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Anime Market Size, Share & Trends Analysis Report By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment), By Genre (Action & Adventure, Sci-Fi & Fantasy), And Segment Forecasts, 2026 - 2033

Published Dec 30, 2025
Length 150 Pages
SKU # GV20723962

Description

Anime Market Summary

The global anime market size was estimated at USD 37,698.9 million in 2025 and is projected to reach USD 77,268.4 million by 2033, growing at a CAGR of 9.2% from 2026 to 2033. The market is primarily driven by the rise of social media platforms, which have fostered community building among fans, allowing for greater interaction and engagement.

This increased connectivity is increasingly promoting anime culture globally. Additionally, the strong connection between popular anime series and merchandise sales is significantly driving the expansion of the anime industry. From figures to clothing, the demand for anime-related products continues to grow, enhancing the overall market is expected to further fuel the market growth in the coming years.

The growing dominance of streaming platforms have made anime more accessible worldwide, with episodes often being released simultaneously across multiple regions. This global reach has helped break down geographical barriers, allowing anime to expand beyond Japan and into mainstream entertainment markets, particularly in the West. With subscriptions growing and exclusive content being produced for these platforms, streaming has become a driving force behind anime’s increasing popularity and commercial success.

Additionally, the growing advancements in animation technology and techniques are transforming the anime industry, enhancing both production and viewer experiences. Improved software and tools facilitate higher production quality, resulting in visually captivating content that appeals to both dedicated fans and newcomers. The emergence of virtual reality (VR) and augmented reality (AR) technologies opens new avenues for immersive storytelling, enabling fans to interact with their favorite series and characters in innovative ways, thereby driving market growth.

Furthermore, the growing international collaborations are playing an increasingly significant role in shaping the anime industry. Partnerships between Japanese anime studios and Western production companies have led to hybrid projects that seamlessly blend diverse cultural elements and storytelling styles. These collaborations help enrich the quality of content and appeal to a wider global audience, highlighting the growing interconnectedness of the entertainment industry. This trend is anticipated to drive further growth and expansion within the anime market.

Moreover, the increasing popularity of video games inspired by anime is emerging as a significant trend within the anime industry, creating new revenue streams and expanding audience engagement. These games often feature beloved characters and storylines from popular anime series, allowing fans to immerse themselves in familiar worlds while interacting with their favorite characters in dynamic ways. This convergence of anime and gaming is enhancing the overall experience for fans and thereby attracting more groups of audience, including gamers who may not have previously engaged with anime. These factors are expected to drive market growth in the coming years.

Global Anime Market Report Segmentation

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest technology trends in each of the sub-segments from 2021 to 2033. For this study, Grand View Research has segmented the anime market report based on type and genre:
  • Type Outlook (Revenue, USD Million, 2021 - 2033)
  • T.V.
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Pachinko
  • Live Entertainment
  • Genre Outlook (Revenue, USD Million, 2021 - 2033)
  • Action & Adventure
  • Sci-Fi & Fantasy
  • Romance & Drama
  • Sports
  • Others
  • Regional Outlook (Revenue, USD Million, 2021 - 2033)
  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Italy
  • Spain
  • Poland
  • Hungary
  • Austria
  • Russia
  • Netherlands
  • Finland
  • Sweden
  • Czech Republic
  • Asia Pacific
  • ANZ
  • China
  • Philippines
  • South Korea
  • Indonesia
  • Vietnam
  • Thailand
  • Malaysia
  • India
  • Japan
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • Turkey
Please note The report will be delivered in 2-3 business days upon order notification.

Table of Contents

150 Pages
Chapter 1. Methodology and Scope
1.1. Market Segmentation and Scope
1.2. Market Definitions
1.2.1. Information analysis
1.2.2. Market formulation & data visualization
1.2.3. Data validation & publishing
1.3. Research Scope and Assumptions
1.3.1. List of Data Sources
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.3. Competitive Insights
Chapter 3. Anime Market Variables, Trends, & Scope
3.1. Market Lineage Outlook
3.2. Market Dynamics
3.2.1. Market Driver Analysis
3.2.2. Market Restraint Analysis
3.2.3. Market Opportunities
3.3. Anime Market Analysis Tools
3.3.1. Technology Analysis - Porter’s
3.3.1.1. Bargaining power of the suppliers
3.3.1.2. Bargaining power of the buyers
3.3.1.3. Threats of substitution
3.3.1.4. Threats from new entrants
3.3.1.5. Competitive rivalry
3.3.2. PESTEL Analysis
3.3.2.1. Political landscape
3.3.2.2. Economic landscape
3.3.2.3. Social landscape
3.3.2.4. Technological landscape
3.3.2.5. Environmental landscape
3.3.2.6. Legal landscape
Chapter 4. Anime Market: Type Estimates & Trend Analysis
4.1. Segment Dashboard
4.2. Anime Market: Product Movement Analysis, 2025 & 2033 (USD Million)
4.3. T.V.
4.3.1. T.V. Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
4.4. Movie
4.4.1. Movie Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
4.5. Video
4.5.1. Video Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
4.6. Internet Distribution
4.6.1. Internet Distribution Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
4.7. Merchandising
4.7.1. Merchandising Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
4.8. Music
4.8.1. Music Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
4.9. Pachinko
4.9.1. Pachinko Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
Chapter 5. Anime Market: Genre Estimates & Trend Analysis
5.1. Segment Dashboard
5.2. Anime Market: Genre Movement Analysis, 2025 & 2033 (USD Million)
5.3. Action & Adventure
5.3.1. Action & Adventure Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
5.4. Sci-Fi & Fantasy
5.4.1. Sci-Fi & Fantasy Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
5.5. Romance & Drama
5.5.1. Romance & Drama Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
5.6. Sports
5.6.1. Sports Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
5.7. Others
5.7.1. Others Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
Chapter 6. Regional Estimates & Trend Analysis
6.1. Anime Market by Region, 2025 & 2033
6.2. North America
6.2.1. North America Anime Market Estimates & Forecasts, 2021 - 2033, (USD Million)
6.2.2. U.S.
6.2.2.1. U.S. Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.2.3. Canada
6.2.3.1. Canada Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3. Europe
6.3.1. Europe Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3.2. UK
6.3.2.1. UK Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3.3. Germany
6.3.3.1. Germany Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3.4. France
6.3.4.1. France Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3.5. Italy
6.3.5.1. Italy Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3.6. Spain
6.3.6.1. Spain Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3.7. Poland
6.3.7.1. Poland Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3.8. Hungary
6.3.8.1. Hungary Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3.9. Austria
6.3.9.1. Austria Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3.10. Russia
6.3.10.1. Russia Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3.11. Netherlands
6.3.11.1. Netherlands Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3.12. Finland
6.3.12.1. Finland Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3.13. Sweden
6.3.13.1. Sweden Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3.14. Czech Republic
6.3.14.1. Czech Republic Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4. Asia Pacific
6.4.1. Asia Pacific Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4.2. ANZ
6.4.2.1. ANZ Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4.3. China
6.4.3.1. China Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4.4. Philippines
6.4.4.1. Philippines Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4.5. South Korea
6.4.5.1. South Korea Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4.6. Indonesia
6.4.6.1. Indonesia Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4.7. Vietnam
6.4.7.1. Vietnam Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4.8. Thailand
6.4.8.1. Thailand Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4.9. Malaysia
6.4.9.1. Malaysia Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4.10. India
6.4.10.1. India Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.5. Latin America
6.5.1. Latin America Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.5.2. Brazil
6.5.2.1. Brazil Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.5.3. Mexico
6.5.3.1. Mexico Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.6. Middle East and Africa
6.6.1. Middle East and Africa Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.6.2. Turkey
6.6.2.1. Turkey Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.6.3. Saudi Arabia
6.6.3.1. Saudi Arabia Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
6.7. Japan
6.7.1. Japan Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
Chapter 7. Competitive Landscape
7.1. Company Categorization
7.2. Company Market Positioning
7.3. Company Heat Map Analysis
7.4. Company Profiles/Listing
7.4.1. Pierrot Co., Ltd.
7.4.1.1. Participant’s Overview
7.4.1.2. Financial Performance
7.4.1.3. Product Benchmarking
7.4.1.4. Strategic Initiatives
7.4.2. Production I.G, Inc.
7.4.2.1. Participant’s Overview
7.4.2.2. Financial Performance
7.4.2.3. Product Benchmarking
7.4.2.4. Strategic Initiatives
7.4.3. Studio Ghibli, Inc.
7.4.3.1. Participant’s Overview
7.4.3.2. Financial Performance
7.4.3.3. Product Benchmarking
7.4.3.4. Strategic Initiatives
7.4.4. Bioworld Merchandising, Inc.
7.4.4.1. Participant’s Overview
7.4.4.2. Financial Performance
7.4.4.3. Product Benchmarking
7.4.4.4. Strategic Initiatives
7.4.5. Sunrise, Inc. (Bandai Namco Filmworks)
7.4.5.1. Participant’s Overview
7.4.5.2. Financial Performance
7.4.5.3. Product Benchmarking
7.4.5.4. Strategic Initiatives
7.4.6. Toei Animation Co., Ltd.
7.4.6.1. Participant’s Overview
7.4.6.2. Financial Performance
7.4.6.3. Product Benchmarking
7.4.6.4. Strategic Initiatives
7.4.7. Bones Inc.
7.4.7.1. Participant’s Overview
7.4.7.2. Financial Performance
7.4.7.3. Product Benchmarking
7.4.7.4. Strategic Initiatives
7.4.8. Kyoto Animation Co., Ltd.
7.4.8.1. Participant’s Overview
7.4.8.2. Financial Performance
7.4.8.3. Product Benchmarking
7.4.8.4. Strategic Initiatives
7.4.9. MADHOUSE, Inc.
7.4.9.1. Participant’s Overview
7.4.9.2. Financial Performance
7.4.9.3. Product Benchmarking
7.4.9.4. Strategic Initiatives
7.4.10. Crunchyroll (Sony Pictures Entertainment Inc.)
7.4.10.1. Participant’s Overview
7.4.10.2. Financial Performance
7.4.10.3. Product Benchmarking
7.4.10.4. Strategic Initiatives
7.4.11. Progressive Animation Works Co., Ltd. (PA Works)
7.4.11.1. Participant’s Overview
7.4.11.2. Financial Performance
7.4.11.3. Product Benchmarking
7.4.11.4. Strategic Initiatives
7.4.12. Good Smile Company, Inc.
7.4.12.1. Participant’s Overview
7.4.12.2. Financial Performance
7.4.12.3. Product Benchmarking
7.4.12.4. Strategic Initiatives
7.4.13. Discotek Media
7.4.13.1. Participant’s Overview
7.4.13.2. Financial Performance
7.4.13.3. Product Benchmarking
7.4.13.4. Strategic Initiatives
7.4.14. Sentai Holdings, LLC (AMC Networks)
7.4.14.1. Participant’s Overview
7.4.14.2. Financial Performance
7.4.14.3. Product Benchmarking
7.4.14.4. Strategic Initiatives
7.4.15. VIZ Media, LLC
7.4.15.1. Participant’s Overview
7.4.15.2. Financial Performance
7.4.15.3. Product Benchmarking
7.4.15.4. Strategic Initiatives
7.4.16. Ufotable Co., Ltd.
7.4.16.1. Participant’s Overview
7.4.16.2. Financial Performance
7.4.16.3. Product Benchmarking
7.4.16.4. Strategic Initiatives
7.4.17. Eleven Arts
7.4.17.1. Participant’s Overview
7.4.17.2. Financial Performance
7.4.17.3. Product Benchmarking
7.4.17.4. Strategic Initiatives
7.4.18. Atomic Flare
7.4.18.1. Participant’s Overview
7.4.18.2. Financial Performance
7.4.18.3. Product Benchmarking
7.4.18.4. Strategic Initiatives
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