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Global Game Translation Service Market 2025 by Company, Regions, Type and Application, Forecast to 2031

Publisher GlobalInfoResearch
Published Dec 31, 2025
Length 182 Pages
SKU # GFSH20690295

Description

According to our latest research, the global Game Translation Service market size will reach USD million in 2031, growing at a CAGR of %over the analysis period.

Game translation service is a translation service specially provided for game developers and publishers, aiming to translate game content from one language to another to meet the needs of players in different regions. Specifically, game translation services cover various text elements in the game, such as dialogues, storylines, mission descriptions, menu options, etc., as well as the translation and adjustment of sounds, images, user interface and other elements in the game. In this process, in addition to basic language translation, cultural adaptation also needs to be considered, because different cultures may have different expectations and interpretations of certain elements in the game.

With the vigorous development of the global game industry, the game translation service market has shown a growing trend. On the one hand, as the game user base continues to expand, the demand for game translation is also increasing; on the other hand, with the globalization trend of the game market, more and more games need to be translated into multiple languages to meet the needs of different audiences. Player needs in the region. In addition, with the continuous development of artificial intelligence technology, machine translation and artificial intelligence technology have been widely used in the field of game translation. These technologies can improve translation efficiency and quality and reduce translation costs, but they have also had a certain impact on the traditional translation industry. Some game translation companies are actively introducing and developing artificial intelligence technology to improve their competitiveness. To sum up, the game translation service market has broad development prospects and potential.

This report is a detailed and comprehensive analysis for global Game Translation Service market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.

Key Features:

Global Game Translation Service market size and forecasts, in consumption value ($ Million), 2020-2031

Global Game Translation Service market size and forecasts by region and country, in consumption value ($ Million), 2020-2031

Global Game Translation Service market size and forecasts, by Type and by Application, in consumption value ($ Million), 2020-2031

Global Game Translation Service market shares of main players, in revenue ($ Million), 2020-2025

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for Game Translation Service

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global Game Translation Service market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Alconost, Stepes, Tomedes, TranslationPartner, Ulatus, Mars Translation, Gengo, CCJK, Level Up Translation, TrĂ¡gora, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market segmentation

Game Translation Service market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Single Language Translation
Multilingual Translation

Market segment by Application
Game Development and Publishing
E-sports Events
Game Live Streaming and Content Creation
Other

Market segment by players, this report covers
Alconost
Stepes
Tomedes
TranslationPartner
Ulatus
Mars Translation
Gengo
CCJK
Level Up Translation
TrĂ¡gora
Columbus Lang
ECI Games
DeafCat Studios
Localsoft
TransGlobe International
Europe Localize
Absolute Translations
GameScribes
Terra Localizations
Glyph Language Services
LocalizeDirect
Day Translations
Smartling
MK translations
Mirora
ActiveLoc
Gettranslation
Fidus Translations
TRUSTLATE
Lingohaus
Seamless Events
LeadMuster

Market segment by regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia, Italy and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)

South America (Brazil, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe Game Translation Service product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of Game Translation Service, with revenue, gross margin, and global market share of Game Translation Service from 2020 to 2025.

Chapter 3, the Game Translation Service competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2020 to 2031

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2020 to 2025.and Game Translation Service market forecast, by regions, by Type and by Application, with consumption value, from 2026 to 2031.

Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.

Chapter 12, the key raw materials and key suppliers, and industry chain of Game Translation Service.

Chapter 13, to describe Game Translation Service research findings and conclusion.

Table of Contents

182 Pages
1 Market Overview
2 Company Profiles
3 Market Competition, by Players
4 Market Size Segment by Type
5 Market Size Segment by Application
6 North America
7 Europe
8 Asia-Pacific
9 South America
10 Middle East & Africa
11 Market Dynamics
12 Industry Chain Analysis
13 Research Findings and Conclusion
14 Appendix
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