
Evolution of Cloud Gaming
Description
Evolution of Cloud Gaming
This report provides a comprehensive overview of cloud gaming, a promising area within the cloud computing sector. However, the cloud gaming market is complex and carries significant economic risks for those who do not master it.
- It examines the reasons why many companies are entering the cloud gaming sector, while others are leaving after several failures. It also examines the reasons for these failures.
- It analyses the possible future uses of cloud gaming, determining its potential as a source of revenue or its exclusive role as a complement to other offerings.
- Looking at the cloud gaming ecosystem as a whole, the report analyses the different strategies adopted by the main players, as well as the various possible use cases. It also highlights the partnerships established by these players.
- It identifies the challenges and limitations of this technology, providing an overview of future issues for companies. It analyses the new technologies to come, the players involved, and the possibilities for changing cloud gaming trends with the introduction of these technologies and the potential they offer.
Table of Contents
47 Pages
- 1. Summary
- 2. Definition and context of cloud gaming
- 2.1. The role of cloud gaming
- 2.2. Cloud games providers: On-demand games platforms
- 2.3 Cloud game providers: Remote platform
- 2.4. Cloud gaming providers: B2B cloud gaming solutions
- 2.5. Peripherals
- 2.6. Analysis of cloud gaming (positive points / negative points)
- 2.7. The target audience
- 2.8. Key players in the cloud gaming market
- 2.9. The video game market
- 2.10. The failure of Google Stadia
- 3. Use cases for cloud gaming providers
- 3.1 Xcloud (Microsoft)
- 3.2 GeForce Now (Nvidia)
- 3.3. Playstation Plus (SONY)
- 3.4. Luna (Amazon)
- 3.5. The Netflix case
- 3.6. Pleio (Bouygues Telecom)
- 3.7. Antstream
- 3.8. Other cloud gaming distributors
- 3.9. Market positioning
- 4. Partnerships
- 4.1. Does the future of cloud gaming lie in bundles?
- 4.2 Microsoft versus Apple
- 4.3. Telecommunications operators
- 4.4. Smart TV Suppliers
- 5. Beneficial technological innovations
- 5.1. Edge Computing
- 5.2. 5G is a key technological catalyst for cloud gaming
- 5.3. Open Gateway APIs
- 5.4. The arrival of Wifi 7
- 6. Market forecasts
- 6.1. Subscriptions to Cloud Gaming services
- 6.2. Global value of the Cloud Gaming market
- 7. About IDATE
- List of Tables and Figures
- 2. Definition and context of cloud gaming
- Cloud gaming providers: On-demand gaming platforms
- Cloud gaming providers: Remote platform
- Cloud gaming providers: B2B cloud gaming solutions
- Cloud gaming value chain
- Number of players worldwide in millions by region
- World video game market in billions of euros by segment
- Largest companies by revenue in the video games market in 2024 in billions of EUR
- 3. Use cases for cloud gaming providers
- List of other cloud gaming providers
- Market position of cloud gaming providers
- 4. Partnerships
- List of the major partnerships between telecommunications operators and cloud gaming providers
- 5. Beneficial technological innovations
- Global revenues from Edge computing, 2021-2030 (in billions of EUR)
- Global 5G subscriptions by use case 2023-2028 (billion), Share of 5G subscriptions in total subscriptions, 2023-2028 (%)
- Wifi generation speed in Mb/s
- 6. Market forecasts
- Regional breakdown of cloud gaming subscribers worldwide, 2023-2030 in %
- Number of Cloud Gaming subscribers worldwide in millions
- Breakdown of global cloud gaming market value, 2023-2030 in %
- Global value of the Cloud Gaming market in billions of euros, 2023-2030
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