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Global Blockchain in Media, Advertising, and Entertainment Supply, Demand and Key Producers, 2026-2032

Publisher GlobalInfoResearch
Published Jan 09, 2026
Length 103 Pages
SKU # GFSH20701285

Description

The global Blockchain in Media, Advertising, and Entertainment market size is expected to reach $ 9945 million by 2032, rising at a market growth of 26.3% CAGR during the forecast period (2026-2032).

Blockchain in Media, Advertising, and Entertainment refers to the use of distributed ledger technology (DLT) to transform how content is created, distributed, protected, and monetized across the media ecosystem. By providing a secure, transparent, and decentralized platform, blockchain addresses long-standing challenges in intellectual property protection, digital rights management, royalty payments, advertising fraud, and audience engagement.

Digital advertising faces persistent challenges like click fraud, fake impressions, and non-transparent middlemen. Blockchain ensures that every ad impression and transaction is recorded on an immutable ledger, enabling advertisers and publishers to verify performance metrics and prevent fraud. This push for accountability and trust is a major driver of blockchain adoption in advertising.

In the traditional entertainment industry, artists and content creators often face delays, underpayments, or disputes regarding royalties. Blockchain-powered smart contracts enable real-time, automated royalty distribution whenever music, films, or digital content is streamed, downloaded, or purchased. This creates fairer ecosystems that attract both independent and established creators to blockchain platforms.

Media piracy costs the global industry billions of dollars annually. Blockchain’s digital rights management (DRM) solutions provide secure ownership records and content traceability, making it easier to identify and prevent piracy. As demand for secure content distribution grows, blockchain emerges as a key enabler of copyright protection.

The rise of non-fungible tokens (NFTs) and content tokenization has created new monetization models for artists, filmmakers, musicians, and game developers. Fans can buy, trade, and collect digital ownership rights of exclusive content, merchandise, or experiences. This trend fuels blockchain adoption in media and entertainment as both creators and consumers explore direct, value-driven relationships.

Blockchain enables creators to bypass traditional distributors and intermediaries, reaching audiences directly. With decentralized platforms, artists and media companies can retain a greater share of revenue while offering flexible micropayment models (e.g., pay-per-stream, crypto-based subscriptions). The demand for fairer, creator-first business models is accelerating blockchain use.

This report studies the global Blockchain in Media, Advertising, and Entertainment demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Blockchain in Media, Advertising, and Entertainment, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2025 as the base year. This report explores demand trends and competition, as well as details the characteristics of Blockchain in Media, Advertising, and Entertainment that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global Blockchain in Media, Advertising, and Entertainment total market, 2021-2032, (USD Million)

Global Blockchain in Media, Advertising, and Entertainment total market by region & country, CAGR, 2021-2032, (USD Million)

U.S. VS China: Blockchain in Media, Advertising, and Entertainment total market, key domestic companies, and share, (USD Million)

Global Blockchain in Media, Advertising, and Entertainment revenue by player, revenue and market share 2021-2026, (USD Million)

Global Blockchain in Media, Advertising, and Entertainment total market by Type, CAGR, 2021-2032, (USD Million)

Global Blockchain in Media, Advertising, and Entertainment total market by Platform, CAGR, 2021-2032, (USD Million)

This report profiles major players in the global Blockchain in Media, Advertising, and Entertainment market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include IBM, Microsoft, Amazon Web Services, Oracle, SAP, ConsenSys, Acceture, Oracle, Infosys, Bitfury, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the world Blockchain in Media, Advertising, and Entertainment market

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Platform. Data is given for the years 2021-2032 by year with 2025 as the base year, 2026 as the estimate year, and 2027-2032 as the forecast year.

Global Blockchain in Media, Advertising, and Entertainment Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Blockchain in Media, Advertising, and Entertainment Market, Segmentation by Type:
On-Premise
Cloud Based

Global Blockchain in Media, Advertising, and Entertainment Market, Segmentation by Platform:
Ethereum
Hyperledger
Quorum
Others

Companies Profiled:
IBM
Microsoft
Amazon Web Services
Oracle
SAP
ConsenSys
Acceture
Oracle
Infosys
Bitfury

Key Questions Answered

1. How big is the global Blockchain in Media, Advertising, and Entertainment market?

2. What is the demand of the global Blockchain in Media, Advertising, and Entertainment market?

3. What is the year over year growth of the global Blockchain in Media, Advertising, and Entertainment market?

4. What is the total value of the global Blockchain in Media, Advertising, and Entertainment market?

5. Who are the Major Players in the global Blockchain in Media, Advertising, and Entertainment market?

6. What are the growth factors driving the market demand?

Table of Contents

103 Pages
1 Supply Summary
2 Demand Summary
3 World Blockchain in Media, Advertising, and Entertainment Companies Competitive Analysis
4 United States VS China VS Rest of World (by Headquarter Location)
5 Market Analysis by Type
6 Market Analysis by Platform
7 Company Profiles
8 Industry Chain Analysis
9 Research Findings and Conclusion
10 Appendix
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