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Global Video Game Translation Services Market 2025 by Company, Regions, Type and Application, Forecast to 2031

Publisher GlobalInfoResearch
Published Dec 31, 2025
Length 205 Pages
SKU # GFSH20690296

Description

According to our latest research, the global Video Game Translation Services market size will reach USD 1392 million in 2031, growing at a CAGR of 6.8% over the analysis period.

Video game translation services refer to language conversion and cultural adaptation services specifically for video games. This service aims to translate text, voice, interface and other elements in video games from the source language to the target language, and ensure the accuracy and adaptability of the translated content in the cultural context of the target language. Video game translation services include, but are not limited to, translation of text content such as game dialogue, menu options, character introductions, game guides, mission descriptions, user agreements, etc., as well as dubbing and localization of in-game voice dialogue. In addition, the interface elements of the game also need to be localized to adapt to the habits and aesthetic standards of target language users. The goal of video game translation services is to ensure smooth operation and good user experience of games in different languages and cultural contexts.

With the continuous expansion of the global game market and the strengthening of globalization trends, the video game translation service market has also shown a steady growth trend. The video game translation services market is gradually expanding as demand for multilingual versions of games increases from game developers and publishers. In addition, with the continuous enrichment of game types and the diversification of player needs, the video game translation service market is also showing diversified needs. In addition to traditional text translation and voice dubbing, the demand for localization of game interfaces, images, animations and other elements is also gradually increasing. At the same time, players from different countries and regions have different requirements for the cultural background and language habits of games, which also requires video game translation services to provide more detailed and personalized services. In short, the video game translation service market is in a stage of rapid development and has broad market prospects and development potential.

This report is a detailed and comprehensive analysis for global Video Game Translation Services market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.

Key Features:

Global Video Game Translation Services market size and forecasts, in consumption value ($ Million), 2020-2031

Global Video Game Translation Services market size and forecasts by region and country, in consumption value ($ Million), 2020-2031

Global Video Game Translation Services market size and forecasts, by Type and by Application, in consumption value ($ Million), 2020-2031

Global Video Game Translation Services market shares of main players, in revenue ($ Million), 2020-2025

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for Video Game Translation Services

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global Video Game Translation Services market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Alconost, Stepes, Tomedes, TranslationPartner, Ulatus, Mars Translation, Gengo, CCJK, Level Up Translation, TrĂ¡gora, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market segmentation

Video Game Translation Services market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Single Language Translation
Multilingual Translation

Market segment by Application
Game Development and Publishing
E-sports Events
Game Live Streaming and Content Creation
Gaming Platform
Other

Market segment by players, this report covers
Alconost
Stepes
Tomedes
TranslationPartner
Ulatus
Mars Translation
Gengo
CCJK
Level Up Translation
TrĂ¡gora
Columbus Lang
ECI Games
DeafCat Studios
Localsoft
TransGlobe International
Europe Localize
Absolute Translations
GameScribes
Terra Localizations
Glyph Language Services
LocalizeDirect
Day Translations
Smartling
MK translations
Mirora
ActiveLoc
Gettranslation
Fidus Translations
TRUSTLATE
Lingohaus
Seamless Events
LeadMuster

Market segment by regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia, Italy and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)

South America (Brazil, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe Video Game Translation Services product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of Video Game Translation Services, with revenue, gross margin, and global market share of Video Game Translation Services from 2020 to 2025.

Chapter 3, the Video Game Translation Services competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2020 to 2031

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2020 to 2025.and Video Game Translation Services market forecast, by regions, by Type and by Application, with consumption value, from 2026 to 2031.

Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.

Chapter 12, the key raw materials and key suppliers, and industry chain of Video Game Translation Services.

Chapter 13, to describe Video Game Translation Services research findings and conclusion.

Table of Contents

205 Pages
1 Market Overview
2 Company Profiles
3 Market Competition, by Players
4 Market Size Segment by Type
5 Market Size Segment by Application
6 North America
7 Europe
8 Asia-Pacific
9 South America
10 Middle East & Africa
11 Market Dynamics
12 Industry Chain Analysis
13 Research Findings and Conclusion
14 Appendix
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