Global 3D Modeling for Games and Animation Supply, Demand and Key Producers, 2026-2032
Description
The global 3D Modeling for Games and Animation market size is expected to reach $ 1702 million by 2032, rising at a market growth of 9.1% CAGR during the forecast period (2026-2032).
In 3D computer graphics, 3D modelling is the process of mathematically representing any surface of an object in three dimensions by means of special software. The product is called a 3D model. A person using a 3D model may be called a 3D artist. It can be displayed as a two-dimensional image through a process called 3D rendering, or it can be used in computer simulations of physical phenomena.
3D modelling is used in various industries such as film, animation and gaming, interior design and architecture. They are also used in the medical industry to create interactive representations of anatomy. A large amount of 3D software is also used to construct digital representations of mechanical models or parts before they are actually manufactured.3D modelling is also used in industrial design, where products are modelled in 3D before they are presented. In the media and events industry, 3D modelling is used in stage and set design.
In recent years, the gaming and animation industries have gradually opened up forms of expression beyond two dimensions, and 3D (three-dimensional) visual effects have become a popular demand in the entertainment industry due to their excellent realism and immersive experience. At the same time, more and more scenes and characters in the film and television industry can be constructed with 3D modelling; animation can also be relatively more cost-saving through the 3D form of production, so based on the advantages of all aspects, under this demand, 3D modelling software in the game and animation industry is growing rapidly.
Global key players of 3D modeling for games and animations include DAutodesk, Maxon Computer, Adobe, Foundry, Side Effects Software. The top five players hold a share over 73%. China is the largest market, has a share about 10%. In terms of product type, modeling software is the largest segment, occupied for a share of 81%, and in terms of application, animation has a share about 52 percent.
This report studies the global 3D Modeling for Games and Animation demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for 3D Modeling for Games and Animation, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2025 as the base year. This report explores demand trends and competition, as well as details the characteristics of 3D Modeling for Games and Animation that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global 3D Modeling for Games and Animation total market, 2021-2032, (USD Million)
Global 3D Modeling for Games and Animation total market by region & country, CAGR, 2021-2032, (USD Million)
U.S. VS China: 3D Modeling for Games and Animation total market, key domestic companies, and share, (USD Million)
Global 3D Modeling for Games and Animation revenue by player, revenue and market share 2021-2026, (USD Million)
Global 3D Modeling for Games and Animation total market by Type, CAGR, 2021-2032, (USD Million)
Global 3D Modeling for Games and Animation total market by Application, CAGR, 2021-2032, (USD Million)
This report profiles major players in the global 3D Modeling for Games and Animation market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Autodesk, Maxon Computer, Adobe, Foundry, Side Effects Software, NewTek, Chaos Group, headus, Rizom-Lab, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the world 3D Modeling for Games and Animation market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2021-2032 by year with 2025 as the base year, 2026 as the estimate year, and 2027-2032 as the forecast year.
Global 3D Modeling for Games and Animation Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global 3D Modeling for Games and Animation Market, Segmentation by Type:
Modeling software
UV Tools
Others
Global 3D Modeling for Games and Animation Market, Segmentation by Application:
Animation
Games
Companies Profiled:
Autodesk
Maxon Computer
Adobe
Foundry
Side Effects Software
NewTek
Chaos Group
headus
Rizom-Lab
Key Questions Answered
1. How big is the global 3D Modeling for Games and Animation market?
2. What is the demand of the global 3D Modeling for Games and Animation market?
3. What is the year over year growth of the global 3D Modeling for Games and Animation market?
4. What is the total value of the global 3D Modeling for Games and Animation market?
5. Who are the Major Players in the global 3D Modeling for Games and Animation market?
6. What are the growth factors driving the market demand?
In 3D computer graphics, 3D modelling is the process of mathematically representing any surface of an object in three dimensions by means of special software. The product is called a 3D model. A person using a 3D model may be called a 3D artist. It can be displayed as a two-dimensional image through a process called 3D rendering, or it can be used in computer simulations of physical phenomena.
3D modelling is used in various industries such as film, animation and gaming, interior design and architecture. They are also used in the medical industry to create interactive representations of anatomy. A large amount of 3D software is also used to construct digital representations of mechanical models or parts before they are actually manufactured.3D modelling is also used in industrial design, where products are modelled in 3D before they are presented. In the media and events industry, 3D modelling is used in stage and set design.
In recent years, the gaming and animation industries have gradually opened up forms of expression beyond two dimensions, and 3D (three-dimensional) visual effects have become a popular demand in the entertainment industry due to their excellent realism and immersive experience. At the same time, more and more scenes and characters in the film and television industry can be constructed with 3D modelling; animation can also be relatively more cost-saving through the 3D form of production, so based on the advantages of all aspects, under this demand, 3D modelling software in the game and animation industry is growing rapidly.
Global key players of 3D modeling for games and animations include DAutodesk, Maxon Computer, Adobe, Foundry, Side Effects Software. The top five players hold a share over 73%. China is the largest market, has a share about 10%. In terms of product type, modeling software is the largest segment, occupied for a share of 81%, and in terms of application, animation has a share about 52 percent.
This report studies the global 3D Modeling for Games and Animation demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for 3D Modeling for Games and Animation, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2025 as the base year. This report explores demand trends and competition, as well as details the characteristics of 3D Modeling for Games and Animation that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global 3D Modeling for Games and Animation total market, 2021-2032, (USD Million)
Global 3D Modeling for Games and Animation total market by region & country, CAGR, 2021-2032, (USD Million)
U.S. VS China: 3D Modeling for Games and Animation total market, key domestic companies, and share, (USD Million)
Global 3D Modeling for Games and Animation revenue by player, revenue and market share 2021-2026, (USD Million)
Global 3D Modeling for Games and Animation total market by Type, CAGR, 2021-2032, (USD Million)
Global 3D Modeling for Games and Animation total market by Application, CAGR, 2021-2032, (USD Million)
This report profiles major players in the global 3D Modeling for Games and Animation market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Autodesk, Maxon Computer, Adobe, Foundry, Side Effects Software, NewTek, Chaos Group, headus, Rizom-Lab, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the world 3D Modeling for Games and Animation market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2021-2032 by year with 2025 as the base year, 2026 as the estimate year, and 2027-2032 as the forecast year.
Global 3D Modeling for Games and Animation Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global 3D Modeling for Games and Animation Market, Segmentation by Type:
Modeling software
UV Tools
Others
Global 3D Modeling for Games and Animation Market, Segmentation by Application:
Animation
Games
Companies Profiled:
Autodesk
Maxon Computer
Adobe
Foundry
Side Effects Software
NewTek
Chaos Group
headus
Rizom-Lab
Key Questions Answered
1. How big is the global 3D Modeling for Games and Animation market?
2. What is the demand of the global 3D Modeling for Games and Animation market?
3. What is the year over year growth of the global 3D Modeling for Games and Animation market?
4. What is the total value of the global 3D Modeling for Games and Animation market?
5. Who are the Major Players in the global 3D Modeling for Games and Animation market?
6. What are the growth factors driving the market demand?
Table of Contents
109 Pages
- 1 Supply Summary
- 2 Demand Summary
- 3 World 3D Modeling for Games and Animation Companies Competitive Analysis
- 4 United States VS China VS Rest of World (by Headquarter Location)
- 5 Market Analysis by Type
- 6 Market Analysis by Application
- 7 Company Profiles
- 8 Industry Chain Analysis
- 9 Research Findings and Conclusion
- 10 Appendix
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Currency Rates
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