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Global Anime Garage Kits Market 2025 by Company, Regions, Type and Application, Forecast to 2031

Publisher GlobalInfoResearch
Published Sep 24, 2025
Length 94 Pages
SKU # GFSH20417592

Description

According to our (Global Info Research) latest study, the global Anime Garage Kits market size was valued at US$ 7133 million in 2024 and is forecast to a readjusted size of USD 16860 million by 2031 with a CAGR of 13.2% during review period.

Anime garage kits refer to the unpainted resin module kit. It is a kind of collection model and a kind of Japanese animation peripherals. The original English is Garage Kits (GK), which means Model Kits.

Market driving factors

Popularization of animation culture and IP effect: The global influence of animation works has expanded, such as Japanese animation bringing foreign exchange income through overseas exports and derivative sales. The sales of licensed products of popular IPs (such as Marvel and DC) have increased significantly, attracting core fan groups.

Consumption upgrade and collection demand: The mid-to-high-end market accounts for 40%, and consumers pursue high-quality, fine coating and limited edition products. Some consumers regard them as investment products.

Policy support and tax incentives: The Chinese government promotes the development of the cultural industry, implements tax exemptions, financial subsidies and export tax rebates for PVC hand-made enterprises, and reduces corporate costs.

Technological progress and material innovation: 3D printing, AR/VR technology enhance product interactivity (such as virtual display, gamification experience); the application of environmentally friendly materials (such as degradable PVC) responds to the trend of green consumption.

Channel diversification and online growth: Online channels (Taobao, JD.com) account for 60%, providing convenient shopping experience and pre-sale mode; offline stores strengthen physical display and community interaction.

The rise of young consumer groups: Post-90s and post-00s consumers account for 70%, of which female consumers account for 45%, becoming the main force in the market.

This report is a detailed and comprehensive analysis for global Anime Garage Kits market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.

Key Features:

Global Anime Garage Kits market size and forecasts, in consumption value ($ Million), 2020-2031

Global Anime Garage Kits market size and forecasts by region and country, in consumption value ($ Million), 2020-2031

Global Anime Garage Kits market size and forecasts, by Type and by Application, in consumption value ($ Million), 2020-2031

Global Anime Garage Kits market shares of main players, in revenue ($ Million), 2020-2025

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for Anime Garage Kits

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global Anime Garage Kits market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Good Smile Company, ALTER, MaxFactory, Kaiyodo, KOTOBUKIYA, Aniplex+, HOT TOYS, Hobbymax, Sideshow Collectibles, MegaHouse, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market segmentation

Anime Garage Kits market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Half-Length Figure
Full Body Figure

Market segment by Application
Favorites
Exhibition
Other

Market segment by players, this report covers
Good Smile Company
ALTER
MaxFactory
Kaiyodo
KOTOBUKIYA
Aniplex+
HOT TOYS
Hobbymax
Sideshow Collectibles
MegaHouse

Market segment by regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia, Italy and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)

South America (Brazil, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe Anime Garage Kits product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of Anime Garage Kits, with revenue, gross margin, and global market share of Anime Garage Kits from 2020 to 2025.

Chapter 3, the Anime Garage Kits competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2020 to 2031

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2020 to 2025.and Anime Garage Kits market forecast, by regions, by Type and by Application, with consumption value, from 2026 to 2031.

Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.

Chapter 12, the key raw materials and key suppliers, and industry chain of Anime Garage Kits.

Chapter 13, to describe Anime Garage Kits research findings and conclusion.

Table of Contents

94 Pages
1 Market Overview
2 Company Profiles
3 Market Competition, by Players
4 Market Size Segment by Type
5 Market Size Segment by Application
6 North America
7 Europe
8 Asia-Pacific
9 South America
10 Middle East & Africa
11 Market Dynamics
12 Industry Chain Analysis
13 Research Findings and Conclusion
14 Appendix
How Do Licenses Work?
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