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Global Roguelike Game Supply, Demand and Key Producers, 2026-2032

Publisher GlobalInfoResearch
Published Jan 15, 2026
Length 133 Pages
SKU # GFSH20745112

Description

The global Roguelike Game market size is expected to reach $ 1732 million by 2032, rising at a market growth of 6.0% CAGR during the forecast period (2026-2032).

Roguelike games are a genre of video games characterized by procedurally generated levels, permanent death of the player character, and often turn-based gameplay. Players typically navigate through a dungeon or similar environment, battling monsters, collecting loot, and trying to survive as long as possible. Popular examples of roguelike games include "Rogue," "The Binding of Isaac," and "Spelunky."

Global key players of Roguelike Game include Spike Chunsoft, Qingci Games, Supergiant Games, HABBY, Motion Twin, etc. The top five players hold a share about 41%. Asia-Pacific is the largest market, and has a share about 44%, followed by North America and Europe, with share 25% and 21%, separately. In terms of product type, 2D Roguelike Game is the largest segment, accounting for a share of 74%. And in terms of applications, the computer game is the largest segment with share about 52% .

This report studies the global Roguelike Game demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Roguelike Game, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2025 as the base year. This report explores demand trends and competition, as well as details the characteristics of Roguelike Game that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global Roguelike Game total market, 2021-2032, (USD Million)

Global Roguelike Game total market by region & country, CAGR, 2021-2032, (USD Million)

U.S. VS China: Roguelike Game total market, key domestic companies, and share, (USD Million)

Global Roguelike Game revenue by player, revenue and market share 2021-2026, (USD Million)

Global Roguelike Game total market by Type, CAGR, 2021-2032, (USD Million)

Global Roguelike Game total market by Application, CAGR, 2021-2032, (USD Million)

This report profiles major players in the global Roguelike Game market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Spike Chunsoft, Qingci Games, Supergiant Games, HABBY, Motion Twin, Housemarque, Hopoo Games, Mega Crit Games, Avalon Games, Poncle, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the world Roguelike Game market

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2021-2032 by year with 2025 as the base year, 2026 as the estimate year, and 2027-2032 as the forecast year.

Global Roguelike Game Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Roguelike Game Market, Segmentation by Type:
2D Roguelike Game
3D Roguelike Game

Global Roguelike Game Market, Segmentation by Application:
Mobile Game
Computer Game

Companies Profiled:
Spike Chunsoft
Qingci Games
Supergiant Games
HABBY
Motion Twin
Housemarque
Hopoo Games
Mega Crit Games
Avalon Games
Poncle
Devolver Digital
Nolla Games
Daniel Mullins Games
Shanghai Sunborn Network Technology
Cellar Door Games
Brace Yourself Games
ChillyRoom
Mossmouth

Key Questions Answered

1. How big is the global Roguelike Game market?

2. What is the demand of the global Roguelike Game market?

3. What is the year over year growth of the global Roguelike Game market?

4. What is the total value of the global Roguelike Game market?

5. Who are the Major Players in the global Roguelike Game market?

6. What are the growth factors driving the market demand?

Table of Contents

133 Pages
1 Supply Summary
2 Demand Summary
3 World Roguelike Game Companies Competitive Analysis
4 United States VS China VS Rest of World (by Headquarter Location)
5 Market Analysis by Type
6 Market Analysis by Application
7 Company Profiles
8 Industry Chain Analysis
9 Research Findings and Conclusion
10 Appendix
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