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Global Singleplayer FPS Games Market 2025 by Company, Regions, Type and Application, Forecast to 2031

Publisher GlobalInfoResearch
Published Jun 18, 2025
Length 146 Pages
SKU # GFSH20110144

Description

According to our (Global Info Research) latest study, the global Singleplayer FPS Games market size was valued at US$ million in 2024 and is forecast to a readjusted size of USD million by 2031 with a CAGR of %during review period.

Global Online Game market is projected to reach US$ 274680 million in 2029, increasing from US$ 120820 million in 2022, with the CAGR of 12.3% during the period of 2023 to 2029.

In 2023, Asia-Pacific is anticipated to hold the largest market share in the online game industry, countries such as China, Japan, and South Korea show high potential in the market growth.

United States is the second largest market of online game industry.

Tencent is the largest market player.

This report is a detailed and comprehensive analysis for global Singleplayer FPS Games market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.

Key Features:

Global Singleplayer FPS Games market size and forecasts, in consumption value ($ Million), 2020-2031

Global Singleplayer FPS Games market size and forecasts by region and country, in consumption value ($ Million), 2020-2031

Global Singleplayer FPS Games market size and forecasts, by Type and by Application, in consumption value ($ Million), 2020-2031

Global Singleplayer FPS Games market shares of main players, in revenue ($ Million), 2020-2025

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for Singleplayer FPS Games

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global Singleplayer FPS Games market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Tencent, DICE, New Blood Interactive, Respawn Entertainment, 343 Industries, People Can Fly, Epic Games, Arkane Austin, 4A Games, Crowbar Collective, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market segmentation

Singleplayer FPS Games market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
F2P
P2P

Market segment by Application
PC
Mobile
Console

Market segment by players, this report covers
Tencent
DICE
New Blood Interactive
Respawn Entertainment
343 Industries
People Can Fly
Epic Games
Arkane Austin
4A Games
Crowbar Collective
Irrational Games
GSC Game World
Indefatigable
Monolith
Sorath
Valve
MachineGames
id Software
Big Robot
Hidden Path Entertainment
Hero Games
NetEase

Market segment by regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia, Italy and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)

South America (Brazil, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe Singleplayer FPS Games product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of Singleplayer FPS Games, with revenue, gross margin, and global market share of Singleplayer FPS Games from 2020 to 2025.

Chapter 3, the Singleplayer FPS Games competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2020 to 2031

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2020 to 2025.and Singleplayer FPS Games market forecast, by regions, by Type and by Application, with consumption value, from 2026 to 2031.

Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.

Chapter 12, the key raw materials and key suppliers, and industry chain of Singleplayer FPS Games.

Chapter 13, to describe Singleplayer FPS Games research findings and conclusion.

Table of Contents

146 Pages
1 Market Overview
2 Company Profiles
3 Market Competition, by Players
4 Market Size Segment by Type
5 Market Size Segment by Application
6 North America
7 Europe
8 Asia-Pacific
9 South America
10 Middle East & Africa
11 Market Dynamics
12 Industry Chain Analysis
13 Research Findings and Conclusion
14 Appendix
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