According to our (Global Info Research) latest study, the global Mobile Game Peripheral market size was valued at US$ 156 million in 2024 and is forecast to a readjusted size of USD 247 million by 2031 with a CAGR of 6.8% during review period.
One of the key drivers of the mobile gaming peripheral market is the increasing popularity of mobile gaming as a form of entertainment. Mobile gaming has witnessed significant growth in recent years, driven by factors such as the widespread availability of smartphones, the proliferation of gaming apps, and the accessibility of high-speed internet connections. Mobile gaming peripherals enhance the gaming experience on mobile devices and cater to the needs and preferences of mobile gamers. The number of mobile gamers has been steadily increasing, with a diverse range of individuals engaging in gaming on their smartphones and tablets. Mobile gaming has become mainstream and appeals to a wide demographic, including casual gamers, enthusiasts, and professional gamers. The expanding mobile gaming population fuels the demand for mobile gaming peripherals that can improve gameplay, comfort, and overall performance.
This report is a detailed and comprehensive analysis for global Mobile Game Peripheral market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global Mobile Game Peripheral market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2020-2031
Global Mobile Game Peripheral market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2020-2031
Global Mobile Game Peripheral market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2020-2031
Global Mobile Game Peripheral market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2020-2025
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Mobile Game Peripheral
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Mobile Game Peripheral market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Flydigi, Betop, Gamevice, GameSir, Beboncool, SteelSeries, Saitake, Amkette, IPEGA, MOGA, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market Segmentation
Mobile Game Peripheral market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Smartphone Bracket Mounted
Smartphone Clip Mounted
Market segment by Application
Android
IOS
Major players covered
Flydigi
Betop
Gamevice
GameSir
Beboncool
SteelSeries
Saitake
Amkette
IPEGA
MOGA
ROTOR RIOT
Satechi
Razer
Market segment by region, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Mobile Game Peripheral product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Mobile Game Peripheral, with price, sales quantity, revenue, and global market share of Mobile Game Peripheral from 2020 to 2025.
Chapter 3, the Mobile Game Peripheral competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Mobile Game Peripheral breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2020 to 2031.
Chapter 5 and 6, to segment the sales by Type and by Application, with sales market share and growth rate by Type, by Application, from 2020 to 2031.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2020 to 2025.and Mobile Game Peripheral market forecast, by regions, by Type, and by Application, with sales and revenue, from 2026 to 2031.
Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of Mobile Game Peripheral.
Chapter 14 and 15, to describe Mobile Game Peripheral sales channel, distributors, customers, research findings and conclusion.
Learn how to effectively navigate the market research process to help guide your organization on the journey to success.
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