
Worldwide Cloud-Streamed Gaming Forecast, 2022-2026: Mobile Gathers Momentum
Description
Worldwide Cloud-Streamed Gaming Forecast, 2022-2026: Mobile Gathers Momentum
This IDC study examines the cloud-streamed gaming market from 2019 through 2026. It considers monthly users, hours of use, and revenue globally and in four geographic regions: North America, Western Europe, Asia/Pacific (including Japan), and the rest of the world (MEA, LA, and CEE). This study segments monthly users and hours of use across mobile, PC/Mac/Linux/Chrome, and TV screens globally. The document includes an assessment of key B2B and B2C vendors and brands, and it assesses market trends and growth drivers and inhibitors."Worldwide, we expect the MAU base of cloud-streamed gaming service users to rise by almost 29% per year in 2021–2026 to more than 100 million. Several challenges to growth nevertheless remain. As 5G networks and devices proliferate across the globe, though, cloud-streamed gaming is quite likely to see particular growth on Android smartphones." — Lewis Ward, research director, Gaming and AR/VR at IDC
Please Note: Extended description available upon request.
This IDC study examines the cloud-streamed gaming market from 2019 through 2026. It considers monthly users, hours of use, and revenue globally and in four geographic regions: North America, Western Europe, Asia/Pacific (including Japan), and the rest of the world (MEA, LA, and CEE). This study segments monthly users and hours of use across mobile, PC/Mac/Linux/Chrome, and TV screens globally. The document includes an assessment of key B2B and B2C vendors and brands, and it assesses market trends and growth drivers and inhibitors."Worldwide, we expect the MAU base of cloud-streamed gaming service users to rise by almost 29% per year in 2021–2026 to more than 100 million. Several challenges to growth nevertheless remain. As 5G networks and devices proliferate across the globe, though, cloud-streamed gaming is quite likely to see particular growth on Android smartphones." — Lewis Ward, research director, Gaming and AR/VR at IDC
Please Note: Extended description available upon request.
Table of Contents
34 Pages
- IDC Market Forecast Figure >
- Executive Summary >
- Advice for Technology Suppliers >
- Market Forecast >
- Worldwide Forecast
- Market Structure and Leading Vendor Positioning
- MOGEs and the Metaverse Angle
- North America Forecast
- Western Europe Forecast
- Asia/Pacific (Including Japan) Forecast
- Rest of World Forecast
- Market Context >
- Drivers and Inhibitors
- Drivers
- 5G Cellular Network Rollouts and 5G Smartphone Sales
- CSG Infrastructure and Service/Cost Efficiency Improvements
- Inhibitors
- Local Gaming Options
- Inflation and Recession in Key Western Markets
- B2C Vendors' Focus on Hardcore Gamers Rather than Affluent Gaming Households
- Significant Market Developments
- Changes from Prior Forecast
- Market Definition >
- Methodology >
- Related Research >
Pricing
Currency Rates
Questions or Comments?
Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.