
Flip Classroom Market Report by Product (Software, Hardware, Services), End-User (Higher Education, K-12), and Region 2025-2033
Description
The global flip (Flipped) classroom market size reached USD 2.4 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 7.9 Billion by 2033, exhibiting a growth rate (CAGR) of 13.19% during 2025-2033.
A flip classroom is an innovative teaching model where the learning takes place through an online mode rather than the conventional classroom mode of teaching. In this setup, students watch live or pre-recorded lectures, work together with fellow students and take guidance from a mentor through the web. It provides learning flexibility to the students as they are free to learn at their own pace. The content available to the students in video and audio formats is more engaging and is retained better as this model encourages the student to practice self-study and provides ample opportunities to explore the subject themselves.
The increasing trend of digitization is one of the key factors driving the market growth. This, coupled with the growing popularity of personalized learning among the masses and the development of online education communities, has significantly contributed to the demand for flipped classrooms. Educational institutions are currently deploying flip learning programs as they enable enhanced interaction among students and teachers which helps instructors in effectively understanding the individual needs of each student. Furthermore, they also allow easy understanding of any concept to the students who can access and download the lectures, usually stored in an online repository, and can rewind, pause and play them any number of times. Rising disposable income levels, increasing research and development (R&D) to improve the available educational facilities and technological innovations are also catalyzing the growth of the market.
Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global flip classroom market report, along with forecasts at the global and regional level from 2025-2033. Our report has categorized the market based on product and end-user.
Breakup by Product:
The report has also analysed the competitive landscape of the market with some of the key players being Adobe Inc., Cisco Systems, Inc., D2L Corporation, Echo360, Inc., Panopto, Inc., Aptara Inc., Articulate Global, Inc., City & Guilds Group, Crestron Electronics, Inc., Dell Inc., Haiku Learning Systems, Inc., Mediacore, N2N Services Inc., OpenEye Scientific Software, Inc., Saba Software, Inc., Schoology Inc. and TechSmith Corporation
Key Questions Answered in This Report
1.What was the size of the global flip classroom market in 2024?
2.What is the expected growth rate of the global flip classroom market during 2025-2033?
3.What are the key factors driving the global flip classroom market?
4.What has been the impact of COVID-19 on the global flip classroom market?
5.What is the breakup of the global flip classroom market based on the product?
6.What is the breakup of the global flip classroom market based on the end-user?
7.What are the key regions in the global flip classroom market?
8.Who are the key players/companies in the global flip classroom market?
A flip classroom is an innovative teaching model where the learning takes place through an online mode rather than the conventional classroom mode of teaching. In this setup, students watch live or pre-recorded lectures, work together with fellow students and take guidance from a mentor through the web. It provides learning flexibility to the students as they are free to learn at their own pace. The content available to the students in video and audio formats is more engaging and is retained better as this model encourages the student to practice self-study and provides ample opportunities to explore the subject themselves.
The increasing trend of digitization is one of the key factors driving the market growth. This, coupled with the growing popularity of personalized learning among the masses and the development of online education communities, has significantly contributed to the demand for flipped classrooms. Educational institutions are currently deploying flip learning programs as they enable enhanced interaction among students and teachers which helps instructors in effectively understanding the individual needs of each student. Furthermore, they also allow easy understanding of any concept to the students who can access and download the lectures, usually stored in an online repository, and can rewind, pause and play them any number of times. Rising disposable income levels, increasing research and development (R&D) to improve the available educational facilities and technological innovations are also catalyzing the growth of the market.
Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global flip classroom market report, along with forecasts at the global and regional level from 2025-2033. Our report has categorized the market based on product and end-user.
Breakup by Product:
- Software
- Hardware
- Services
- Higher Education
- K-12
- North America
- Europe
- Asia Pacific
- Middle East and Africa
- Latin America
The report has also analysed the competitive landscape of the market with some of the key players being Adobe Inc., Cisco Systems, Inc., D2L Corporation, Echo360, Inc., Panopto, Inc., Aptara Inc., Articulate Global, Inc., City & Guilds Group, Crestron Electronics, Inc., Dell Inc., Haiku Learning Systems, Inc., Mediacore, N2N Services Inc., OpenEye Scientific Software, Inc., Saba Software, Inc., Schoology Inc. and TechSmith Corporation
Key Questions Answered in This Report
1.What was the size of the global flip classroom market in 2024?
2.What is the expected growth rate of the global flip classroom market during 2025-2033?
3.What are the key factors driving the global flip classroom market?
4.What has been the impact of COVID-19 on the global flip classroom market?
5.What is the breakup of the global flip classroom market based on the product?
6.What is the breakup of the global flip classroom market based on the end-user?
7.What are the key regions in the global flip classroom market?
8.Who are the key players/companies in the global flip classroom market?
Table of Contents
148 Pages
- 1 Preface
- 2 Scope and Methodology
- 2.1 Objectives of the Study
- 2.2 Stakeholders
- 2.3 Data Sources
- 2.3.1 Primary Sources
- 2.3.2 Secondary Sources
- 2.4 Market Estimation
- 2.4.1 Bottom-Up Approach
- 2.4.2 Top-Down Approach
- 2.5 Forecasting Methodology
- 3 Executive Summary
- 4 Introduction
- 4.1 Overview
- 4.2 Key Industry Trends
- 5 Global Flip Classroom Market
- 5.1 Market Overview
- 5.2 Market Performance
- 5.3 Impact of COVID-19
- 5.4 Market Breakup by Product
- 5.5 Market Breakup by End-User
- 5.6 Market Breakup by Region
- 5.7 Market Forecast
- 6 Market Breakup by Product
- 6.1 Software
- 6.1.1 Market Trends
- 6.1.2 Market Forecast
- 6.2 Hardware
- 6.2.1 Market Trends
- 6.2.2 Market Forecast
- 6.3 Services
- 6.3.1 Market Trends
- 6.3.2 Market Forecast
- 7 Market Breakup by End-User
- 7.1 Higher Education
- 7.1.1 Market Trends
- 7.1.2 Market Forecast
- 7.2 K-12
- 7.2.1 Market Trends
- 7.2.2 Market Forecast
- 8 Market Breakup by Region
- 8.1 North America
- 8.1.1 Market Trends
- 8.1.2 Market Forecast
- 8.2 Europe
- 8.2.1 Market Trends
- 8.2.2 Market Forecast
- 8.3 Asia Pacific
- 8.3.1 Market Trends
- 8.3.2 Market Forecast
- 8.4 Middle East and Africa
- 8.4.1 Market Trends
- 8.4.2 Market Forecast
- 8.5 Latin America
- 8.5.1 Market Trends
- 8.5.2 Market Forecast
- 9 SWOT Analysis
- 9.1 Overview
- 9.2 Strengths
- 9.3 Weaknesses
- 9.4 Opportunities
- 9.5 Threats
- 10 Value Chain Analysis
- 11 Porters Five Forces Analysis
- 11.1 Overview
- 11.2 Bargaining Power of Buyers
- 11.3 Bargaining Power of Suppliers
- 11.4 Degree of Competition
- 11.5 Threat of New Entrants
- 11.6 Threat of Substitutes
- 12 Price Analysis
- 12.1 Price Indicators
- 12.2 Price Structure
- 12.3 Margin Analysis
- 13 Competitive Landscape
- 13.1 Market Structure
- 13.2 Key Players
- 13.3 Profiles of Key Players
- 13.3.1 Adobe
- 13.3.2 Cisco Systems,Inc .
- 13.3.3 D2L Corporation
- 13.3.4 Echo360
- 13.3.5 Panopto
- 13.3.6 Aptara
- 13.3.7 Articulate Global, Inc .
- 13.3.8 City & Guilds Group
- 13.3.9 Crestron Electronics
- 13.3.10 Dell
- 13.3.11 Haiku Learning
- 13.3.12 Mediacore
- 13.3.13 N2N Services
- 13.3.14 OpenEye Scientific
- 13.3.15 Software, Inc.
- 13.3.16 Schoology
- 13.3.17 TechSmith Corporation .
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