted period.
Gaming Accessories Market Trends:

Rising Adoption of Wireless Accessories

The market is changing as consumers' preferences for wireless gaming accessories increase. To improve mobility and minimize clutter, gamers are widely opting for wireless headphones, controllers, and mice. For example, in July 2024, Swiss PC accessories maker Logitech G launched its latest innovation, the G515 Lightspeed TKL wireless gaming keyboard, in India. It is specifically designed for optimal performance and comfort. It features pre-lubricated switches, a layer of sound-dampening foam, integrated stabilizers, and premium PBT keycaps.

Growing Popularity of E-Sports

Specialized gaming accessories are becoming more popular, partly due to the rise in e-sports and live game broadcasting. High-performance gears, such as gaming keyboards, headphones, and ergonomic seats, are necessary for professional gamers and streamers to maximize performance and improve their gaming experience. In May 2024, Infinix released a series of teasers for its upcoming gaming-centric GT lineup of products, including its Infinix GT 20 Pro smartphone, along with a GT Book gaming laptop, audio accessories, a gaming mouse, etc. This, in turn, is expanding the gaming accessories market share.

Increasing Importance of Personalization and Customization

Gamers are increasingly looking for personalized and customizable options, such as programmable keyboards, RGB lighting, and custom-designed controllers, to match their unique preferences. This trend reflects people's desire for unique gaming setups to have a more intimate and engaging experience. In January 2024, Lenovo unveiled a full lineup of more than 40 new devices and solutions powered by AI, supporting the company's vision of AI for All.

Gaming Accessories Industry Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the market, along with the market forecasts at the global, regional, and country levels for 2025-2033. Our report has categorized the market based on component, device type, connectivity type, and sales channel.

Breakup by Component:
  • Headsets
  • Mice
  • Controller
  • Keyboard
  • Others
The report has provided a detailed breakup and analysis of the market based on component. This includes headsets, mice, controller, keyboard, and others.

Headsets are made to deliver crystal-clear audio and communication during gameplay, providing an immersive sound environment. Mice provide a competitive edge by their accuracy and responsiveness, which allows for precise movements. The controller, widely used in console gaming, provides easy navigation and improved interaction with the game. The keyboard is preferred for its tactile feedback and durability, which makes it perfect for extended gaming sessions. These components are helping organizations improve their position in the gaming accessories market size.

Breakup by Device Type:
  • PC
  • Gaming Console
The report has provided a detailed breakup and analysis of the market based on device type. This includes a PC and gaming console.

For PC gaming, mechanical keyboards, such as the Logitech G Pro X, and high-DPI gaming mice, such as the SteelSeries Rival 600, provide precise control and improved customization for PC gaming. Gaming console accessories, such as the Xbox Elite Series 2 and the PlayStation DualSense controller, offer enhanced control capabilities and tactile feedback to enhance the game experience.

Breakup by Connectivity Type:
  • Wired
  • Wireless
The report has provided a detailed breakup and analysis of the market based on connectivity type. This includes wired and wireless.

Wired accessories, such as the Razer DeathAdder V2 gaming mouse, provide a reliable connection with low latency. In the same way, gamers choose wired mechanical keyboards, including the HyperX Alloy FPS Pro, due to their dependability over long gaming sessions. Wireless accessories, including the Logitech G Pro X Superlight mouse, offer freedom of movement, making them more convenient. This is elevating the gaming accessories market price.

Breakup by Sales Channel:
  • Online
  • Offline
The report has provided a detailed breakup and analysis of the market based on sales channel. This includes online and offline.

Online sales channels, such as Amazon and Best Buy, have gained popularity for gaming accessories due to their product diversity, reasonable pricing, and home delivery. Online-only offers are also available from companies, including Razer and Logitech. Moreover, offline sales channels, such as GameStop and Walmart, provide hands-on product testing and customized attention, thereby appealing to gamers.

Breakup by Region:
  • North America
  • United States
  • Canada
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Indonesia
  • Others
  • Europe
  • Germany
  • France
  • United Kingdom
  • Italy
  • Spain
  • Russia
  • Others
  • Latin America
  • Brazil
  • Mexico
  • Others
  • Middle East and Africa
The market research report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa.

In North America, the usage of gaming essentials is robust due to the widespread use of gaming consoles and the growing popularity of e-sports. With more players and gaming technology investments, the Asia-Pacific sector is growing quickly. Europe's gaming industry is expanding steadily as more people come to accept gaming. Latin America shows potential for expansion, spurred by easily accessible internet and the increasing interest in gaming. In the Middle East and Africa, the growth of internet gaming and infrastructural advancements are driving the demand for gaming accessories.

Competitive Landscape:

The market research report has provided a comprehensive analysis of the competitive landscape. Detailed profiles of all major market companies have also been provided. Some of the key players in the market include:
  • Anker Innovations Technology Co. Ltd.
  • Cooler Master Technology Inc.
  • Corsair Gaming Inc.
  • Dell Technologies Inc.
  • HP Inc.
  • Logitech International S.A.
  • Mad Catz Global Limited
  • Nintendo Co. Ltd
  • Razer Inc.
  • Samsung Electronics Co. Ltd.
  • Sennheiser electronic GmbH & Co. KG
  • Sony Group Corporation
  • Turtle Beach Corporation
Key Questions Answered in This Report:
  • How has the global gaming accessories market performed so far, and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global gaming accessories market?
  • What is the breakup of the global gaming accessories market on the basis of component?
  • What is the breakup of the global gaming accessories market on the basis of device type?
  • What is the breakup of the global gaming accessories market on the basis of connectivity type?
  • What is the breakup of the global gaming accessories market on the basis of sales channel?
  • What are the various stages in the value chain of the global gaming accessories market?
  • What are the key driving factors and challenges in the global gaming accessories market?
  • What is the structure of the global gaming accessories market, and who are the key players?
  • What is the degree of competition in the global gaming accessories market?


1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Gaming Accessories Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Component
6.1 Headsets
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Mice
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Controller
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Keyboard
6.4.1 Market Trends
6.4.2 Market Forecast
6.5 Others
6.5.1 Market Trends
6.5.2 Market Forecast
7 Market Breakup by Device Type
7.1 PC
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Gaming Console
7.2.1 Market Trends
7.2.2 Market Forecast
8 Market Breakup by Connectivity Type
8.1 Wired
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Wireless
8.2.1 Market Trends
8.2.2 Market Forecast
9 Market Breakup by Sales Channel
9.1 Online
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Offline
9.2.1 Market Trends
9.2.2 Market Forecast
10 Market Breakup by Region
10.1 North America
10.1.1 United States
10.1.1.1 Market Trends
10.1.1.2 Market Forecast
10.1.2 Canada
10.1.2.1 Market Trends
10.1.2.2 Market Forecast
10.2 Asia-Pacific
10.2.1 China
10.2.1.1 Market Trends
10.2.1.2 Market Forecast
10.2.2 Japan
10.2.2.1 Market Trends
10.2.2.2 Market Forecast
10.2.3 India
10.2.3.1 Market Trends
10.2.3.2 Market Forecast
10.2.4 South Korea
10.2.4.1 Market Trends
10.2.4.2 Market Forecast
10.2.5 Australia
10.2.5.1 Market Trends
10.2.5.2 Market Forecast
10.2.6 Indonesia
10.2.6.1 Market Trends
10.2.6.2 Market Forecast
10.2.7 Others
10.2.7.1 Market Trends
10.2.7.2 Market Forecast
10.3 Europe
10.3.1 Germany
10.3.1.1 Market Trends
10.3.1.2 Market Forecast
10.3.2 France
10.3.2.1 Market Trends
10.3.2.2 Market Forecast
10.3.3 United Kingdom
10.3.3.1 Market Trends
10.3.3.2 Market Forecast
10.3.4 Italy
10.3.4.1 Market Trends
10.3.4.2 Market Forecast
10.3.5 Spain
10.3.5.1 Market Trends
10.3.5.2 Market Forecast
10.3.6 Russia
10.3.6.1 Market Trends
10.3.6.2 Market Forecast
10.3.7 Others
10.3.7.1 Market Trends
10.3.7.2 Market Forecast
10.4 Latin America
10.4.1 Brazil
10.4.1.1 Market Trends
10.4.1.2 Market Forecast
10.4.2 Mexico
10.4.2.1 Market Trends
10.4.2.2 Market Forecast
10.4.3 Others
10.4.3.1 Market Trends
10.4.3.2 Market Forecast
10.5 Middle East and Africa
10.5.1 Market Trends
10.5.2 Market Breakup by Country
10.5.3 Market Forecast
11 SWOT Analysis
11.1 Overview
11.2 Strengths
11.3 Weaknesses
11.4 Opportunities
11.5 Threats
12 Value Chain Analysis
13 Porters Five Forces Analysis
13.1 Overview
13.2 Bargaining Power of Buyers
13.3 Bargaining Power of Suppliers
13.4 Degree of Competition
13.5 Threat of New Entrants
13.6 Threat of Substitutes
14 Price Analysis
15 Competitive Landscape
15.1 Market Structure
15.2 Key Players
15.3 Profiles of Key Players
15.3.1 Anker Innovations Technology Co. Ltd.
15.3.1.1 Company Overview
15.3.1.2 Product Portfolio
15.3.2 Cooler Master Technology Inc.
15.3.2.1 Company Overview
15.3.2.2 Product Portfolio
15.3.3 Corsair Gaming Inc.
15.3.3.1 Company Overview
15.3.3.2 Product Portfolio
15.3.3.3 Financials
15.3.4 Dell Technologies Inc.
15.3.4.1 Company Overview
15.3.4.2 Product Portfolio
15.3.4.3 Financials
15.3.4.4 SWOT Analysis
15.3.5 HP Inc.
15.3.5.1 Company Overview
15.3.5.2 Product Portfolio
15.3.5.3 Financials
15.3.5.4 SWOT Analysis
15.3.6 Logitech international S.A.
15.3.6.1 Company Overview
15.3.6.2 Product Portfolio
15.3.7 Mad Catz Global Limited
15.3.7.1 Company Overview
15.3.7.2 Product Portfolio
15.3.8 Nintendo Co. Ltd
15.3.8.1 Company Overview
15.3.8.2 Product Portfolio
15.3.8.3 Financials
15.3.8.4 SWOT Analysis
15.3.9 Razer Inc.
15.3.9.1 Company Overview
15.3.9.2 Product Portfolio
15.3.10 Samsung Electronics Co. Ltd.
15.3.10.1 Company Overview
15.3.10.2 Product Portfolio
15.3.10.3 Financials
15.3.10.4 SWOT Analysis
15.3.11 Sennheiser electronic GmbH & Co. KG
15.3.11.1 Company Overview
15.3.11.2 Product Portfolio
15.3.12 Sony Group Corporation
15.3.12.1 Company Overview
15.3.12.2 Product Portfolio
15.3.12.3 Financials
15.3.12.4 SWOT Analysis
15.3.13 Turtle Beach Corporation
15.3.13.1 Company Overview
15.3.13.2 Product Portfolio
15.3.13.3 Financials

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