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Smart Bed Market

Published Jan 15, 2026
Length 80 Pages
SKU # GV20873425

Description

Smart Bed Market Summary

The global smart bed market size was estimated at USD 2.91 billion in 2025 and is projected to reach USD 5.41 billion by 2033, growing at a CAGR of 6.3% from 2026 to 2033. The demand for smart beds is increasing primarily due to a growing consumer focus on health, wellness, and the quality of sleep.

As awareness about the importance of adequate, restorative sleep rises, more consumers are willing to invest in technologies that help them monitor and improve their sleep patterns. Smart beds equipped with sensors for tracking heart rate, breathing patterns, movement, and sleep cycles appeal to a population that is increasingly health-conscious and data-driven. These beds offer measurable insights and personalized sleep adjustments, making them more attractive than traditional bedding solutions.

As consumers adopt connected devices such as smart lighting, thermostats, and voice-controlled assistants, the smart bed becomes a natural extension of the connected lifestyle. The ability to integrate a bed with sleep apps, home automation systems, or environmental controls adds convenience and a sense of modernity. Technological advancements have also made features like adjustable firmness, automatic anti-snore adjustments, climate control, and personalized positioning more accessible, enhancing comfort and functionality.

Demographic and lifestyle changes also play a role. Urbanization, higher stress levels, increased screen time, and shifts in daily routines have contributed to more people experiencing sleep disturbances, motivating them to seek advanced solutions. Ageing populations in many regions prefer beds with health-monitoring capabilities and adjustable bases for pain reduction and mobility support. Furthermore, rising disposable incomes and the premiumization trend in home furnishings encourage consumers to upgrade to high-end, feature-rich bedding.

The increasing availability of smart beds through online and direct-to-consumer channels is also supporting market growth. E-commerce platforms provide better price transparency, detailed product information, and reviews that reduce purchase hesitation. As logistics and fulfilment models improve, consumers find it easier to purchase large, complex products like smart beds online.

Global Smart Bed Market Report Segmentation

This report forecasts revenue growth at global, regional & country levels and provides an analysis of the latest trends and opportunities in each of the sub-segments from 2021 to 2033. For this study, Grand View Research has segmented the global smart bed market report based on the application, distribution channel, and region.
  • Application Outlook (Revenue, USD Million, 2021 - 2033)
  • Residential
  • Hospital
  • Hospitality
  • Others
  • Distribution Channel Outlook (Revenue, USD Million, 2021 - 2033)
  • Supermarkets/Hypermarkets
  • Specialty Stores
  • Online
  • Others
  • Regional Outlook (Revenue, USD Million, 2021 - 2033)
  • North America
  • U.S.
  • Canada
  • Mexico
  • Europe
  • UK
  • Germany
  • France
  • Italy
  • Spain
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia & New Zealand
  • South Korea
  • Central & South America
  • Brazil
  • Middle East & Africa (MEA)
  • UAE
Please note The report will be delivered in 4-8 business days upon order notification.

Table of Contents

80 Pages
Chapter 1. Methodology and Scope
1.1. Market Segmentation & Scope
1.2. Market Definitions
1.3. Information Procurement
1.3.1. Information analysis
1.3.2. Market formulation & data visualization
1.3.3. Data validation & publishing
1.4. Research Scope and Assumptions
1.4.1. List of Data Sources
Chapter 2. Executive Summary
2.1. Anime Merchandising Market Snapshot
2.2. Anime Merchandising Market- Segment Snapshot (1/2)
2.3. Anime Merchandising Market- Segment Snapshot (2/2)
2.4. Anime Merchandising Market- Competitive Landscape Snapshot
Chapter 3. Anime Merchandising Market - Industry Outlook
3.1. Market Lineage Outlook
3.2. Industry Value Chain Analysis
3.3. Market Dynamics
3.3.1. Market Driver Analysis
3.3.2. Market Restraint Analysis
3.3.3. Industry Challenges
3.3.4. Industry Opportunities
3.4. Industry Analysis Tools
3.4.1. Porter’s five forces analysis
3.4.2. Macroeconomic analysis
Chapter 4. Anime Merchandising Market: Product Estimates & Trend Analysis
4.1. Segment Dashboard
4.2. Anime Merchandising Market: Product Movement Analysis, USD Million, 2025 & 2033
4.3. Figurine
4.3.1. Figurine Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
4.4. Clothing
4.4.1. Clothing Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
4.5. Books
4.5.1. Books Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
4.6. Board Games & Toys
4.6.1. Board Games & Toys Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
4.7. Posters
4.7.1. Posters Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
4.8. Others
4.8.1. Others Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
Chapter 5. Anime Merchandising Market: Distribution Channel Estimates & Trend Analysis
5.1. Segment Dashboard
5.2. Anime Merchandising Market: Distribution Channel Movement Analysis, USD Million, 2025 & 2033
5.3. Online
5.3.1. Online Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
5.4. Offline
5.4.1. Offline Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
Chapter 6. Anime Merchandising Market: Regional Estimates & Trend Analysis
6.1. Anime Merchandising Market by Region, 2025 & 2033
6.2. North America
6.2.1. North America Anime Merchandising Market Estimates & Forecasts, 2021 - 2033 (USD Million)
6.2.2. U.S.
6.2.2.1. U.S. Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.2.3. Canada
6.2.3.1. Canada Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.2.4. Mexico
6.2.4.1. Mexico Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3. Europe
6.3.1. Europe Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3.2. UK
6.3.2.1. UK Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3.3. Germany
6.3.3.1. Germany Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3.4. France
6.3.4.1. France Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4. Asia Pacific
6.4.1. Asia Pacific Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4.2. China
6.4.2.1. China Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4.3. India
6.4.3.1. India Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4.4. South Korea
6.4.4.1. South Korea Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4.5. Australia
6.4.5.1. Australia Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.5. Latin America
6.5.1. Latin America Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.5.2. Brazil
6.5.2.1. Brazil Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.6. Middle East and Africa
6.6.1. Middle East and Africa Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.6.2. UAE
6.6.2.1. UAE Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.6.3. Saudi Arabia
6.6.3.1. Saudi Arabia Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.6.4. South Africa
6.6.4.1. South Africa Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.7. Japan
6.7.1. Japan Anime Merchandising Market Estimates and Forecasts, 2021 - 2033 (USD Million)
Chapter 7. Anime Merchandising Market - Competitive Landscape
7.1. Company Categorization
7.2. Company Market Positioning
7.3. Company Heat Map Analysis
7.4. Company Profiles/Listing
7.4.1. Studio Ghibli, Inc.
7.4.1.1. Participant’s Overview
7.4.1.2. Financial Performance
7.4.1.3. Product Benchmarking
7.4.1.4. Recent Developments
7.4.2. Bandai Namco Filmworks Inc.
7.4.2.1. Participant’s Overview
7.4.2.2. Financial Performance
7.4.2.3. Product Benchmarking
7.4.2.4. Recent Developments
7.4.3. Crunchyroll (Sony Pictures Entertainment Inc.)
7.4.3.1. Participant’s Overview
7.4.3.2. Financial Performance
7.4.3.3. Product Benchmarking
7.4.3.4. Recent Developments
7.4.4. Good Smile Company, Inc.
7.4.4.1. Participant’s Overview
7.4.4.2. Financial Performance
7.4.4.3. Product Benchmarking
7.4.4.4. Recent Developments
7.4.5. Sentai Holdings, LLC (AMC Networks)
7.4.5.1. Participant’s Overview
7.4.5.2. Financial Performance
7.4.5.3. Product Benchmarking
7.4.5.4. Recent Developments
7.4.6. Ufotable Co., Ltd.
7.4.6.1. Participant’s Overview
7.4.6.2. Financial Performance
7.4.6.3. Product Benchmarking
7.4.6.4. Recent Developments
7.4.7. Atomic Flare
7.4.7.1. Participant’s Overview
7.4.7.2. Financial Performance
7.4.7.3. Product Benchmarking
7.4.7.4. Recent Developments
7.4.8. MegaHouse (Bandai Namco Filmworks Inc.)
7.4.8.1. Participant’s Overview
7.4.8.2. Financial Performance
7.4.8.3. Product Benchmarking
7.4.8.4. Recent Developments
7.4.9. MAX FACTORY, INC.
7.4.9.1. Participant’s Overview
7.4.9.2. Financial Performance
7.4.9.3. Product Benchmarking
7.4.9.4. Recent Developments
7.4.10. Alter Co., Ltd.
7.4.10.1. Participant’s Overview
7.4.10.2. Financial Performance
7.4.10.3. Product Benchmarking
7.4.10.4. Recent Developments
7.4.11. BANDAI SPIRITS CO., LTD.
7.4.11.1. Participant’s Overview
7.4.11.2. Financial Performance
7.4.11.3. Product Benchmarking
7.4.11.4. Recent Developments
7.4.12. Bioworld Merchandising, Inc.
7.4.12.1. Participant’s Overview
7.4.12.2. Financial Performance
7.4.12.3. Product Benchmarking
7.4.12.4. Recent Developments
7.4.13. Stronger Co., Ltd.
7.4.13.1. Participant’s Overview
7.4.13.2. Financial Performance
7.4.13.3. Product Benchmarking
7.4.13.4. Recent Developments
7.4.14. Aniplex Inc. (Sony Pictures Entertainment Inc.)
7.4.14.1. Participant’s Overview
7.4.14.2. Financial Performance
7.4.14.3. Product Benchmarking
7.4.14.4. Recent Developments
7.4.15. Medicom Toy Co., Ltd.
7.4.15.1. Participant’s Overview
7.4.15.2. Financial Performance
7.4.15.3. Product Benchmarking
7.4.15.4. Recent Development 
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