
Sports Technology Market Size, Share & Trends Analysis Report By Type (Devices, Smart Stadium, Analytics & Statistics, Esports), By Sport (Basketball, Cricket, Golf, Ice Hockey), By End-user, By Region, And Segment Forecasts, 2023 - 2030
Description
Sports Technology Market Size, Share & Trends Analysis Report By Type (Devices, Smart Stadium, Analytics & Statistics, Esports), By Sport (Basketball, Cricket, Golf, Ice Hockey), By End-user, By Region, And Segment Forecasts, 2023 - 2030
Sports Technology Market Growth & Trends
The global sports technology market size is expected to reach USD 55.14 billion by 2030, expanding at a CAGR of 20.8% from 2023 to 2030, according to a new study conducted by Grand View Research, Inc. The growing popularity of sports as a significant source of entertainment, coupled with the increasing need to engage the audience effectively, is driving the growth of the sports technology market. Professional sports organizations have been widely using new technologies such as wearable gadgets, sports data analytics, smart stadiums, and digital signage to engage spectators, create smart infrastructures, and improve team performances.
The considerable rise in the number of sports events across the globe has provided sports technology companies with ample opportunities to cater to the market by thoroughly understanding the components related to sports by monitoring athletes and events. Several innovative solutions are being employed to improve sports performance. For instance, in March 2023, Catapult announced to launch of the Vector T7, a new athlete monitoring solution. The new solution is 73% smaller than the preceding offering. It is powered by the company’s ClearSky Local Positioning System, which provides performance insights, helps mitigate injury risk, and makes live in-game decisions.
The prominent players operating in the sports technology market are also focusing on employing stadium technologies to manage the crowd and provide an enhanced fan experience. For instance, Nokia Corporation collaborated with Singtel Optus Pty Limited to provide extensive coverage to indoor zones such as VIP areas or corporate boxes using the 5G AirScale indoor Radio (ASiR) solution.
The global outbreak of the COVID-19 pandemic made a severe impact on the sports industry as competitions and matches were either postponed or canceled. However, sports technology gained significant momentum during this period as sports organizations and leagues employed several techniques to increase fan engagement. While athletes competed in empty arenas, technology provided fans a better viewing experience. The social media updates, live updates, new camera angles, and the use of VR headsets further improved the viewing experience for the fans, thereby positively influencing the sports technology market outlook.
Sports Technology Market Report Highlights
- In terms of type, smart stadium is predicted to record a CAGR of over 20.0% between 2023 and 2030 owing to increased adoption of smart technology in the stadiums to provide enhanced fan experience, increased operational efficiency, and improved safety
- The wearables sub-segment will register a CAGR of nearly 14.0% over the forecast period with increasing adoption of monitoring tools to facilitate athletic training, recovery after an injury, and in-game performance
- In terms of sport, cricket is expected to record a notable growth rate by 2030. This can be credited to a considerable number of cricket fans worldwide. The ICC Men’s T20 World Cup 2022 recorded 6.58 Bn video views across all ICC platforms, a 65% rise as compared to that in 2021
- In terms of end-user, the sports leagues segment accounted for a revenue share of 45.8% in 2022 owing to increased adoption of technological solutions in sports events to reach accurate decisions and provide enhanced experience to fans
- Europe accounted for a sizeable revenue share of 30.1% in 2022 owing to rising popularity of eSports in the region followed by increased business investment in this domain
Table of Contents
171 Pages
- Chapter 1. Methodology and Scope
- 1.1. Market Segmentation & Scope
- 1.2. Market Definition
- 1.3. Information Procurement
- 1.3.1. Purchased Database
- 1.3.2. GVR’s Internal Database
- 1.3.3. Secondary Sources & Third-Party Perspectives
- 1.3.4. Primary Research
- 1.4. Information Analysis
- 1.4.1. Data Analysis Models
- 1.5. Market Formulation & Data Visualization
- 1.6. Data Validation & Publishing
- Chapter 2. Executive Summary
- 2.1. Market Snapshot
- 2.2. Segment Snapshot
- 2.3. Competitive Landscape
- Chapter 3. Industry Outlook
- 3.1. Market Lineage Outlook
- 3.2. Industry Value Chain Analysis
- 3.3. Market Dynamics
- 3.3.1. Market driver Analysis
- 3.3.2. Market restraint Analysis
- 3.3.3. Market challenges
- 3.3.4. Market opportunities
- 3.4. Industry Analysis Tools
- 3.4.1. PORTER’S Analysis
- 3.4.2. Macroeconomic Analysis
- 3.5. Sports Technology Market: Overview
- 3.5.1. Key Market Trends
- 3.5.2. Key Technology Trends
- 3.5.3. Major Investments & Collaborations
- 3.6. Case Studies
- 3.6.1. Sports Technology
- 3.6.2. Smart Stadium
- 3.6.3. Fan Engagement/ Fan Experience
- 3.7. Pricing Analysis
- 3.8. Fan-Engagement Platform- Overview
- 3.9. Sports Technology Market: COVID-19 Impact Analysis
- Chapter 4. Sport Technology Market: Type Estimates & Trend Analysis
- 4.1. Type Movement Analysis & Market Share, 2022 & 2030
- 4.2. Sports Technology Market Estimates & Forecast, By Type (USD Million)
- 4.2.1. Devices
- 4.2.1.1 Wearables
- 4.2.1.2. Digital Signage
- 4.2.1.3. Camera
- 4.2.2. Smart Stadium
- 4.2.2.1. Software
- 4.2.2.1.1. Building Automation
- 4.2.2.1.2. Event Management & Ticketing
- 4.2.2.1.3. Others
- 4.2.2.2. Services
- 4.2.3. Analytics & Statistics
- 4.2.3.1. On-field
- 4.2.3.2. Off-field
- 4.2.4. Esports
- 4.2.4.1. Tickets & Merchandise
- 4.2.4.2. Sponsorship & Advertisement
- 4.2.4.3. Others
- Chapter 5. Sport Technology Market: Sport Estimates & Trend Analysis
- 5.1. Market Size Estimates & Forecasts and Trend Analysis, 2018 - 2030 (USD Million)
- 5.2. Sports Technology Market Estimates & Forecast, By Sport (USD Million)
- 5.2.1. American Football/Rugby
- 5.2.2. Baseball
- 5.2.3. Basketball
- 5.2.4. Cricket
- 5.2.5. Golf
- 5.2.6. Ice Hockey
- 5.2.7. Tennis
- 5.2.8. Soccer
- 5.2.9. Others
- Chapter 6. Sport Technology Market: End-User Estimates & Trend Analysis
- 6.1. Market Size Estimates & Forecasts and Trend Analysis, 2018 - 2030 (USD Million)
- 6.2. Sports Technology Market Estimates & Forecast, By End-User (USD Million)
- 6.2.1. Sports Clubs
- 6.2.2. Sports Associations
- 6.2.3. Sports Leagues
- 6.2.4. Others
- Chapter 7. Regional Estimates & Trend Analysis
- 7.1 Sports Technology Market: Regional Outlook
- 7.2 North America
- 7.2.1 North America sports technology market estimates & forecasts, 2018 - 2030 (USD Million)
- 7.2.2 U.S.
- 7.2.2.1 U.S. Sports technology market estimates & forcasts, 2018 - 2030 (USD Million)
- 7.2.3 Canada
- 7.2.3.1 Canada Sports technology market estimates & forecasts, 2018 - 2030 (USD MIllion)
- 7.2.4 Mexico
- 7.2.4.1 Mexico Sports technology market estimates & forecasts, 2018 - 2030(USD MIllion)
- 7.3 Europe
- 7.3.1 Europe sports technology market estimates & forecasts, 2018 - 2030 (USD Million)
- 7.3.2 Germany
- 7.3.2.1 Germany sports technology market estimates & forcasts, 2018 - 2030 (USD Million)
- 7.3.3 UK
- 7.3.3.1 UK sports technology market estimates & forecasts, 2018 - 2030 (USD MIllion)
- 7.3.4 France
- 7.3.4.1 France sports technology market estimates & forecasts, 2018 - 2030 (USD MIllion)
- 7.3.5 Italy
- 7.3.5.1 Italy sports technology market estimates & forecasts, 2018 - 2030 (USD MIllion)
- 7.3.6 Spain
- 7.3.6.1 Spain sports technology market estimates & forecasts, 2018 - 2030 (USD MIllion)
- 7.4 Asia Pacific
- 7.4.1 Asia Pacific sports technology market estimates & forecasts, 2018 - 2030 (USD Million)
- 7.4.2 China
- 7.4.2.1 China sports technology market estimates & forcasts, 2018 - 2030 (USD Million)
- 7.4.3 India
- 7.4.3.1 India sports technology market estimates & forecasts, 2018 - 2030 (USD MIllion)
- 7.4.4 Japan
- 7.4.4.1 Japan sports technology market estimates & forecasts, 2018 - 2030 (USD MIllion)
- 7.4.5 South Korea
- 7.4.5.1 South Korea sports technology market estimates & forecasts, 2018 - 2030 (USD MIllion)
- 7.5 South America
- 7.5.1 South America sports technology market estimates & Forecasts, 2018 - 2030 (USD Million)
- 7.5.2 Brazil
- 7.5.2.1 Brazil sports technology market estimates & forcasts, 2018 - 2030 (USD Million)
- 7.5.3 Argentina
- 7.5.3.1 Argentina sports technology market estimates & forecasts, 2018 - 2030 (USD MIllion)
- 7.6 Middle East and Africa (MEA)
- 7.6.1 MEA sports technology market estimates & Forecasts, 2018 - 2030 (USD Million)
- 7.6.2 UAE
- 7.6.2.1 Saudi Arabia sports technology market estimates & forcasts, 2018 - 2030 (USD Million)
- 7.6.3 Saudi Arabia
- 7.6.3.1 Saudi Arabia sports technology market estimates & forecasts, 2018 - 2030 (USD MIllion)
- 7.6.4 South Africa
- 7.6.4.1 South Africa sports technology market estimates & forecasts, 2018 - 2030 (USD MIllion)
- Chapter 8. Competitive Landscape
- 8.1 Key Participants
- 8.1.1. Apple Inc.
- 8.1.2. Catapult Group
- 8.1.3. ChyronHego Corporation
- 8.1.4. Cisco Systems, Inc.
- 8.1.5. HCL Technologies Limited
- 8.1.6. IBM Corporation
- 8.1.7. Infosys Limited
- 8.1.8. Modern Times Group MTG
- 8.1.9. Oracle
- 8.1.10. Panasonic Corporationschoot systeme gmbh
- 8.1.11. SAP SE
- 8.1.12. Sony Corporation
- 8.1.13. Stats LLC
- 8.1.14. Telefonaktiebolaget LM Ericsson
- 8.2 Recent Development & Impact, By Key Market Participants
- 8.3 Company Categorization
- 8.4 Participant’s Overview
- 8.5 Financial Performance
- 8.6 Product Benchmarking
- 8.7 Company Heat Map Analysis
- 8.8 Company Market Share Analysis, 2022
- 8.9 Strategy Mapping
- 8.9.1 Expansion
- 8.9.2 Mergers & acquisition
- 8.9.3 Collaborations
- 8.9.4 New product launches
Pricing
Currency Rates
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