
Skill Gaming Market Size, Share & Trends Analysis Report By Game Genre, By Skill Type (Physical, Mental), By Gaming Platform (Desktop, Mobile, Console, VR, AR), By Revenue Model, By Region, And Segment Forecasts, 2025 - 2030
Description
Skill Gaming Market Summary
The global skill gaming market size was estimated at USD 40.85 billion in 2024 and is projected to reach USD 92.03 billion by 2030, growing at a CAGR of 14.2% from 2025 to 2030. The market is witnessing rapid growth, driven by the increasing popularity of mobile-based gaming platforms, rising internet penetration, and the growing demand for real-money competitions that emphasize player skill over chance.
Key trends shaping the market include the gamification of learning and entertainment, integration of blockchain for secure transactions and transparent gameplay, and the proliferation of esports and skill-based tournaments In addition, technological advancements such as AI-powered matchmaking and real-time analytics are enhancing player experience and engagement across platforms.
The skill gaming Industry is rapidly pivoting toward real-money competitions and entry-fee tournaments as a primary revenue model. Secure payment infrastructure and rigorous compliance frameworks are fostering user trust and facilitating higher conversion rates. This monetization strategy significantly boosts user engagement and drives up average revenue per user (ARPU), minimizing dependency on in-app advertising. Financial incentives are strengthening user retention and broadening the monetizable audience base.
Widespread mobile penetration and the rollout of 5G networks are compelling companies in the skill gaming industry to adopt mobile-first development strategies. To meet the expectations of mobile-centric users, platforms are refining game mechanics, interfaces, and graphics for optimal smartphone performance, particularly in regions where mobile dominates digital consumption. Mobile-native platforms outperform traditional web-based models in user acquisition and session engagement. As a result, mobile optimization is now a strategic priority for scaling and maintaining competitiveness in the global skill gaming ecosystem.
The rising demand for personalized engagement is prompting the skill gaming industry to integrate AI-driven recommendation engines across platforms. By analyzing individual behavior, player skill, and gameplay trends, companies are curating tailored experiences that include customized challenges, rewards, and content offerings. This level of personalization increases user satisfaction, extends playtime, and enhances platform stickiness. Firms investing in intelligent matchmaking and adaptive content delivery are securing long-term retention and monetization advantages in the skill gaming market.
Governments in both mature and emerging economies are increasingly distinguishing games of skill from games of chance, creating regulatory clarity that benefits the skill gaming industry. This favorable shift allows operators to scale operations while ensuring compliance with local legal frameworks. Progressive digital gaming policies are attracting institutional investors and unlocking market expansion opportunities. Transparent and skill-based governance is becoming a competitive edge, strengthening industry credibility and enabling sustainable growth trajectories.
Fantasy sports are a major growth vector in the skill gaming industry, with strong traction in countries such as India, the U.S., and various European markets. These platforms combine sports knowledge and strategic decision-making, aligning with legal definitions of skill-based play. Seasonal sports calendars ensure recurring user participation and sustained platform activity. Fantasy formats are diversifying to include basketball, MMA, and eSports, further deepening user engagement.
Global Skill Gaming Market Report Segmentation
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest technological trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the skill gaming market report based on game genre, skill type, gaming platform, revenue model, and region:
The global skill gaming market size was estimated at USD 40.85 billion in 2024 and is projected to reach USD 92.03 billion by 2030, growing at a CAGR of 14.2% from 2025 to 2030. The market is witnessing rapid growth, driven by the increasing popularity of mobile-based gaming platforms, rising internet penetration, and the growing demand for real-money competitions that emphasize player skill over chance.
Key trends shaping the market include the gamification of learning and entertainment, integration of blockchain for secure transactions and transparent gameplay, and the proliferation of esports and skill-based tournaments In addition, technological advancements such as AI-powered matchmaking and real-time analytics are enhancing player experience and engagement across platforms.
The skill gaming Industry is rapidly pivoting toward real-money competitions and entry-fee tournaments as a primary revenue model. Secure payment infrastructure and rigorous compliance frameworks are fostering user trust and facilitating higher conversion rates. This monetization strategy significantly boosts user engagement and drives up average revenue per user (ARPU), minimizing dependency on in-app advertising. Financial incentives are strengthening user retention and broadening the monetizable audience base.
Widespread mobile penetration and the rollout of 5G networks are compelling companies in the skill gaming industry to adopt mobile-first development strategies. To meet the expectations of mobile-centric users, platforms are refining game mechanics, interfaces, and graphics for optimal smartphone performance, particularly in regions where mobile dominates digital consumption. Mobile-native platforms outperform traditional web-based models in user acquisition and session engagement. As a result, mobile optimization is now a strategic priority for scaling and maintaining competitiveness in the global skill gaming ecosystem.
The rising demand for personalized engagement is prompting the skill gaming industry to integrate AI-driven recommendation engines across platforms. By analyzing individual behavior, player skill, and gameplay trends, companies are curating tailored experiences that include customized challenges, rewards, and content offerings. This level of personalization increases user satisfaction, extends playtime, and enhances platform stickiness. Firms investing in intelligent matchmaking and adaptive content delivery are securing long-term retention and monetization advantages in the skill gaming market.
Governments in both mature and emerging economies are increasingly distinguishing games of skill from games of chance, creating regulatory clarity that benefits the skill gaming industry. This favorable shift allows operators to scale operations while ensuring compliance with local legal frameworks. Progressive digital gaming policies are attracting institutional investors and unlocking market expansion opportunities. Transparent and skill-based governance is becoming a competitive edge, strengthening industry credibility and enabling sustainable growth trajectories.
Fantasy sports are a major growth vector in the skill gaming industry, with strong traction in countries such as India, the U.S., and various European markets. These platforms combine sports knowledge and strategic decision-making, aligning with legal definitions of skill-based play. Seasonal sports calendars ensure recurring user participation and sustained platform activity. Fantasy formats are diversifying to include basketball, MMA, and eSports, further deepening user engagement.
Global Skill Gaming Market Report Segmentation
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest technological trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the skill gaming market report based on game genre, skill type, gaming platform, revenue model, and region:
- Genre Outlook (Revenue, USD Billion, 2018 - 2030)
- Card-Based
- Puzzle Games
- Tile-Based
- Board-Based
- Word or Number-Based
- Dice-Based
- Others
- Skill Type Outlook (Revenue, USD Billion, 2018 - 2030)
- Physical
- Mental
- Gaming Platform Outlook (Revenue, USD Billion, 2018 - 2030)
- Desktop
- Mobile
- Console
- Virtual Reality (VR)
- Augmented Reality (AR)
- Revenue Model Outlook (Revenue, USD Billion, 2018 - 2030)
- Entry Fees
- Subscription Fees
- In-Game Purchases
- Advertising
- Other Revenue Models
- Regional Outlook (Revenue, USD Billion, 2018 - 2030)
- North America
- U.S.
- Canada
- Mexico
- Europe
- UK
- Germany
- France
- Asia Pacific
- China
- Japan
- India
- South Korea
- Australia
- Latin America
- Brazil
- Middle East & Africa
- Saudi Arabia
- UAE
- South Africa
Table of Contents
150 Pages
- Chapter 1. Methodology and Scope
- 1.1. Market Segmentation and Scope
- 1.2. Market Definitions
- 1.2.1. Information analysis
- 1.2.2. Market formulation & data visualization
- 1.2.3. Data validation & publishing
- 1.3. Research Scope and Assumptions
- 1.3.1. List of Data Sources
- Chapter 2. Executive Summary
- 2.1. Market Outlook
- 2.2. Segment Outlook
- 2.3. Competitive Insights
- Chapter 3. Skill Gaming Market Variables, Trends, & Scope
- 3.1. Market Lineage Outlook
- 3.2. Market Value Chain Analysis
- 3.3. Market Dynamics
- 3.3.1. Market Driver Analysis
- 3.3.2. Market Restraint Analysis
- 3.3.3. Market Opportunities
- 3.3.4. Market Challenges
- 3.4. Skill Gaming Market Analysis Tools
- 3.4.1. Deployment Analysis - Porter’s
- 3.4.1.1. Bargaining power of the suppliers
- 3.4.1.2. Bargaining power of the buyers
- 3.4.1.3. Threats of substitution
- 3.4.1.4. Threats from new entrants
- 3.4.1.5. Competitive rivalry
- 3.4.2. PESTEL Analysis
- 3.4.2.1. Political landscape
- 3.4.2.2. Economic landscape
- 3.4.2.3. Social landscape
- 3.4.2.4. Technological landscape
- 3.4.2.5. Environmental landscape
- 3.4.2.6. Legal landscape
- Chapter 4. Skill Gaming Market: Game Genre Estimates & Trend Analysis
- 4.1. Segment Dashboard
- 4.2. Skill Gaming Market: Game Genre Movement Analysis, 2024 & 2030 USD Billion
- 4.3. Card-Based
- 4.3.1. Card-Based Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 4.4. Puzzle Games
- 4.4.1. Puzzle Games Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 4.5. Tile-Based
- 4.5.1. Tile-Based Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 4.6. Board-Based
- 4.6.1. Board-Based Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 4.7. Word or Number-Based
- 4.7.1. Word or Number-Based Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 4.8. Dice-Based
- 4.8.1. Dice-Based Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 4.9. Others
- 4.9.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- Chapter 5. Skill Gaming Market: Skill Type Estimates & Trend Analysis
- 5.1. Segment Dashboard
- 5.2. Skill Gaming Market: Skill Type Movement Analysis, 2024 & 2030 USD Billion
- 5.3. Physical
- 5.3.1. Physical Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 5.4. Mental
- 5.4.1. Mental Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- Chapter 6. Skill Gaming Market: Gaming Platform Estimates & Trend Analysis
- 6.1. Segment Dashboard
- 6.2. Skill Gaming Market: Gaming Platform Movement Analysis, 2024 & 2030 USD Billion
- 6.3. Desktop
- 6.3.1. Desktop Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 6.4. Mobile
- 6.4.1. Mobile Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 6.5. Console
- 6.5.1. Console Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 6.6. Virtual Reality (VR)
- 6.6.1. Virtual Reality (VR) Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 6.7. Augmented Reality (AR)
- 6.7.1. Augmented Reality (AR) Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- Chapter 7. Skill Gaming Market: Revenue Model Estimates & Trend Analysis
- 7.1. Segment Dashboard
- 7.2. Skill Gaming Market: Revenue Model Movement Analysis, 2024 & 2030 USD Billion
- 7.3. Entry Fees
- 7.3.1. Entry Fees Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 7.4. Subscription Fees
- 7.4.1. Subscription Fees Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 7.5. In-Game Purchases
- 7.5.1. In-Game Purchases Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 7.6. Advertising
- 7.6.1. Advertising Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 7.7. Other Revenue Models
- 7.7.1. Other Revenue Models Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- Chapter 8. Regional Estimates & Trend Analysis
- 8.1. Skill Gaming Market by Region, 2024 & 2030
- 8.2. North America
- 8.2.1. North America Skill Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
- 8.2.2. U.S.
- 8.2.2.1. U.S. Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.2.3. Canada
- 8.2.3.1. Canada Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.2.4. Mexico
- 8.2.4.1. Mexico Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.3. Europe
- 8.3.1. Europe Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.3.2. UK
- 8.3.2.1. UK Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.3.3. Germany
- 8.3.3.1. Germany Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.3.4. France
- 8.3.4.1. France Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.4. Asia Pacific
- 8.4.1. Asia Pacific Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.4.2. China
- 8.4.2.1. China Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.4.3. Japan
- 8.4.3.1. Japan Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.4.4. India
- 8.4.4.1. India Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.4.5. South Korea
- 8.4.5.1. South Korea Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.4.6. Australia
- 8.4.6.1. Australia Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.5. Latin America
- 8.5.1. Latin America Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.5.2. Brazil
- 8.5.2.1. Brazil Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.6. Middle East and Africa
- 8.6.1. Middle East and Africa Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.6.2. Saudi Arabia
- 8.6.2.1. Saudi Arabia Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.6.3. UAE
- 8.6.3.1. UAE Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.6.4. South Africa
- 8.6.4.1. South Africa Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- Chapter 9. Competitive Landscape
- 9.1. Company Categorization
- 9.2. Company Market Positioning
- 9.3. Company Heat Map Analysis
- 9.4. Company Profiles/Listing
- 9.4.1. Skillz
- 9.4.1.1. Participant’s Overview
- 9.4.1.2. Financial Performance
- 9.4.1.3. Product Benchmarking
- 9.4.1.4. Strategic Initiatives
- 9.4.2. DraftKings
- 9.4.2.1. Participant’s Overview
- 9.4.2.2. Financial Performance
- 9.4.2.3. Product Benchmarking
- 9.4.2.4. Strategic Initiatives
- 9.4.3. FanDuel
- 9.4.3.1. Participant’s Overview
- 9.4.3.2. Financial Performance
- 9.4.3.3. Product Benchmarking
- 9.4.3.4. Strategic Initiatives
- 9.4.4. Playtika
- 9.4.4.1. Participant’s Overview
- 9.4.4.2. Financial Performance
- 9.4.4.3. Product Benchmarking
- 9.4.4.4. Strategic Initiatives
- 9.4.5. Zynga (Take-Two Interactive)
- 9.4.5.1. Participant’s Overview
- 9.4.5.2. Financial Performance
- 9.4.5.3. Product Benchmarking
- 9.4.5.4. Strategic Initiatives
- 9.4.6. Activision Blizzard
- 9.4.6.1. Participant’s Overview
- 9.4.6.2. Financial Performance
- 9.4.6.3. Product Benchmarking
- 9.4.6.4. Strategic Initiatives
- 9.4.7. Ubisoft
- 9.4.7.1. Participant’s Overview
- 9.4.7.2. Financial Performance
- 9.4.7.3. Product Benchmarking
- 9.4.7.4. Strategic Initiatives
- 9.4.8. Electronic Arts (EA)
- 9.4.8.1. Participant’s Overview
- 9.4.8.2. Financial Performance
- 9.4.8.3. Product Benchmarking
- 9.4.8.4. Strategic Initiatives
- 9.4.9. Supercell
- 9.4.9.1. Participant’s Overview
- 9.4.9.2. Financial Performance
- 9.4.9.3. Product Benchmarking
- 9.4.9.4. Strategic Initiatives
- 9.4.10. Tencent Games
- 9.4.10.1. Participant’s Overview
- 9.4.10.2. Financial Performance
- 9.4.10.3. Product Benchmarking
- 9.4.10.4. Strategic Initiatives
- 9.4.11. Niantic
- 9.4.11.1. Participant’s Overview
- 9.4.11.2. Financial Performance
- 9.4.11.3. Product Benchmarking
- 9.4.11.4. Strategic Initiatives
- 9.4.12. Scopely
- 9.4.12.1. Participant’s Overview
- 9.4.12.2. Financial Performance
- 9.4.12.3. Product Benchmarking
- 9.4.12.4. Strategic Initiatives
Pricing
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